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-rw-r--r--indra/newview/llviewerdisplay.cpp257
1 files changed, 187 insertions, 70 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 536ae7197d..24f1be3d1c 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -28,58 +28,74 @@
#include "llviewerdisplay.h"
-#include "llgl.h"
-#include "llrender.h"
-#include "llglheaders.h"
-#include "llgltfmateriallist.h"
+#include "fsyspath.h"
+#include "hexdump.h"
#include "llagent.h"
#include "llagentcamera.h"
-#include "llviewercontrol.h"
+#include "llappviewer.h"
#include "llcoord.h"
#include "llcriticaldamp.h"
+#include "llcubemap.h"
#include "lldir.h"
-#include "lldynamictexture.h"
#include "lldrawpoolalpha.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpoolwater.h"
+#include "lldynamictexture.h"
+#include "llenvironment.h"
+#include "llfasttimer.h"
#include "llfeaturemanager.h"
-//#include "llfirstuse.h"
+#include "llfloatertools.h"
+#include "llfocusmgr.h"
+#include "llgl.h"
+#include "llglheaders.h"
+#include "llgltfmateriallist.h"
#include "llhudmanager.h"
#include "llimagepng.h"
+#include "llmachineid.h"
#include "llmemory.h"
+#include "llparcel.h"
+#include "llperfstats.h"
+#include "llpostprocess.h"
+#include "llrender.h"
+#include "llscenemonitor.h"
+#include "llsdjson.h"
#include "llselectmgr.h"
#include "llsky.h"
+#include "llspatialpartition.h"
#include "llstartup.h"
+#include "llstartup.h"
+#include "lltooldraganddrop.h"
#include "lltoolfocus.h"
#include "lltoolmgr.h"
-#include "lltooldraganddrop.h"
#include "lltoolpie.h"
#include "lltracker.h"
#include "lltrans.h"
#include "llui.h"
+#include "lluuid.h"
+#include "llversioninfo.h"
#include "llviewercamera.h"
+#include "llviewercontrol.h"
+#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llvograss.h"
#include "llworld.h"
#include "pipeline.h"
-#include "llspatialpartition.h"
-#include "llappviewer.h"
-#include "llstartup.h"
-#include "llviewershadermgr.h"
-#include "llfasttimer.h"
-#include "llfloatertools.h"
-#include "llviewertexturelist.h"
-#include "llfocusmgr.h"
-#include "llcubemap.h"
-#include "llviewerregion.h"
-#include "lldrawpoolwater.h"
-#include "lldrawpoolbump.h"
-#include "llpostprocess.h"
-#include "llscenemonitor.h"
-#include "llenvironment.h"
-#include "llperfstats.h"
+#include <boost/json.hpp>
+
+#include <filesystem>
+#include <iomanip>
+#include <sstream>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -123,6 +139,9 @@ void render_ui_3d();
void render_ui_2d();
void render_disconnected_background();
+void getProfileStatsContext(boost::json::object& stats);
+std::string getProfileStatsFilename();
+
void display_startup()
{
if ( !gViewerWindow
@@ -455,6 +474,35 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
// true = minimized, do not show/update the TP screen. HB
update_tp_display(true);
}
+
+ // Run texture subsystem to discard memory while backgrounded
+ if (!gNonInteractive)
+ {
+ LL_PROFILE_ZONE_NAMED("Update Images");
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Class");
+ LLViewerTexture::updateClass();
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Image Update Bump");
+ gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("List");
+ F32 max_image_decode_time = 0.050f * gFrameIntervalSeconds.value(); // 50 ms/second decode time
+ max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f); // min 2ms/frame, max 5ms/frame)
+ gTextureList.updateImages(max_image_decode_time);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("GLTF Materials Cleanup");
+ // remove dead gltf materials
+ gGLTFMaterialList.flushMaterials();
+ }
+ }
return;
}
@@ -760,8 +808,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLGLState::checkStates();
- glh::matrix4f proj = get_current_projection();
- glh::matrix4f mod = get_current_modelview();
+ glm::mat4 proj = get_current_projection();
+ glm::mat4 mod = get_current_modelview();
glViewport(0,0,512,512);
LLVOAvatar::updateImpostors();
@@ -769,9 +817,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
set_current_projection(proj);
set_current_modelview(mod);
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(mod.m);
+ gGL.loadMatrix(glm::value_ptr(mod));
gViewerWindow->setup3DViewport();
LLGLState::checkStates();
@@ -909,30 +957,17 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
gGL.setColorMask(true, true);
- if (LLPipeline::sRenderDeferred)
+ gPipeline.mRT->deferredScreen.bindTarget();
+ if (gUseWireframe)
{
- gPipeline.mRT->deferredScreen.bindTarget();
- if (gUseWireframe)
- {
- F32 g = 0.5f;
- glClearColor(g, g, g, 1.f);
- }
- else
- {
- glClearColor(1, 0, 1, 1);
- }
- gPipeline.mRT->deferredScreen.clear();
+ F32 g = 0.5f;
+ glClearColor(g, g, g, 1.f);
}
else
{
- gPipeline.mRT->screen.bindTarget();
- if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
- {
- const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- }
- gPipeline.mRT->screen.clear();
+ glClearColor(1, 0, 1, 1);
}
+ gPipeline.mRT->deferredScreen.clear();
gGL.setColorMask(true, false);
@@ -1023,10 +1058,89 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
if (gShaderProfileFrame)
{
gShaderProfileFrame = false;
- LLGLSLShader::finishProfile();
+ boost::json::value stats{ boost::json::object_kind };
+ getProfileStatsContext(stats.as_object());
+ LLGLSLShader::finishProfile(stats);
+
+ auto report_name = getProfileStatsFilename();
+ std::ofstream outf(report_name);
+ if (! outf)
+ {
+ LL_WARNS() << "Couldn't write to " << std::quoted(report_name) << LL_ENDL;
+ }
+ else
+ {
+ outf << stats;
+ LL_INFOS() << "(also dumped to " << std::quoted(report_name) << ")" << LL_ENDL;
+ }
}
}
+void getProfileStatsContext(boost::json::object& stats)
+{
+ // populate the context with info from LLFloaterAbout
+ auto contextit = stats.emplace("context",
+ LlsdToJson(LLAppViewer::instance()->getViewerInfo())).first;
+ auto& context = contextit->value().as_object();
+
+ // then add a few more things
+ unsigned char unique_id[MAC_ADDRESS_BYTES]{};
+ LLMachineID::getUniqueID(unique_id, sizeof(unique_id));
+ context.emplace("machine", stringize(LL::hexdump(unique_id, sizeof(unique_id))));
+ context.emplace("grid", LLGridManager::instance().getGrid());
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ context.emplace("regionid", stringize(region->getRegionID()));
+ }
+ LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel();
+ if (parcel)
+ {
+ context.emplace("parcel", parcel->getName());
+ context.emplace("parcelid", parcel->getLocalID());
+ }
+ context.emplace("time", LLDate::now().toHTTPDateString("%Y-%m-%dT%H:%M:%S"));
+}
+
+std::string getProfileStatsFilename()
+{
+ std::ostringstream basebuff;
+ // viewer build
+ basebuff << "profile.v" << LLVersionInfo::instance().getBuild();
+ // machine ID: zero-initialize unique_id in case LLMachineID fails
+ unsigned char unique_id[MAC_ADDRESS_BYTES]{};
+ LLMachineID::getUniqueID(unique_id, sizeof(unique_id));
+ basebuff << ".m" << LL::hexdump(unique_id, sizeof(unique_id));
+ // region ID
+ LLViewerRegion *region = gAgent.getRegion();
+ basebuff << ".r" << (region? region->getRegionID() : LLUUID());
+ // local parcel ID
+ LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel();
+ basebuff << ".p" << (parcel? parcel->getLocalID() : 0);
+ // date/time -- omit seconds for now
+ auto now = LLDate::now();
+ basebuff << ".t" << LLDate::now().toHTTPDateString("%Y-%m-%dT%H-%M-");
+ // put this candidate file in our logs directory
+ auto base = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, basebuff.str());
+ S32 sec;
+ now.split(nullptr, nullptr, nullptr, nullptr, nullptr, &sec);
+ // Loop over finished filename, incrementing sec until we find one that
+ // doesn't yet exist. Should rarely loop (only if successive calls within
+ // same second), may produce (e.g.) sec==61, but avoids collisions and
+ // preserves chronological filename sort order.
