diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 111 |
1 files changed, 64 insertions, 47 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 40583f05bf..e41773d273 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -95,6 +95,7 @@ BOOL gForceRenderLandFence = FALSE; BOOL gDisplaySwapBuffers = FALSE; BOOL gDepthDirty = FALSE; BOOL gResizeScreenTexture = FALSE; +BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; U32 gRecentFrameCount = 0; // number of 'recent' frames @@ -114,8 +115,7 @@ void display_startup() { if ( !gViewerWindow->getActive() || !gViewerWindow->mWindow->getVisible() - || gViewerWindow->mWindow->getMinimized() - || gNoRender ) + || gViewerWindow->mWindow->getMinimized() ) { return; } @@ -218,22 +218,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLMemType mt_render(LLMemType::MTYPE_RENDER); LLFastTimer t(FTM_RENDER); - if (gResizeScreenTexture) - { //skip render on frames where screen texture is resizing + if (gWindowResized) + { //skip render on frames where window has been resized gGL.flush(); - if (!for_snapshot) - { - glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->mWindow->swapBuffers(); - } - - gResizeScreenTexture = FALSE; + glClear(GL_COLOR_BUFFER_BIT); + gViewerWindow->mWindow->swapBuffers(); gPipeline.resizeScreenTexture(); - - if (!for_snapshot) - { - return; - } + gResizeScreenTexture = FALSE; + gWindowResized = FALSE; + return; } if (LLPipeline::sRenderDeferred) @@ -300,7 +293,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Logic for forcing window updates if we're in drone mode. // - if (gNoRender) + // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18 + if (gHeadlessClient) { #if LL_WINDOWS static F32 last_update_time = 0.f; @@ -597,7 +591,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) S32 water_clip = 0; if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && - gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER)) + (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || + gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) { if (LLViewerCamera::getInstance()->cameraUnderWater()) { @@ -621,10 +616,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; - if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) - { //force occlusion on for all render types if doing deferred render + /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) + { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) LLPipeline::sUseOcclusion = 3; - } + }*/ LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); @@ -652,8 +647,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); - BOOL to_texture = !for_snapshot && - gPipeline.canUseVertexShaders() && + BOOL to_texture = gPipeline.canUseVertexShaders() && LLPipeline::sRenderGlow; LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); @@ -665,11 +659,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLVertexBuffer::clientCopy(0.016); } - //if (gResizeScreenTexture) - //{ - // gResizeScreenTexture = FALSE; - // gPipeline.resizeScreenTexture(); - //} + if (gResizeScreenTexture) + { + gResizeScreenTexture = FALSE; + gPipeline.resizeScreenTexture(); + } gGL.setColorMask(true, true); glClearColor(0,0,0,0); @@ -714,7 +708,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } - if (!for_snapshot) + //if (!for_snapshot) { LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); @@ -730,7 +724,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // // Doing this here gives hardware occlusion queries extra time to complete LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); - LLError::LLCallStacks::clear() ; { LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); @@ -761,7 +754,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); - gPipeline.sAllowRebuildPriorityGroup = TRUE ; gPipeline.stateSort(*LLViewerCamera::getInstance(), result); stop_glerror(); @@ -833,13 +825,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - LLPipeline::updateRenderDeferred(); + LLPipeline::refreshRenderDeferred(); stop_glerror(); if (to_texture) { gGL.setColorMask(true, true); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.bindTarget(); @@ -892,10 +885,26 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), 0, 0, + gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } else { gPipeline.mScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), 0, 0, + gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } } @@ -913,9 +922,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) render_ui(); } - gPipeline.rebuildGroups(); - + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); } LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); @@ -1013,6 +1024,7 @@ void render_hud_attachments() gPipeline.renderGeom(hud_cam); LLSpatialGroup::sNoDelete = FALSE; + //gPipeline.clearReferences(); render_hud_elements(); @@ -1049,8 +1061,7 @@ LLRect get_whole_screen_region() S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor); int tile_y = sub_region / num_horizontal_tiles; int tile_x = sub_region - (tile_y * num_horizontal_tiles); - glh::matrix4f mat; - + whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height); } return whole_screen; @@ -1074,8 +1085,8 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight(); mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f)); mat.set_translate( - glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), - clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), + glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), + clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), 0.f)); proj *= mat; @@ -1130,10 +1141,14 @@ void render_ui(F32 zoom_factor, int subfield) LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); LLGLState::checkStates(); - glPushMatrix(); - glLoadMatrixd(gGLLastModelView); glh::matrix4f saved_view = glh_get_current_modelview(); - glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + + if (!gSnapshot) + { + glPushMatrix(); + glLoadMatrixd(gGLLastModelView); + glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + } { BOOL to_texture = gPipeline.canUseVertexShaders() && @@ -1184,8 +1199,11 @@ void render_ui(F32 zoom_factor, int subfield) LLVertexBuffer::unbind(); } - glh_set_current_modelview(saved_view); - glPopMatrix(); + if (!gSnapshot) + { + glh_set_current_modelview(saved_view); + glPopMatrix(); + } if (gDisplaySwapBuffers) { @@ -1327,7 +1345,7 @@ void render_ui_2d() // render outline for HUD if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) { - glPushMatrix(); + gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); @@ -1336,7 +1354,7 @@ void render_ui_2d() glScalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); } @@ -1384,8 +1402,7 @@ void render_ui_2d() gGL.setColorMask(true, false); LLUI::sDirtyRect = t_rect; - - } + } LLGLDisable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); |