summaryrefslogtreecommitdiff
path: root/indra/newview/llviewerdisplay.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp344
1 files changed, 242 insertions, 102 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 977582ba24..ba256d70e8 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -45,11 +45,10 @@
#include "lldynamictexture.h"
#include "lldrawpoolalpha.h"
#include "llfeaturemanager.h"
-#include "llfirstuse.h"
-#include "llframestats.h"
+//#include "llfirstuse.h"
#include "llhudmanager.h"
#include "llimagebmp.h"
-#include "llimagegl.h"
+#include "llmemory.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llstartup.h"
@@ -58,12 +57,13 @@
#include "lltooldraganddrop.h"
#include "lltoolpie.h"
#include "lltracker.h"
+#include "lltrans.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerwindow.h"
-#include "llvoavatar.h"
+#include "llvoavatarself.h"
#include "llvograss.h"
#include "llworld.h"
#include "pipeline.h"
@@ -73,7 +73,7 @@
#include "llviewershadermgr.h"
#include "llfasttimer.h"
#include "llfloatertools.h"
-#include "llviewerimagelist.h"
+#include "llviewertexturelist.h"
#include "llfocusmgr.h"
#include "llcubemap.h"
#include "llviewerregion.h"
@@ -83,9 +83,9 @@
#include "llwaterparammanager.h"
#include "llpostprocess.h"
-extern LLPointer<LLImageGL> gStartImageGL;
+extern LLPointer<LLViewerTexture> gStartTexture;
-LLPointer<LLImageGL> gDisconnectedImagep = NULL;
+LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
// used to toggle renderer back on after teleport
const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
@@ -125,6 +125,11 @@ void display_startup()
return;
}
+ gPipeline.updateGL();
+
+ // Update images?
+ //gImageList.updateImages(0.01f);
+
LLGLSDefault gls_default;
// Required for HTML update in login screen
@@ -135,7 +140,7 @@ void display_startup()
if (frame_count++ > 1) // make sure we have rendered a frame first
{
- LLDynamicTexture::updateAllInstances();
+ LLViewerDynamicTexture::updateAllInstances();
}
LLGLState::checkStates();
@@ -163,6 +168,7 @@ void display_startup()
void display_update_camera()
{
+ LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
llpushcallstacks ;
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
@@ -199,17 +205,24 @@ void display_stats()
F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
{
- gMemoryAllocated = getCurrentRSS();
+ gMemoryAllocated = LLMemory::getCurrentRSS();
U32 memory = (U32)(gMemoryAllocated / (1024*1024));
llinfos << llformat("MEMORY: %d MB", memory) << llendl;
gRecentMemoryTime.reset();
}
}
+static LLFastTimer::DeclareTimer FTM_PICK("Picking");
+static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
+static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
+static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
+
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER);
+ LLMemType mt_render(LLMemType::MTYPE_RENDER);
+ LLFastTimer t(FTM_RENDER);
if (LLPipeline::sRenderFrameTest)
{
@@ -226,8 +239,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
+ stop_glerror();
+
gPipeline.disableLights();
+ stop_glerror();
+
// Don't draw if the window is hidden or minimized.
// In fact, must explicitly check the minimized state before drawing.
