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-rw-r--r--indra/newview/llviewerdisplay.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 5a2b901bd7..f09ae1f8f4 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -869,12 +869,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- /// We copy the frame buffer straight into a texture here,
- /// and then display it again with compositor effects.
- /// Using render to texture would be faster/better, but I don't have a
- /// grasp of their full display stack just yet.
- // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
-
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.renderDeferredLighting();