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-rw-r--r--indra/newview/llviewerdisplay.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 96ef160c72..46a8d75595 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -74,11 +74,11 @@
#include "llviewerregion.h"
#include "lldrawpoolwater.h"
#include "lldrawpoolbump.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
#include "llpostprocess.h"
#include "llscenemonitor.h"
+#include "llenvironment.h"
+
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -200,8 +200,7 @@ void display_update_camera()
gViewerWindow->setup3DRender();
// update all the sky/atmospheric/water settings
- LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance());
- LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance());
+ LLEnvironment::instance().update(LLViewerCamera::getInstance());
// Update land visibility too
LLWorld::getInstance()->setLandFarClip(final_far);
@@ -921,7 +920,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.mScreen.bindTarget();
if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
{
- const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
+ const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
}
gPipeline.mScreen.clear();