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Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index bc0fafb29f..a1773ae8d5 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -78,6 +78,7 @@
#include "llscenemonitor.h"
#include "llenvironment.h"
+#include "llperfstats.h"
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -256,7 +257,8 @@ static LLTrace::BlockTimerStatHandle FTM_EEP_UPDATE("Env Update");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER);
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
+ LL_RECORD_BLOCK_TIME(FTM_RENDER);
if (gWindowResized)
{ //skip render on frames where window has been resized
@@ -1049,7 +1051,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
void render_hud_attachments()
{
- gGL.matrixMode(LLRender::MM_PROJECTION);
+ LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_HUDS); // render time capture - Primary contributor to HUDs (though these end up in render batches)
+ gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
@@ -1240,7 +1243,8 @@ bool setup_hud_matrices(const LLRect& screen_region)
void render_ui(F32 zoom_factor, int subfield)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
+ LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_UI ); // render time capture - Primary UI stat can have HUD time overlap (TODO)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
LLGLState::checkStates();
@@ -1323,7 +1327,8 @@ static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap");
void swap()
{
- LL_RECORD_BLOCK_TIME(FTM_SWAP);
+ LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_SWAP ); // render time capture - Swap buffer time - can signify excessive data transfer to/from GPU
+ LL_RECORD_BLOCK_TIME(FTM_SWAP);
if (gDisplaySwapBuffers)
{