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-rw-r--r--indra/newview/llviewerdisplay.cpp57
1 files changed, 27 insertions, 30 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 41a936ca49..82e889f00a 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -173,18 +173,15 @@ void display_update_camera()
{
final_far *= 0.5f;
}
- gCamera->setFar(final_far);
+ LLViewerCamera::getInstance()->setFar(final_far);
gViewerWindow->setup3DRender();
// update all the sky/atmospheric/water settings
- LLWLParamManager::instance()->update(gCamera);
- LLWaterParamManager::instance()->update(gCamera);
+ LLWLParamManager::instance()->update(LLViewerCamera::getInstance());
+ LLWaterParamManager::instance()->update(LLViewerCamera::getInstance());
// Update land visibility too
- if (gWorldp)
- {
- gWorldp->setLandFarClip(final_far);
- }
+ LLWorld::getInstance()->setLandFarClip(final_far);
}
@@ -425,8 +422,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
//
- gCamera->setZoomParameters(zoom_factor, subfield);
- gCamera->setNear(MIN_NEAR_PLANE);
+ LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
+ LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
//////////////////////////
//
@@ -500,7 +497,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
// *TODO: merge these two methods
- gHUDManager->updateEffects();
+ LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
stop_glerror();
@@ -514,7 +511,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if ((LLShaderMgr::getVertexShaderLevel(LLShaderMgr::SHADER_ENVIRONMENT) > 1) &&
gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER))
{
- if (gCamera->cameraUnderWater())
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
{
water_clip = -1;
}
@@ -529,7 +526,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUseOcclusion =
(!gUseWireframe
- && gFeatureManagerp->isFeatureAvailable("UseOcclusion")
+ && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gSavedSettings.getBOOL("UseOcclusion")
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
LLPipeline::sFastAlpha = gSavedSettings.getBOOL("RenderFastAlpha");
@@ -543,7 +540,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
static LLCullResult result;
- gPipeline.updateCull(*gCamera, result, water_clip);
+ gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
stop_glerror();
BOOL to_texture = !for_snapshot &&
@@ -590,8 +587,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!for_snapshot)
{
- gPipeline.processImagery(*gCamera);
- gPipeline.generateWaterReflection(*gCamera);
+ gPipeline.processImagery(*LLViewerCamera::getInstance());
+ gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
}
//////////////////////////////////////
@@ -606,8 +603,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LLFastTimer t(LLFastTimer::FTM_IMAGE_UPDATE);
- LLViewerImage::updateClass(gCamera->getVelocityStat()->getMean(),
- gCamera->getAngularVelocityStat()->getMean());
+ LLViewerImage::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
+ LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
gBumpImageList.updateImages(); // must be called before gImageList version so that it's textures are thrown out first.
@@ -626,7 +623,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
{
gFrameStats.start(LLFrameStats::STATE_SORT);
- gPipeline.stateSort(*gCamera, result);
+ gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
stop_glerror();
if (rebuild)
@@ -677,8 +674,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidth(),
// (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeight());
// floater_3d_rect.translate(-0.5f, -0.5f);
- // glTranslatef(0.f, 0.f, -gCamera->getNear());
- // glScalef(gCamera->getNear() * gCamera->getAspect() / sinf(gCamera->getView()), gCamera->getNear() / sinf(gCamera->getView()), 1.f);
+ // glTranslatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
+ // glScalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
// gGL.color4fv(LLColor4::white.mV);
// gGL.begin(GL_QUADS);
// {
@@ -705,8 +702,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
&& !gRestoreGL)
{
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
- LLPipeline::sUnderWaterRender = gCamera->cameraUnderWater() ? TRUE : FALSE;
- gPipeline.renderGeom(*gCamera, TRUE);
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
+ gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
LLPipeline::sUnderWaterRender = FALSE;
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
@@ -760,7 +757,7 @@ void render_hud_attachments()
if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices(FALSE))
{
- LLCamera hud_cam = *gCamera;
+ LLCamera hud_cam = *LLViewerCamera::getInstance();
LLVector3 origin = hud_cam.getOrigin();
hud_cam.setOrigin(-1.f,0,0);
hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
@@ -843,12 +840,12 @@ BOOL setup_hud_matrices(BOOL for_select)
//RN: reset viewport to window extents so ortho screen is calculated with proper reference frame
gViewerWindow->setupViewport();
}
- glh::matrix4f proj = gl_ortho(-0.5f * gCamera->getAspect(), 0.5f * gCamera->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ glh::matrix4f proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
proj.element(2,2) = -0.01f;
-
+
// apply camera zoom transform (for high res screenshots)
- F32 zoom_factor = gCamera->getZoomFactor();
- S16 sub_region = gCamera->getZoomSubRegion();
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
if (zoom_factor > 1.f)
{
float offset = zoom_factor - 1.f;
@@ -856,7 +853,7 @@ BOOL setup_hud_matrices(BOOL for_select)
int pos_x = sub_region - (pos_y*llceil(zoom_factor));
glh::matrix4f mat;
mat.set_scale(glh::vec3f(zoom_factor, zoom_factor, 1.f));
- mat.set_translate(glh::vec3f(gCamera->getAspect() * 0.5f * (offset - (F32)pos_x * 2.f), 0.5f * (offset - (F32)pos_y * 2.f), 0.f));
+ mat.set_translate(glh::vec3f(LLViewerCamera::getInstance()->getAspect() * 0.5f * (offset - (F32)pos_x * 2.f), 0.5f * (offset - (F32)pos_y * 2.f), 0.f));
proj *= mat;
}
@@ -1077,8 +1074,8 @@ void render_ui_2d()
// Menu overlays, HUD, etc
gViewerWindow->setup2DRender();
- F32 zoom_factor = gCamera->getZoomFactor();
- S16 sub_region = gCamera->getZoomSubRegion();
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
if (zoom_factor > 1.f)
{