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-rw-r--r--indra/newview/llviewerdisplay.cpp85
1 files changed, 40 insertions, 45 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 0e83ba1123..b2cf873a21 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -798,12 +798,7 @@ void render_hud_attachments()
glh::matrix4f current_proj = glh_get_current_projection();
glh::matrix4f current_mod = glh_get_current_modelview();
- // clamp target zoom level to reasonable values
- gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, 0.1f, 1.f);
- // smoothly interpolate current zoom level
- gAgent.mHUDCurZoom = lerp(gAgent.mHUDCurZoom, gAgent.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
-
- if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
+ if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices(FALSE))
{
LLCamera hud_cam = *LLViewerCamera::getInstance();
LLVector3 origin = hud_cam.getOrigin();
@@ -861,53 +856,52 @@ void render_hud_attachments()
glh_set_current_modelview(current_mod);
}
-BOOL setup_hud_matrices()
-{
- LLRect whole_screen = gViewerWindow->getVirtualWindowRect();
-
- // apply camera zoom transform (for high res screenshots)
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
- if (zoom_factor > 1.f)
- {
- S32 num_horizontal_tiles = llceil(zoom_factor);
- S32 tile_width = llround((F32)gViewerWindow->getWindowWidth() / zoom_factor);
- S32 tile_height = llround((F32)gViewerWindow->getWindowHeight() / zoom_factor);
- int tile_y = sub_region / num_horizontal_tiles;
- int tile_x = sub_region - (tile_y * num_horizontal_tiles);
- glh::matrix4f mat;
-
- whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWindowHeight() - (tile_y * tile_height), tile_width, tile_height);
- }
-
- return setup_hud_matrices(whole_screen);
-}
-
-BOOL setup_hud_matrices(const LLRect& screen_region)
+BOOL setup_hud_matrices(BOOL for_select)
{
LLVOAvatar* my_avatarp = gAgent.getAvatarObject();
if (my_avatarp && my_avatarp->hasHUDAttachment())
{
- F32 zoom_level = gAgent.mHUDCurZoom;
+ if (!for_select)
+ {
+ // clamp target zoom level to reasonable values
+ my_avatarp->mHUDTargetZoom = llclamp(my_avatarp->mHUDTargetZoom, 0.1f, 1.f);
+ // smoothly interpolate current zoom level
+ my_avatarp->mHUDCurZoom = lerp(my_avatarp->mHUDCurZoom, my_avatarp->mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
+ }
+
+ F32 zoom_level = my_avatarp->mHUDCurZoom;
+ // clear z buffer and set up transform for hud
+ if (!for_select)
+ {
+ //glClear(GL_DEPTH_BUFFER_BIT);
+ }
LLBBox hud_bbox = my_avatarp->getHUDBBox();
- // set up transform to keep HUD objects in front of camera
+
+ // set up transform to encompass bounding box of HUD
glMatrixMode(GL_PROJECTION);
F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
+ if (for_select)
+ {
+ //RN: reset viewport to window extents so ortho screen is calculated with proper reference frame
+ gViewerWindow->setupViewport();
+ }
glh::matrix4f proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
proj.element(2,2) = -0.01f;
- F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
-
- glh::matrix4f mat;
- F32 scale_x = (F32)gViewerWindow->getWindowWidth() / (F32)screen_region.getWidth();
- F32 scale_y = (F32)gViewerWindow->getWindowHeight() / (F32)screen_region.getHeight();
- mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
- mat.set_translate(
- glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWindowWidth(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWindowHeight(), 0.5f * scale_y, -0.5f * scale_y),
- 0.f));
- proj *= mat;
+ // apply camera zoom transform (for high res screenshots)
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+ if (zoom_factor > 1.f)
+ {
+ float offset = zoom_factor - 1.f;
+ int pos_y = sub_region / llceil(zoom_factor);
+ int pos_x = sub_region - (pos_y*llceil(zoom_factor));
+ glh::matrix4f mat;
+ mat.set_scale(glh::vec3f(zoom_factor, zoom_factor, 1.f));
+ mat.set_translate(glh::vec3f(LLViewerCamera::getInstance()->getAspect() * 0.5f * (offset - (F32)pos_x * 2.f), 0.5f * (offset - (F32)pos_y * 2.f), 0.f));
+ proj *= mat;
+ }
glLoadMatrixf(proj.m);
glh_set_current_projection(proj);
@@ -915,8 +909,9 @@ BOOL setup_hud_matrices(const LLRect& screen_region)
glMatrixMode(GL_MODELVIEW);
glh::matrix4f model((GLfloat*) OGL_TO_CFR_ROTATION);
- mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
+ glh::matrix4f mat;
mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+ mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
model *= mat;
glLoadMatrixf(model.m);
@@ -1132,14 +1127,14 @@ void render_ui_2d()
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
// render outline for HUD
- if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f)
+ if (gAgent.getAvatarObject() && gAgent.getAvatarObject()->mHUDCurZoom < 0.98f)
{
glPushMatrix();
S32 half_width = (gViewerWindow->getWindowWidth() / 2);
S32 half_height = (gViewerWindow->getWindowHeight() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
glTranslatef((F32)half_width, (F32)half_height, 0.f);
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgent.getAvatarObject()->mHUDCurZoom;
glScalef(zoom,zoom,1.f);
gGL.color4fv(LLColor4::white.mV);
gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);