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Diffstat (limited to 'indra/newview/llviewerfloaterreg.cpp')
-rw-r--r-- | indra/newview/llviewerfloaterreg.cpp | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp new file mode 100644 index 0000000000..b85dc30e72 --- /dev/null +++ b/indra/newview/llviewerfloaterreg.cpp @@ -0,0 +1,250 @@ +/** + * @file llviewerfloaterreg.cpp + * @brief LLViewerFloaterReg class registers floaters used in the viewer + * + * $LicenseInfo:firstyear=2007&license=viewergpl$ + * + * Copyright (c) 2007-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterreg.h" + +#include "llviewerfloaterreg.h" + +#include "llcompilequeue.h" +#include "llfloaterabout.h" +#include "llfloateractivespeakers.h" +#include "llfloateranimpreview.h" +#include "llfloaterauction.h" +#include "llfloateravatarpicker.h" +#include "llfloateravatartextures.h" +#include "llfloaterbeacons.h" +#include "llfloaterbuildoptions.h" +#include "llfloaterbuy.h" +#include "llfloaterbuycontents.h" +#include "llfloaterbuycurrency.h" +#include "llfloaterbuyland.h" +#include "llfloaterbulkpermission.h" +#include "llfloaterbump.h" +#include "llfloatercall.h" +#include "llfloatercamera.h" +#include "llfloaterchat.h" +#include "llfloaterchatterbox.h" +#include "llfloaterdaycycle.h" +#include "llfloaterdirectory.h" +#include "llfloaterfirsttimetip.h" +#include "llfloaterenvsettings.h" +#include "llfloaterfonttest.h" +#include "llfloatergesture.h" +#include "llfloatergodtools.h" +#include "llfloatergroups.h" +#include "llfloaterhardwaresettings.h" +#include "llfloaterhtmlcurrency.h" +#include "llfloatermediabrowser.h" +#include "llfloaterhud.h" +#include "llfloaterimagepreview.h" +#include "llimpanel.h" +#include "llfloaterinspect.h" +#include "llfloaterinventory.h" +#include "llfloaterjoystick.h" +#include "llfloaterlagmeter.h" +#include "llfloaterland.h" +#include "llfloaterlandholdings.h" +#include "llfloatermap.h" +#include "llfloatermemleak.h" +#include "llfloatermute.h" +#include "llfloaternamedesc.h" +#include "llfloaternotificationsconsole.h" +#include "llfloateropenobject.h" +#include "llgivemoney.h" +#include "llfloaterparcel.h" +#include "llfloaterperms.h" +#include "llfloaterpostcard.h" +#include "llfloaterpostprocess.h" +#include "llfloaterpreference.h" +#include "llfloaterproperties.h" +#include "llfloaterregioninfo.h" +#include "llfloaterreporter.h" +#include "llfloaterscriptdebug.h" +#include "llfloatersellland.h" +#include "llfloatersettingsdebug.h" +#include "llfloatersnapshot.h" +#include "llfloatertelehub.h" +#include "llfloatertestlistview.h" +#include "llfloatertools.h" +#include "llfloatertos.h" +#include "llfloatertopobjects.h" +#include "llfloateruipreview.h" +#include "llfloaterurldisplay.h" +#include "llfloatervoicedevicesettings.h" +#include "llfloaterwater.h" +#include "llfloaterwindlight.h" +#include "llfloaterworldmap.h" +#include "llinspectavatar.h" +#include "llmediaremotectrl.h" +#include "llmoveview.h" +#include "llnearbychat.h" +#include "llpreviewanim.h" +#include "llpreviewgesture.h" +#include "llpreviewnotecard.h" +#include "llpreviewscript.h" +#include "llpreviewsound.h" +#include "llpreviewtexture.h" +#include "llsyswellwindow.h" +// *NOTE: Please add files in alphabetical order to keep merges easy. + + +void LLViewerFloaterReg::registerFloaters() +{ + // *NOTE: Please keep these alphabetized for easier merges + + LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>); + LLFloaterReg::add("active_speakers", "floater_active_speakers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterActiveSpeakers>); + LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>); + LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>); + LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>); + + LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>); + LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>); + LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater); + LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater); + LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>); + LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>); + LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>); + LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>); + LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>); + + LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>); + LLFloaterReg::add("chat", "floater_chat_history.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChat>); + LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNearbyChat>); + LLFloaterReg::add("communicate", "floater_chatterbox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatterBox>); + LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>); + LLFloaterReg::add("contacts", "floater_my_friends.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyFriends>); + + LLFloaterReg::add("first_time_tip", "floater_first_time_tip.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFirstTimeTip>); + LLFloaterReg::add("env_day_cycle", "floater_day_cycle_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDayCycle>); + LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>); + LLFloaterReg::add("env_settings", "floater_env_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvSettings>); + LLFloaterReg::add("env_water", "floater_water.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWater>); + LLFloaterReg::add("env_windlight", "floater_windlight_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWindLight>); + + LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>); + + LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>); + LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>); + LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>); + + LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>); + LLFloaterReg::add("html_simple", "floater_html_simple.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHtmlSimple>); + + LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloater>); + LLFloaterReg::add("inventory", "floater_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInventory>); + LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>); + LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml", + &LLFloaterReg::build<LLInspectAvatar>); + + LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>); + LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>); + + LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>); + LLFloaterReg::add("media_browser", "floater_media_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaBrowser>); + LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>); + LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>); + LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>); + LLFloaterReg::add("mute", "floater_mute.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMute>); + LLFloaterReg::add("mute_object", "floater_mute_object.xml", &LLFloaterMute::buildFloaterMuteObjectUI); + LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>); + LLFloaterReg::add("syswell_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLSysWellWindow>); + + LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>); + LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNearbyChat>); + + LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>); + + LLFloaterReg::add("parcel_info", "floater_preview_url.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterParcelInfo>); + LLFloaterReg::add("pay_resident", "floater_pay.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPay>); + LLFloaterReg::add("pay_object", "floater_pay_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPay>); + + LLFloaterReg::add("postcard", "floater_postcard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostcard>); + LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>); + LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHardwareSettings>); + LLFloaterReg::add("perm_prefs", "floater_perm_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerms>); + LLFloaterReg::add("preview_url", "floater_preview_url.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterURLDisplay>); + LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>); + LLFloaterReg::add("pref_voicedevicesettings", "floater_device_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceDeviceSettings>); + LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview"); + LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview"); + LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview"); + LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview"); + LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview"); + LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview"); + LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview"); + LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProperties>); + + LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>); + LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>); + LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>); + LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>); + + LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>); + LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>); + LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>); + + LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>); + LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>); + LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater); + LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>); + LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>); + LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>); + LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>); + LLFloaterReg::add("sl_about", "floater_about.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAbout>); + LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>); + LLFloaterReg::add("search", "floater_directory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDirectory>); + + LLFloaterReg::add("ui_preview", "floater_ui_preview.xml", &LLFloaterReg::build<LLFloaterUIPreview>); + LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); + LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload"); + LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload"); + + LLFloaterReg::add("voice_call", "floater_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCall>); + + LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>); + + // *NOTE: Please keep these alphabetized for easier merges + + // debug use only + LLFloaterReg::add("media_remote_ctrl", "floater_media_remote.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaRemoteCtrl>); + + // Untested / dangerous - not for release +#if !LL_RELEASE_FOR_DOWNLOAD + LLFloaterReg::add("buy_currency_html", "floater_html_simple.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHtmlCurrency>); +#endif + + LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving +} |