diff options
Diffstat (limited to 'indra/newview/llviewerfloaterreg.cpp')
-rw-r--r-- | indra/newview/llviewerfloaterreg.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 3a834e7532..8370c98470 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -54,8 +54,8 @@ #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" #include "llfloatercamera.h" -#include "llfloaterchatterbox.h" #include "llfloaterdaycycle.h" +#include "llfloaterevent.h" #include "llfloatersearch.h" #include "llfloaterenvsettings.h" #include "llfloaterfonttest.h" @@ -69,7 +69,6 @@ #include "llfloaterhud.h" #include "llfloaterimagepreview.h" #include "llimfloater.h" -#include "llimpanel.h" #include "llfloaterinspect.h" #include "llfloaterinventory.h" #include "llfloaterjoystick.h" @@ -79,7 +78,6 @@ #include "llfloatermap.h" #include "llfloatermemleak.h" #include "llfloaternamedesc.h" -#include "llfloaternearbymedia.h" #include "llfloaternotificationsconsole.h" #include "llfloateropenobject.h" #include "llfloaterpay.h" @@ -116,7 +114,6 @@ #include "llinspectobject.h" #include "llinspectremoteobject.h" #include "llinspecttoast.h" -#include "llmediaremotectrl.h" #include "llmoveview.h" #include "llnearbychat.h" #include "llpanelblockedlist.h" @@ -155,15 +152,16 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>); //LLFloaterReg::add("chat", "floater_chat_history.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChat>); LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNearbyChat>); - LLFloaterReg::add("communicate", "floater_chatterbox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatterBox>); + LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>); - LLFloaterReg::add("contacts", "floater_my_friends.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyFriends>); LLFloaterReg::add("env_day_cycle", "floater_day_cycle_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDayCycle>); LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>); LLFloaterReg::add("env_settings", "floater_env_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvSettings>); LLFloaterReg::add("env_water", "floater_water.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWater>); LLFloaterReg::add("env_windlight", "floater_windlight_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWindLight>); + + LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>); LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>); @@ -198,7 +196,6 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>); LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>); - LLFloaterReg::add("nearby_media", "floater_nearby_media.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNearbyMedia>); LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>); LLFloaterReg::add("notification_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNotificationWellWindow>); @@ -264,8 +261,5 @@ void LLViewerFloaterReg::registerFloaters() // *NOTE: Please keep these alphabetized for easier merges - // debug use only - LLFloaterReg::add("media_remote_ctrl", "floater_media_remote.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaRemoteCtrl>); - LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving } |