diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llviewerdisplay.cpp | 65 |
1 files changed, 40 insertions, 25 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d58ee05fb6..f90b35a7bd 100644..100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -98,6 +98,7 @@ BOOL gDepthDirty = FALSE; BOOL gResizeScreenTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; +BOOL gShaderProfileFrame = FALSE; U32 gRecentFrameCount = 0; // number of 'recent' frames LLFrameTimer gRecentFPSTime; @@ -114,7 +115,8 @@ void render_disconnected_background(); void display_startup() { - if ( !gViewerWindow->getActive() + if ( !gViewerWindow + || !gViewerWindow->getActive() || !gViewerWindow->getWindow()->getVisible() || gViewerWindow->getWindow()->getMinimized() ) { @@ -125,7 +127,14 @@ void display_startup() // Update images? //gImageList.updateImages(0.01f); - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + + // Written as branch to appease GCC which doesn't like different + // pointer types across ternary ops + // + if (!LLViewerFetchedTexture::sWhiteImagep.isNull()) + { + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + } LLGLSDefault gls_default; @@ -147,10 +156,12 @@ void display_startup() LLGLSUIDefault gls_ui; gPipeline.disableLights(); + if (gViewerWindow) gViewerWindow->setup2DRender(); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); gGL.color4f(1,1,1,1); + if (gViewerWindow) gViewerWindow->draw(); gGL.flush(); @@ -159,7 +170,9 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); + if (gViewerWindow && gViewerWindow->getWindow()) gViewerWindow->getWindow()->swapBuffers(); + glClear(GL_DEPTH_BUFFER_BIT); } @@ -168,7 +181,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera"); void display_update_camera() { LLFastTimer t(FTM_UPDATE_CAMERA); - LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? @@ -218,7 +230,7 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Image Update Bump"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window"); @@ -230,7 +242,6 @@ static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { - LLMemType mt_render(LLMemType::MTYPE_RENDER); LLFastTimer t(FTM_RENDER); if (gWindowResized) @@ -342,6 +353,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) return; } + + if (gShaderProfileFrame) + { + LLGLSLShader::initProfile(); + } + //LLGLState::verify(FALSE); ///////////////////////////////////////////////// @@ -581,7 +598,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (!gDisconnected) { - LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { //don't draw hud objects in this frame @@ -603,7 +619,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // *TODO: merge these two methods { LLFastTimer t(FTM_HUD_UPDATE); - LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); stop_glerror(); @@ -611,7 +626,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM); - LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); gPipeline.processPartitionQ(); @@ -659,6 +673,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); stop_glerror(); @@ -672,8 +687,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); - if (gResizeScreenTexture) { gResizeScreenTexture = FALSE; @@ -732,7 +745,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //if (!for_snapshot) { - LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); gPipeline.generateHighlight(*LLViewerCamera::getInstance()); @@ -752,7 +764,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); { - LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); LLFastTimer t(FTM_IMAGE_UPDATE); { @@ -796,7 +807,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); gPipeline.stateSort(*LLViewerCamera::getInstance(), result); stop_glerror(); @@ -818,7 +828,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUseOcclusion = occlusion; { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); LLFastTimer t(FTM_UPDATE_SKY); gSky.updateSky(); @@ -871,7 +880,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - + LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -907,7 +916,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) && !gRestoreGL) { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction) { @@ -968,7 +976,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (to_texture) { - LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); @@ -1031,11 +1038,16 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); gShiftFrame = false; + + if (gShaderProfileFrame) + { + gShaderProfileFrame = FALSE; + LLGLSLShader::finishProfile(); + } } void render_hud_attachments() { - LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -1051,8 +1063,8 @@ void render_hud_attachments() if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { + LLPipeline::sRenderingHUDs = TRUE; LLCamera hud_cam = *LLViewerCamera::getInstance(); - LLVector3 origin = hud_cam.getOrigin(); hud_cam.setOrigin(-1.f,0,0); hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); @@ -1096,10 +1108,13 @@ void render_hud_attachments() gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_MATERIAL); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); @@ -1124,6 +1139,7 @@ void render_hud_attachments() gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } LLPipeline::sUseOcclusion = use_occlusion; + LLPipeline::sRenderingHUDs = FALSE; } gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); @@ -1225,7 +1241,6 @@ static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); void render_ui(F32 zoom_factor, int subfield) { - LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); LLGLState::checkStates(); glh::matrix4f saved_view = glh_get_current_modelview(); @@ -1440,7 +1455,7 @@ void render_ui_2d() gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f); gGL.translatef((F32)half_width, (F32)half_height, 0.f); F32 zoom = gAgentCamera.mHUDCurZoom; gGL.scalef(zoom,zoom,1.f); @@ -1478,10 +1493,10 @@ void render_ui_2d() LLUI::sDirtyRect = last_rect; last_rect = t_rect; - last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); - last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); - last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); - last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); + last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::getScaleFactor().mV[0]); + last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::getScaleFactor().mV[0]); + last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::getScaleFactor().mV[1]); + last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::getScaleFactor().mV[1]); LLRect clip_rect(last_rect); |