// Attempting to draw into a minimized window causes a GL error. JC
@@ -238,18 +255,21 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Clean up memory the pools may have allocated
if (rebuild)
{
- gFrameStats.start(LLFrameStats::REBUILD);
+ stop_glerror();
gPipeline.rebuildPools();
+ stop_glerror();
}
+ stop_glerror();
gViewerWindow->returnEmptyPicks();
+ stop_glerror();
return;
}
gViewerWindow->checkSettings();
{
- LLFastTimer ftm(LLFastTimer::FTM_PICK);
+ LLFastTimer ftm(FTM_PICK);
LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
gViewerWindow->performPick();
}
@@ -299,13 +319,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats");
- gFrameStats.start(LLFrameStats::UPDATE_TEX_STATS);
stop_glerror();
LLImageGL::updateStats(gFrameTimeSeconds);
- LLVOAvatar::sRenderName = gSavedSettings.getS32("RenderName");
- LLVOAvatar::sRenderGroupTitles = !gSavedSettings.getBOOL("RenderHideGroupTitleAll");
+ LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
+ LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("RenderShowGroupTitleAll") && gSavedSettings.getS32("AvatarNameTagMode"));
gPipeline.mBackfaceCull = TRUE;
gFrameCount++;
@@ -369,12 +388,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
case LLAgent::TELEPORT_START_ARRIVAL:
// Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
gTeleportArrivalTimer.reset();
- gViewerWindow->setProgressCancelButtonVisible(FALSE, std::string("Cancel")); //TODO: Translate
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
gViewerWindow->setProgressPercent(75.f);
gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING );
gAgent.setTeleportMessage(
LLAgent::sTeleportProgressMessages["arriving"]);
- gImageList.mForceResetTextureStats = TRUE;
+ gTextureList.mForceResetTextureStats = TRUE;
gAgent.resetView(TRUE, TRUE);
break;
@@ -385,10 +404,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if( arrival_fraction > 1.f )
{
arrival_fraction = 1.f;
- LLFirstUse::useTeleport();
+ //LLFirstUse::useTeleport();
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
- gViewerWindow->setProgressCancelButtonVisible(FALSE, std::string("Cancel")); //TODO: Translate
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f);
gViewerWindow->setProgressString(message);
}
@@ -464,7 +483,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
render_ui();
- render_disconnected_background();
}
//////////////////////////
@@ -496,19 +514,20 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
{
LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
- LLFastTimer t(LLFastTimer::FTM_UPDATE_TEXTURES);
- if (LLDynamicTexture::updateAllInstances())
+ LLFastTimer t(FTM_UPDATE_TEXTURES);
+ if (LLViewerDynamicTexture::updateAllInstances())
{
gGL.setColorMask(true, true);
glClear(GL_DEPTH_BUFFER_BIT);
}
}
- gViewerWindow->setupViewport();
+ gViewerWindow->setup3DViewport();
gPipeline.resetFrameStats(); // Reset per-frame statistics.
if (!gDisconnected)
{
+ LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{ //don't draw hud objects in this frame
@@ -528,17 +547,24 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
// *TODO: merge these two methods
- LLHUDManager::getInstance()->updateEffects();
- LLHUDObject::updateAll();
- stop_glerror();
-
- gFrameStats.start(LLFrameStats::UPDATE_GEOM);
- const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
- gPipeline.createObjects(max_geom_update_time);
- gPipeline.updateGeom(max_geom_update_time);
+ {
+ LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
+ LLHUDManager::getInstance()->updateEffects();
+ LLHUDObject::updateAll();
+ stop_glerror();
+ }
+
+ {
+ LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
+ const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
+ gPipeline.createObjects(max_geom_update_time);
+ gPipeline.updateGeom(max_geom_update_time);
+ stop_glerror();
+ }
+
+ gPipeline.updateGL();
stop_glerror();
-
- gFrameStats.start(LLFrameStats::UPDATE_CULL);
+
S32 water_clip = 0;
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER))
@@ -552,7 +578,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
water_clip = 1;
}
}
-
+
LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
//Increment drawable frame counter
@@ -587,6 +613,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkClientArrays();
static LLCullResult result;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
stop_glerror();
@@ -601,8 +628,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
{
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
{
- LLFastTimer ftm(LLFastTimer::FTM_CLIENT_COPY);
+ LLFastTimer ftm(FTM_CLIENT_COPY);
LLVertexBuffer::clientCopy(0.016);
}
@@ -627,6 +655,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
}
+ LLVertexBuffer::unbind();
+
LLGLState::checkStates();
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
@@ -643,7 +673,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glLoadMatrixf(proj.m);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(mod.m);
- gViewerWindow->setupViewport();
+ gViewerWindow->setup3DViewport();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@@ -655,8 +685,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!for_snapshot)
{
+ LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
+ gPipeline.generateHighlight(*LLViewerCamera::getInstance());
}
//////////////////////////////////////
@@ -669,18 +701,22 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
LLError::LLCallStacks::clear() ;
llpushcallstacks ;
- gFrameStats.start(LLFrameStats::IMAGE_UPDATE);
{
- LLFastTimer t(LLFastTimer::FTM_IMAGE_UPDATE);
+ LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
+ LLFastTimer t(FTM_IMAGE_UPDATE);
- LLViewerImage::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
+ LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
- gBumpImageList.updateImages(); // must be called before gImageList version so that it's textures are thrown out first.
+ gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+
+ F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
+ max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
+ gTextureList.updateImages(max_image_decode_time);
- const F32 max_image_decode_time = llmin(0.005f, 0.005f*10.f*gFrameIntervalSeconds); // 50 ms/second decode time (no more than 5ms/frame)
- gImageList.updateImages(max_image_decode_time);
+ //remove dead textures from GL
+ LLImageGL::deleteDeadTextures();
stop_glerror();
}
llpushcallstacks ;
@@ -694,7 +730,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
{
- gFrameStats.start(LLFrameStats::STATE_SORT);
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
stop_glerror();
@@ -705,7 +742,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// rebuildPools
//
//
- gFrameStats.start(LLFrameStats::REBUILD);
gPipeline.rebuildPools();
stop_glerror();
}
@@ -714,8 +750,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUseOcclusion = occlusion;
{
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
- LLFastTimer t(LLFastTimer::FTM_UPDATE_SKY);
+ LLFastTimer t(FTM_UPDATE_SKY);
gSky.updateSky();
}
@@ -741,13 +778,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
// glLoadIdentity();
- // LLRect floater_rect = frontmost_floaterp->getScreenRect();
+ // LLRect floater_rect = frontmost_floaterp->calcScreenRect();
// // deflate by one pixel so rounding errors don't occlude outside of floater extents
// floater_rect.stretch(-1);
- // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidth(),
- // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeight(),
- // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidth(),
- // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeight());
+ // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(),
+ // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
// floater_3d_rect.translate(-0.5f, -0.5f);
// glTranslatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
// glScalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
@@ -776,6 +813,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.bindTarget();
+ glClearColor(0,0,0,0);
gPipeline.mDeferredScreen.clear();
}
else
@@ -792,7 +830,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
&& !gRestoreGL)
{
-
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
gGL.setColorMask(true, false);
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
@@ -810,6 +849,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
for (U32 i = 0; i < 16; i++)
{
gGLLastModelView[i] = gGLModelView[i];
+ gGLLastProjection[i] = gGLProjection[i];
}
stop_glerror();
}
@@ -818,6 +858,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (to_texture)
{
+ LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.flush();
@@ -832,7 +873,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
/// and then display it again with compositor effects.
/// Using render to texture would be faster/better, but I don't have a
/// grasp of their full display stack just yet.
