diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6c1c1d1096..3482ac508e 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -38,6 +38,7 @@ #include "llrender.h" #include "llglheaders.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llcoord.h" #include "llcriticaldamp.h" @@ -168,14 +169,13 @@ void display_startup() void display_update_camera() { LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); - llpushcallstacks ; // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? // Cut draw distance in half when customizing avatar, // but on the viewer only. - F32 final_far = gAgent.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode()) + F32 final_far = gAgentCamera.mDrawDistance; + if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) { final_far *= 0.5f; } @@ -344,9 +344,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. S32 attach_count = 0; - if (gAgent.getAvatarObject()) + if (isAgentAvatarValid()) { - attach_count = gAgent.getAvatarObject()->getAttachmentCount(); + attach_count = gAgentAvatarp->getAttachmentCount(); } F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); @@ -393,7 +393,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gAgent.setTeleportMessage( LLAgent::sTeleportProgressMessages["arriving"]); gTextureList.mForceResetTextureStats = TRUE; - gAgent.resetView(TRUE, TRUE); + gAgentCamera.resetView(TRUE, TRUE); break; case LLAgent::TELEPORT_ARRIVING: @@ -731,6 +731,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); + gPipeline.sAllowRebuildPriorityGroup = TRUE ; gPipeline.stateSort(*LLViewerCamera::getInstance(), result); stop_glerror(); @@ -920,9 +921,9 @@ void render_hud_attachments() glh::matrix4f current_mod = glh_get_current_modelview(); // clamp target zoom level to reasonable values - gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, 0.1f, 1.f); + gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); // smoothly interpolate current zoom level - gAgent.mHUDCurZoom = lerp(gAgent.mHUDCurZoom, gAgent.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); + gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { @@ -1031,11 +1032,10 @@ LLRect get_whole_screen_region() bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) { - LLVOAvatar* my_avatarp = gAgent.getAvatarObject(); - if (my_avatarp && my_avatarp->hasHUDAttachment()) + if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment()) { - F32 zoom_level = gAgent.mHUDCurZoom; - LLBBox hud_bbox = my_avatarp->getHUDBBox(); + F32 zoom_level = gAgentCamera.mHUDCurZoom; + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); @@ -1299,14 +1299,14 @@ void render_ui_2d() gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); // render outline for HUD - if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f) + if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) { glPushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); glTranslatef((F32)half_width, (F32)half_height, 0.f); - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); |