diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
| -rw-r--r-- | indra/newview/llviewerdisplay.cpp | 101 |
1 files changed, 86 insertions, 15 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 0d50ba6fe2..1b690fda9b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -281,6 +281,12 @@ static void update_tp_display(bool minimized) F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); + + // Reuse the minimized-window path to suppress the teleport progress screen. + if (gSavedSettings.getBOOL("DisableTeleportScreens")) + { + minimized = true; + } if (gAgent.getTeleportState() != LLAgent::TELEPORT_START && teleport_percent > 100.f) { // Give up. Don't keep the UI locked forever. @@ -317,6 +323,24 @@ static void update_tp_display(bool minimized) { // Transition to REQUESTED. Viewer has sent some kind // of TeleportRequest to the source simulator + + // NaCl: Right-click + scroll wheel zoom in mouselook (ported from Firestorm). + // Reset the mouselook zoom state on teleport so we don't get stuck at + // the zoomed FOV after arriving at the destination. + if (gAgentCamera.cameraMouselook()) + { + LLVector3 mlFovValues = gSavedSettings.getVector3("_NACL_MLFovValues"); + bool wasZoomed = (mlFovValues.mV[VZ] > 0.0f); + mlFovValues.mV[VZ] = 0.0f; // clear "currently zoomed" flag + gSavedSettings.setVector3("_NACL_MLFovValues", mlFovValues); + if (wasZoomed) + { + // Restore the normal (pre-zoom) FOV + gSavedSettings.setF32("CameraAngle", mlFovValues.mV[VX]); + } + } + // NaCl End + gTeleportDisplayTimer.reset(); const std::string& msg = LLAgent::sTeleportProgressMessages["requesting"]; LL_INFOS("Teleport") << "A teleport request has been sent, setting state to TELEPORT_REQUESTED" << LL_ENDL; @@ -714,6 +738,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) if (!gDisconnected && !LLApp::isExiting()) { + // =========== MIRRORS ============= + // Render mirrors and associated hero probes before we render the rest of the scene. // This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it. if (gPipeline.RenderMirrors && !gSnapshot) @@ -740,12 +766,14 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) display_update_camera(); stop_glerror(); + // =========== ENV: SKY, WATER ============= { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Env Update"); // update all the sky/atmospheric/water settings LLEnvironment::instance().update(LLViewerCamera::getInstance()); } + // =========== EFFECTS (?) ============= // *TODO: merge these two methods { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("HUD Update"); @@ -754,6 +782,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) stop_glerror(); } + // =========== GEOMETRY ============= { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Geom"); const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time @@ -784,6 +813,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LLGLState::checkStates(); + // =========== OCCLUSION ============= + static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater(); @@ -809,12 +840,18 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) if (!for_snapshot) { - if (gFrameCount > 1 && !for_snapshot) - { //for some reason, ATI 4800 series will error out if you - //try to generate a shadow before the first frame is through + + // =========== SHADOWS ============= + + S32 RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + + if(RenderShadowDetail > 0 && gFrameCount > 1) + { gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); } + // =========== IMPOSTORS ============= + LLVertexBuffer::unbind(); LLGLState::checkStates(); @@ -838,6 +875,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) glClear(GL_DEPTH_BUFFER_BIT); } + + // =========== IMAGES ============= + ////////////////////////////////////// // // Update images, using the image stats generated during object update/culling @@ -876,6 +916,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LLGLState::checkStates(); + + // =========== SORTING OBJECTS ============= + /////////////////////////////////// // // StateSort @@ -909,6 +952,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LLPipeline::sUseOcclusion = occlusion; + + // =========== SKY ============= + { LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT("update sky"); //LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY); @@ -960,6 +1006,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) // gGL.popMatrix(); //} + + // =========== DEFERRED ============= + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater(); LLGLState::checkStates(); @@ -968,7 +1017,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) gGL.setColorMask(true, true); - gPipeline.mRT->deferredScreen.bindTarget(); + gPipeline.mRT->deferredScreen.bindTarget("", 1); if (gUseWireframe) { constexpr F32 g = 0.5f; @@ -980,6 +1029,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) } gPipeline.mRT->deferredScreen.clear(); + + // =========== RENDER GEOMETRY ============= + gGL.setColorMask(true, false); LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); @@ -990,7 +1042,11 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 5") LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + // =========== RENDER DEPTH PREPASS (UNUSED) ============= + static LLCachedControl<bool> render_depth_pre_pass(gSavedSettings, "RenderDepthPrePass", false); + if (render_depth_pre_pass) { gGL.setColorMask(false, false); @@ -1016,6 +1072,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance(), true); } + // =========== UNBIND TEXTURES ============= + { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Texture Unbind"); for (S32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) @@ -1028,11 +1086,15 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) } } + // =========== FLUSH ============= + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); + // =========== RENDER DEFERRED ============= + if (LLPipeline::sRenderDeferred) { gPipeline.renderDeferredLighting(); @@ -1045,10 +1107,14 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LLSceneMonitor::getInstance()->capture(); } + // =========== RENDER UI ============= + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); if (!for_snapshot) { + gGL.flush(); render_ui(); + gGL.flush(); swap(); } @@ -1059,8 +1125,6 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); - stop_glerror(); - display_stats(); LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); @@ -1070,7 +1134,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) if (gShaderProfileFrame) { gShaderProfileFrame = false; - boost::json::value stats{ boost::json::object_kind }; + boost::json::value stats( boost::json::object_kind ); getProfileStatsContext(stats.as_object()); LLGLSLShader::finishProfile(stats); @@ -1210,7 +1274,7 @@ void display_cube_face() gGL.setColorMask(true, true); glClearColor(0.f, 0.f, 0.f, 0.f); - gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + //gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); @@ -1238,7 +1302,7 @@ void display_cube_face() gGL.setColorMask(true, true); - gPipeline.mRT->deferredScreen.bindTarget(); + gPipeline.mRT->deferredScreen.bindTarget("", 1); if (gUseWireframe) { glClearColor(0.5f, 0.5f, 0.5f, 1.f); @@ -1354,7 +1418,7 @@ void render_hud_attachments() gPipeline.stateSort(hud_cam, result); - gPipeline.renderGeomPostDeferred(hud_cam); + gPipeline.renderGeomPostDeferredOnlyHud(hud_cam); LLSpatialGroup::sNoDelete = false; //gPipeline.clearReferences(); @@ -1499,6 +1563,7 @@ void render_ui(F32 zoom_factor, int subfield) { LLGLState::checkStates(); + gPipeline.disableLights(); LL_PROFILE_ZONE_NAMED_CATEGORY_UI("HUD"); render_hud_elements(); @@ -1518,7 +1583,8 @@ void render_ui(F32 zoom_factor, int subfield) { if (!gDisconnected) { - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); LLGLState::checkStates(); render_ui_3d(); LLGLState::checkStates(); @@ -1536,7 +1602,8 @@ void render_ui(F32 zoom_factor, int subfield) if (render_ui) { - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); LLHUDObject::renderAll(); render_ui_2d(); } @@ -1680,7 +1747,7 @@ void render_ui_3d() LLHUDObject::renderAllForTimer(); } - stop_glerror(); + LOG_GLERROR("render_ui_3d()"); } void render_ui_2d() @@ -1693,7 +1760,9 @@ void render_ui_2d() // Render 2D UI elements that overlay the world (no z compare) // Disable wireframe mode below here, as this is HUD/menus +#if GL_VERSION_1_1 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif // Menu overlays, HUD, etc gViewerWindow->setup2DRender(); @@ -1728,7 +1797,7 @@ void render_ui_2d() gl_rect_2d(-half_width, half_height, half_width, -half_height, false); gGL.popMatrix(); gUIProgram.unbind(); - stop_glerror(); + LOG_GLERROR(""); } @@ -1739,7 +1808,7 @@ void render_ui_2d() LLView::sIsRectDirty = false; LLRect t_rect; - gPipeline.mUIScreen.bindTarget(); + gPipeline.mUIScreen.bindTarget("", 1); gGL.setColorMask(true, true); { constexpr S32 pad = 8; @@ -1797,6 +1866,8 @@ void render_ui_2d() // reset current origin for font rendering, in case of tiling render LLFontGL::sCurOrigin.set(0, 0); + + LOG_GLERROR("render_ui_2d()"); } void render_disconnected_background() |
