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Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp112
1 files changed, 83 insertions, 29 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index d0ad918c58..e41773d273 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -85,6 +85,7 @@ LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
// used to toggle renderer back on after teleport
const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
BOOL gTeleportDisplay = FALSE;
LLFrameTimer gTeleportDisplayTimer;
LLFrameTimer gTeleportArrivalTimer;
@@ -94,6 +95,7 @@ BOOL gForceRenderLandFence = FALSE;
BOOL gDisplaySwapBuffers = FALSE;
BOOL gDepthDirty = FALSE;
BOOL gResizeScreenTexture = FALSE;
+BOOL gWindowResized = FALSE;
BOOL gSnapshot = FALSE;
U32 gRecentFrameCount = 0; // number of 'recent' frames
@@ -113,8 +115,7 @@ void display_startup()
{
if ( !gViewerWindow->getActive()
|| !gViewerWindow->mWindow->getVisible()
- || gViewerWindow->mWindow->getMinimized()
- || gNoRender )
+ || gViewerWindow->mWindow->getMinimized() )
{
return;
}
@@ -217,6 +218,22 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLMemType mt_render(LLMemType::MTYPE_RENDER);
LLFastTimer t(FTM_RENDER);
+ if (gWindowResized)
+ { //skip render on frames where window has been resized
+ gGL.flush();
+ glClear(GL_COLOR_BUFFER_BIT);
+ gViewerWindow->mWindow->swapBuffers();
+ gPipeline.resizeScreenTexture();
+ gResizeScreenTexture = FALSE;
+ gWindowResized = FALSE;
+ return;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //hack to make sky show up in deferred snapshots
+ for_snapshot = FALSE;
+ }
+
if (LLPipeline::sRenderFrameTest)
{
send_agent_pause();
@@ -276,7 +293,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Logic for forcing window updates if we're in drone mode.
//
- if (gNoRender)
+ // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18
+ if (gHeadlessClient)
{
#if LL_WINDOWS
static F32 last_update_time = 0.f;
@@ -317,7 +335,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLImageGL::updateStats(gFrameTimeSeconds);
LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
- LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("RenderShowGroupTitleAll") && gSavedSettings.getS32("AvatarNameTagMode"));
+ LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
gPipeline.mBackfaceCull = TRUE;
gFrameCount++;
@@ -406,6 +424,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
break;
+ case LLAgent::TELEPORT_LOCAL:
+ // Short delay when teleporting in the same sim (progress screen active but not shown - did not
+ // fall-through from TELEPORT_START)
+ {
+ if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
+ {
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ }
+ break;
+
case LLAgent::TELEPORT_NONE:
// No teleport in progress
gViewerWindow->setShowProgress(FALSE);
@@ -518,6 +548,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gViewerWindow->setup3DViewport();
gPipeline.resetFrameStats(); // Reset per-frame statistics.
+
if (!gDisconnected)
{
LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
@@ -560,7 +591,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
S32 water_clip = 0;
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
- gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER))
+ (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
+ gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
{
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
@@ -584,10 +616,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
&& gSavedSettings.getBOOL("UseOcclusion")
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
- if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
- { //force occlusion on for all render types if doing deferred render
+ /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
+ { //force occlusion on for all render types if doing deferred render (tighter shadow frustum)
LLPipeline::sUseOcclusion = 3;
- }
+ }*/
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
@@ -615,8 +647,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
- BOOL to_texture = !for_snapshot &&
- gPipeline.canUseVertexShaders() &&
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
LLPipeline::sRenderGlow;
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
@@ -677,7 +708,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
- if (!for_snapshot)
+ //if (!for_snapshot)
{
LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
@@ -693,7 +724,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
// Doing this here gives hardware occlusion queries extra time to complete
LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
- LLError::LLCallStacks::clear() ;
{
LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
@@ -724,7 +754,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
- gPipeline.sAllowRebuildPriorityGroup = TRUE ;
gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
stop_glerror();
@@ -796,13 +825,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//}
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
- LLPipeline::updateRenderDeferred();
+ LLPipeline::refreshRenderDeferred();
stop_glerror();
if (to_texture)
{
gGL.setColorMask(true, true);
+
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.bindTarget();
@@ -855,10 +885,26 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(), 0, 0,
+ gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
else
{
gPipeline.mScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(), 0, 0,
+ gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
}
@@ -876,9 +922,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
render_ui();
}
- gPipeline.rebuildGroups();
-
+
LLSpatialGroup::sNoDelete = FALSE;
+ gPipeline.clearReferences();
+
+ gPipeline.rebuildGroups();
}
LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
@@ -976,6 +1024,7 @@ void render_hud_attachments()
gPipeline.renderGeom(hud_cam);
LLSpatialGroup::sNoDelete = FALSE;
+ //gPipeline.clearReferences();
render_hud_elements();
@@ -1012,8 +1061,7 @@ LLRect get_whole_screen_region()
S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
int tile_y = sub_region / num_horizontal_tiles;
int tile_x = sub_region - (tile_y * num_horizontal_tiles);
- glh::matrix4f mat;
-
+
whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
}
return whole_screen;
@@ -1037,8 +1085,8 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
mat.set_translate(
- glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
0.f));
proj *= mat;
@@ -1093,10 +1141,14 @@ void render_ui(F32 zoom_factor, int subfield)
LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
LLGLState::checkStates();
- glPushMatrix();
- glLoadMatrixd(gGLLastModelView);
glh::matrix4f saved_view = glh_get_current_modelview();
- glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+
+ if (!gSnapshot)
+ {
+ glPushMatrix();
+ glLoadMatrixd(gGLLastModelView);
+ glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+ }
{
BOOL to_texture = gPipeline.canUseVertexShaders() &&
@@ -1147,8 +1199,11 @@ void render_ui(F32 zoom_factor, int subfield)
LLVertexBuffer::unbind();
}
- glh_set_current_modelview(saved_view);
- glPopMatrix();
+ if (!gSnapshot)
+ {
+ glh_set_current_modelview(saved_view);
+ glPopMatrix();
+ }
if (gDisplaySwapBuffers)
{
@@ -1290,7 +1345,7 @@ void render_ui_2d()
// render outline for HUD
if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
{
- glPushMatrix();
+ gGL.pushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
@@ -1299,7 +1354,7 @@ void render_ui_2d()
glScalef(zoom,zoom,1.f);
gGL.color4fv(LLColor4::white.mV);
gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
- glPopMatrix();
+ gGL.popMatrix();
stop_glerror();
}
@@ -1347,8 +1402,7 @@ void render_ui_2d()
gGL.setColorMask(true, false);
LLUI::sDirtyRect = t_rect;
-
- }
+ }
LLGLDisable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);