- // gPostProcess->apply(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight());
+ // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
@@ -844,16 +885,17 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
if (!for_snapshot)
{
- gFrameStats.start(LLFrameStats::RENDER_UI);
+ LLFastTimer t(FTM_RENDER_UI);
render_ui();
}
+ gPipeline.rebuildGroups();
+
LLSpatialGroup::sNoDelete = FALSE;
}
-
+
LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
- gFrameStats.start(LLFrameStats::MISC_END);
stop_glerror();
if (LLPipeline::sRenderFrameTest)
@@ -869,6 +911,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
void render_hud_attachments()
{
+ LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
@@ -922,6 +965,7 @@ void render_hud_attachments()
static LLCullResult result;
LLSpatialGroup::sNoDelete = TRUE;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
gPipeline.updateCull(hud_cam, result);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
@@ -929,6 +973,15 @@ void render_hud_attachments()
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
gPipeline.stateSort(hud_cam, result);
@@ -955,67 +1008,58 @@ void render_hud_attachments()
glh_set_current_modelview(current_mod);
}
-BOOL setup_hud_matrices()
+LLRect get_whole_screen_region()
{
- LLRect whole_screen = gViewerWindow->getVirtualWindowRect();
-
+ LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
+
// apply camera zoom transform (for high res screenshots)
F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
if (zoom_factor > 1.f)
{
S32 num_horizontal_tiles = llceil(zoom_factor);
- S32 tile_width = llround((F32)gViewerWindow->getWindowWidth() / zoom_factor);
- S32 tile_height = llround((F32)gViewerWindow->getWindowHeight() / zoom_factor);
+ S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
+ S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
int tile_y = sub_region / num_horizontal_tiles;
int tile_x = sub_region - (tile_y * num_horizontal_tiles);
glh::matrix4f mat;
-
- whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWindowHeight() - (tile_y * tile_height), tile_width, tile_height);
+
+ whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
}
-
- return setup_hud_matrices(whole_screen);
+ return whole_screen;
}
-BOOL setup_hud_matrices(const LLRect& screen_region)
+bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
{
LLVOAvatar* my_avatarp = gAgent.getAvatarObject();
if (my_avatarp && my_avatarp->hasHUDAttachment())
{
F32 zoom_level = gAgent.mHUDCurZoom;
LLBBox hud_bbox = my_avatarp->getHUDBBox();
-
- // set up transform to keep HUD objects in front of camera
- glMatrixMode(GL_PROJECTION);
+
F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- glh::matrix4f proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
proj.element(2,2) = -0.01f;
-
+
F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
-
+
glh::matrix4f mat;
- F32 scale_x = (F32)gViewerWindow->getWindowWidth() / (F32)screen_region.getWidth();
- F32 scale_y = (F32)gViewerWindow->getWindowHeight() / (F32)screen_region.getHeight();
+ F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
+ F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
mat.set_translate(
- glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWindowWidth(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWindowHeight(), 0.5f * scale_y, -0.5f * scale_y),
- 0.f));
+ glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ 0.f));
proj *= mat;
-
- glLoadMatrixf(proj.m);
- glh_set_current_projection(proj);
-
- glMatrixMode(GL_MODELVIEW);
- glh::matrix4f model((GLfloat*) OGL_TO_CFR_ROTATION);
+
+ glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
-
- model *= mat;
- glLoadMatrixf(model.m);
- glh_set_current_modelview(model);
-
+
+ tmp_model *= mat;
+ model = tmp_model;
return TRUE;
}
else
@@ -1024,9 +1068,40 @@ BOOL setup_hud_matrices(const LLRect& screen_region)
}
}
+bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return get_hud_matrices(whole_screen, proj, model);
+}
+
+BOOL setup_hud_matrices()
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return setup_hud_matrices(whole_screen);
+}
+
+BOOL setup_hud_matrices(const LLRect& screen_region)
+{
+ glh::matrix4f proj, model;
+ bool result = get_hud_matrices(screen_region, proj, model);
+ if (!result) return result;
+
+ // set up transform to keep HUD objects in front of camera