+ std::string name;
+ std::error_code ec;
+ do
+ {
+ // base + missing 2-digit seconds, append ".json"
+ // post-increment sec in case we have to try again
+ name = stringize(base, std::setw(2), std::setfill('0'), sec++, ".json");
+ } while (std::filesystem::exists(fsyspath(name), ec));
+ // Ignoring ec means we might potentially return a name that does already
+ // exist -- but if we can't check its existence, what more can we do?
+ return name;
+}
+
// WIP simplified copy of display() that does minimal work
void display_cube_face()
{
@@ -1148,8 +1262,8 @@ void render_hud_attachments()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f current_proj = get_current_projection();
- glh::matrix4f current_mod = get_current_modelview();
+ glm::mat4 current_proj = get_current_projection();
+ glm::mat4 current_mod = get_current_modelview();
// clamp target zoom level to reasonable values
gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
@@ -1273,7 +1387,7 @@ LLRect get_whole_screen_region()
return whole_screen;
}
-bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
+bool get_hud_matrices(const LLRect& screen_region, glm::mat4 &proj, glm::mat4&model)
{
if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
{
@@ -1281,28 +1395,29 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
- proj.element(2,2) = -0.01f;
+ proj = glm::ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ proj[2][2] = -0.01f;
F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
- glh::matrix4f mat;
F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
- mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
- mat.set_translate(
- glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
- 0.f));
- proj *= mat;
- glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
-
- mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
- mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+ glm::mat4 mat = glm::identity<glm::mat4>();
+ mat = glm::translate(mat,
+ glm::vec3(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ 0.f));
+ mat = glm::scale(mat, glm::vec3(scale_x, scale_y, 1.f));
+ proj *= mat;
+ glm::mat4 tmp_model = glm::make_mat4(OGL_TO_CFR_ROTATION);
+ mat = glm::identity<glm::mat4>();
+ mat = glm::translate(mat, glm::vec3(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+ mat = glm::scale(mat, glm::vec3(zoom_level));
tmp_model *= mat;
model = tmp_model;
+
return true;
}
else
@@ -1311,7 +1426,7 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
}
}
-bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
+bool get_hud_matrices(glm::mat4 &proj, glm::mat4&model)
{
LLRect whole_screen = get_whole_screen_region();
return get_hud_matrices(whole_screen, proj, model);
@@ -1325,17 +1440,17 @@ bool setup_hud_matrices()
bool setup_hud_matrices(const LLRect& screen_region)
{
- glh::matrix4f proj, model;
+ glm::mat4 proj, model;
bool result = get_hud_matrices(screen_region, proj, model);
if (!result) return result;
// set up transform to keep HUD objects in front of camera
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
+ gGL.loadMatrix(glm::value_ptr(proj));
set_current_projection(proj);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(model.m);
+ gGL.loadMatrix(glm::value_ptr(model));
set_current_modelview(model);
return true;
}
@@ -1347,13 +1462,13 @@ void render_ui(F32 zoom_factor, int subfield)
LL_PROFILE_GPU_ZONE("ui");
LLGLState::checkStates();
- glh::matrix4f saved_view = get_current_modelview();
+ glm::mat4 saved_view = get_current_modelview();
if (!gSnapshot)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLLastModelView);
- set_current_modelview(copy_matrix(gGLLastModelView));
+ set_current_modelview(glm::make_mat4(gGLLastModelView));
}
if(LLSceneMonitor::getInstance()->needsUpdate())
@@ -1502,6 +1617,7 @@ void draw_axes()
void render_ui_3d()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
LLGLSPipeline gls_pipeline;
//////////////////////////////////////
@@ -1550,6 +1666,7 @@ void render_ui_3d()
void render_ui_2d()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
LLGLSUIDefault gls_ui;
/////////////////////////////////////////////////////////////