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Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp53
1 files changed, 26 insertions, 27 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 64f6123f5d..b78937e3b0 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -74,11 +74,11 @@
#include "llviewerregion.h"
#include "lldrawpoolwater.h"
#include "lldrawpoolbump.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
#include "llpostprocess.h"
#include "llscenemonitor.h"
+#include "llenvironment.h"
+
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -130,9 +130,6 @@ void display_startup()
gPipeline.updateGL();
- // Update images?
- //gImageList.updateImages(0.01f);
-
// Written as branch to appease GCC which doesn't like different
// pointer types across ternary ops
//
@@ -200,8 +197,7 @@ void display_update_camera()
gViewerWindow->setup3DRender();
// update all the sky/atmospheric/water settings
- LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance());
- LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance());
+ LLEnvironment::instance().update(LLViewerCamera::getInstance());
// Update land visibility too
LLWorld::getInstance()->setLandFarClip(final_far);
@@ -654,7 +650,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
S32 water_clip = 0;
- if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
+ if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
{
@@ -730,8 +726,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
- glh::matrix4f proj = glh_get_current_projection();
- glh::matrix4f mod = glh_get_current_modelview();
+ glh::matrix4f proj = get_current_projection();
+ glh::matrix4f mod = get_current_modelview();
glViewport(0,0,512,512);
LLVOAvatar::updateFreezeCounter() ;
@@ -740,8 +736,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLVOAvatar::updateImpostors();
}
- glh_set_current_projection(proj);
- glh_set_current_modelview(mod);
+ set_current_projection(proj);
+ set_current_modelview(mod);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.loadMatrix(proj.m);
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -899,7 +895,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// gGL.popMatrix();
//}
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
LLGLState::checkStates();
LLGLState::checkClientArrays();
@@ -921,7 +917,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.mScreen.bindTarget();
if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
{
- const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
+ const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
}
gPipeline.mScreen.clear();
@@ -1024,7 +1020,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (LLPipeline::sRenderDeferred)
{
- gPipeline.renderDeferredLighting();
+ gPipeline.renderDeferredLighting(&gPipeline.mScreen);
}
LLPipeline::sUnderWaterRender = FALSE;
@@ -1037,7 +1033,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
if (!for_snapshot)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
render_ui();
swap();
}
@@ -1079,8 +1074,8 @@ void render_hud_attachments()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f current_proj = glh_get_current_projection();
- glh::matrix4f current_mod = glh_get_current_modelview();
+ glh::matrix4f current_proj = get_current_projection();
+ glh::matrix4f current_mod = get_current_modelview();
// clamp target zoom level to reasonable values
gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
@@ -1172,8 +1167,8 @@ void render_hud_attachments()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
- glh_set_current_projection(current_proj);
- glh_set_current_modelview(current_mod);
+ set_current_projection(current_proj);
+ set_current_modelview(current_mod);
}
LLRect get_whole_screen_region()
@@ -1255,29 +1250,32 @@ bool setup_hud_matrices(const LLRect& screen_region)
// set up transform to keep HUD objects in front of camera
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.loadMatrix(proj.m);
- glh_set_current_projection(proj);
+ set_current_projection(proj);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.loadMatrix(model.m);
- glh_set_current_modelview(model);
+ set_current_modelview(model);
return TRUE;
}
void render_ui(F32 zoom_factor, int subfield)
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
+
LLGLState::checkStates();
- glh::matrix4f saved_view = glh_get_current_modelview();
+ glh::matrix4f saved_view = get_current_modelview();
if (!gSnapshot)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLLastModelView);
- glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+ set_current_modelview(copy_matrix(gGLLastModelView));
}
if(LLSceneMonitor::getInstance()->needsUpdate())
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_SCENE_MON);
gGL.pushMatrix();
gViewerWindow->setup2DRender();
LLSceneMonitor::getInstance()->compare();
@@ -1308,10 +1306,9 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.color4f(1,1,1,1);
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
-
if (!gDisconnected)
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
render_ui_3d();
LLGLState::checkStates();
}
@@ -1320,12 +1317,14 @@ void render_ui(F32 zoom_factor, int subfield)
render_disconnected_background();
}
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
render_ui_2d();
LLGLState::checkStates();
}
gGL.flush();
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_DEBUG_TEXT);
gViewerWindow->setup2DRender();
gViewerWindow->updateDebugText();
gViewerWindow->drawDebugText();
@@ -1336,7 +1335,7 @@ void render_ui(F32 zoom_factor, int subfield)
if (!gSnapshot)
{
- glh_set_current_modelview(saved_view);
+ set_current_modelview(saved_view);
gGL.popMatrix();
}
}