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(proj.m);
+ glh_set_current_projection(proj);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(model.m);
+ glh_set_current_modelview(model);
+ return TRUE;
+}
+
+static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
void render_ui(F32 zoom_factor, int subfield)
{
+ LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
LLGLState::checkStates();
glPushMatrix();
@@ -1058,13 +1133,17 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.color4f(1,1,1,1);
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_UI);
+ LLFastTimer t(FTM_RENDER_UI);
if (!gDisconnected)
{
render_ui_3d();
LLGLState::checkStates();
}
+ else
+ {
+ render_disconnected_background();
+ }
render_ui_2d();
LLGLState::checkStates();
@@ -1085,7 +1164,7 @@ void render_ui(F32 zoom_factor, int subfield)
if (gDisplaySwapBuffers)
{
- LLFastTimer t(LLFastTimer::FTM_SWAP);
+ LLFastTimer t(FTM_SWAP);
gViewerWindow->mWindow->swapBuffers();
}
gDisplaySwapBuffers = TRUE;
@@ -1213,8 +1292,8 @@ void render_ui_2d()
int pos_y = sub_region / llceil(zoom_factor);
int pos_x = sub_region - (pos_y*llceil(zoom_factor));
// offset for this tile
- LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidth() * (F32)pos_x / zoom_factor);
- LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeight() * (F32)pos_y / zoom_factor);
+ LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor);
+ LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor);
}
stop_glerror();
@@ -1224,8 +1303,8 @@ void render_ui_2d()
if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f)
{
glPushMatrix();
- S32 half_width = (gViewerWindow->getWindowWidth() / 2);
- S32 half_height = (gViewerWindow->getWindowHeight() / 2);
+ S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
+ S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
glTranslatef((F32)half_width, (F32)half_height, 0.f);
F32 zoom = gAgent.mHUDCurZoom;
@@ -1235,12 +1314,74 @@ void render_ui_2d()
glPopMatrix();
stop_glerror();
}
- gViewerWindow->draw();
- if (gDebugSelect)
+
+
+ if (gSavedSettings.getBOOL("RenderUIBuffer"))
+ {
+ if (LLUI::sDirty)
+ {
+ LLUI::sDirty = FALSE;
+ LLRect t_rect;
+
+ gPipeline.mUIScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ {
+ static const S32 pad = 8;
+
+ LLUI::sDirtyRect.mLeft -= pad;
+ LLUI::sDirtyRect.mRight += pad;
+ LLUI::sDirtyRect.mBottom -= pad;
+ LLUI::sDirtyRect.mTop += pad;
+
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ static LLRect last_rect = LLUI::sDirtyRect;
+
+ //union with last rect to avoid mouse poop
+ last_rect.unionWith(LLUI::sDirtyRect);
+
+ t_rect = LLUI::sDirtyRect;
+ LLUI::sDirtyRect = last_rect;
+ last_rect = t_rect;
+
+ last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]);
+ last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]);
+
+ LLRect clip_rect(last_rect);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ gViewerWindow->draw();
+ }
+
+ gPipeline.mUIScreen.flush();
+ gGL.setColorMask(true, false);
+
+ LLUI::sDirtyRect = t_rect;
+
+ }
+
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
+ gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.color4f(1,1,1,1);
+ gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0);
+ gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0);
+ gGL.texCoord2f(0, height); gGL.vertex2i(0, height);
+ gGL.texCoord2f(width, height); gGL.vertex2i(width, height);
+ gGL.end();
+ }
+ else
{
- gViewerWindow->drawPickBuffer();
+ gViewerWindow->draw();
}
+
+
// reset current origin for font rendering, in case of tiling render
LLFontGL::sCurOrigin.set(0, 0);
}
@@ -1261,8 +1402,7 @@ void render_disconnected_background()
//llinfos << "Bitmap load failed" << llendl;
return;
}
-
- gDisconnectedImagep = new LLImageGL( FALSE );
+
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!image_bmp->decode(raw, 0.0f))
{
@@ -1288,14 +1428,14 @@ void render_disconnected_background()
raw->expandToPowerOfTwo();
- gDisconnectedImagep->createGLTexture(0, raw);
- gStartImageGL = gDisconnectedImagep;
+ gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE );
+ gStartTexture = gDisconnectedImagep;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
// Make sure the progress view always fills the entire window.
- S32 width = gViewerWindow->getWindowWidth();
- S32 height = gViewerWindow->getWindowHeight();
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
if (gDisconnectedImagep)
{