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Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp90
1 files changed, 61 insertions, 29 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 0adb187dd2..705edc27f6 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -79,6 +79,7 @@
#include "llpostprocess.h"
extern LLPointer<LLViewerTexture> gStartTexture;
+extern bool gShiftFrame;
LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
@@ -162,9 +163,11 @@ void display_startup()
glClear(GL_DEPTH_BUFFER_BIT);
}
+static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera");
+
void display_update_camera()
{
- LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
+ LLFastTimer t(FTM_UPDATE_CAMERA);
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
@@ -217,15 +220,20 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
+static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window");
+static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update");
+static LLFastTimer::DeclareTimer FTM_DISPLAY_UPDATE_GEOM("Update Geom");
+static LLFastTimer::DeclareTimer FTM_TEXTURE_UNBIND("Texture Unbind");
+static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LLMemType mt_render(LLMemType::MTYPE_RENDER);
LLFastTimer t(FTM_RENDER);
if (gWindowResized)
{ //skip render on frames where window has been resized
+ LLFastTimer t(FTM_RESIZE_WINDOW);
gGL.flush();
glClear(GL_COLOR_BUFFER_BIT);
gViewerWindow->getWindow()->swapBuffers();
@@ -362,6 +370,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gTeleportDisplay)
{
+ LLFastTimer t(FTM_TELEPORT_DISPLAY);
LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
@@ -383,15 +392,24 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
const std::string& message = gAgent.getTeleportMessage();
switch( gAgent.getTeleportState() )
{
+ case LLAgent::TELEPORT_PENDING:
+ gTeleportDisplayTimer.reset();
+ gViewerWindow->setShowProgress(TRUE);
+ gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f));
+ gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["pending"]);
+ gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["pending"]);
+ break;
+
case LLAgent::TELEPORT_START:
// Transition to REQUESTED. Viewer has sent some kind
// of TeleportRequest to the source simulator
gTeleportDisplayTimer.reset();
gViewerWindow->setShowProgress(TRUE);
- gViewerWindow->setProgressPercent(0);
+ gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f));
gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
gAgent.setTeleportMessage(
LLAgent::sTeleportProgressMessages["requesting"]);
+ gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["requesting"]);
break;
case LLAgent::TELEPORT_REQUESTED:
@@ -416,6 +434,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAgent::sTeleportProgressMessages["arriving"]);
gTextureList.mForceResetTextureStats = TRUE;
gAgentCamera.resetView(TRUE, TRUE);
+
break;
case LLAgent::TELEPORT_ARRIVING:
@@ -560,7 +579,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!gDisconnected)
{
- LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{ //don't draw hud objects in this frame
@@ -581,14 +599,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// *TODO: merge these two methods
{
- LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
+ LLFastTimer t(FTM_HUD_UPDATE);
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
stop_glerror();
}
{
- LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
+ LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM);
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
gPipeline.processPartitionQ();
@@ -597,6 +615,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
gPipeline.updateGL();
+
stop_glerror();
S32 water_clip = 0;
@@ -622,11 +641,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLSpatialGroup::sNoDelete = TRUE;
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
- /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
- { //force occlusion on for all render types if doing deferred render (tighter shadow frustum)
- LLPipeline::sUseOcclusion = 3;
- }*/
-
S32 occlusion = LLPipeline::sUseOcclusion;
if (gDepthDirty)
{ //depth buffer is invalid, don't overwrite occlusion state
@@ -653,8 +667,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
{
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
-
if (gResizeScreenTexture)
{
gResizeScreenTexture = FALSE;
@@ -713,7 +725,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//if (!for_snapshot)
{
- LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
gPipeline.generateHighlight(*LLViewerCamera::getInstance());
@@ -733,7 +744,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
{
- LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
LLFastTimer t(FTM_IMAGE_UPDATE);
{
@@ -755,13 +765,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gTextureList.updateImages(max_image_decode_time);
}
- {
+ /*{
LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
//remove dead textures from GL
LLImageGL::deleteDeadTextures();
stop_glerror();
+ }*/
}
- }
LLGLState::checkStates();
LLGLState::checkClientArrays();
@@ -777,7 +787,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
stop_glerror();
@@ -799,7 +808,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUseOcclusion = occlusion;
{
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
LLFastTimer t(FTM_UPDATE_SKY);
gSky.updateSky();
@@ -888,7 +896,28 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
&& !gRestoreGL)
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
+
+ if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.setColorMask(false, false);
+
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY
+ };
+
+ U32 num_types = LL_ARRAY_SIZE(types);
+ gOcclusionProgram.bind();
+ for (U32 i = 0; i < num_types; i++)
+ {
+ gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+
+ gOcclusionProgram.unbind();
+ }
+
+
gGL.setColorMask(true, false);
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
@@ -911,19 +940,22 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
}
- for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
- { //dummy cleanup of any currently bound textures
- if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
- {
- gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
- gGL.getTexUnit(i)->disable();
+ {
+ LLFastTimer t(FTM_TEXTURE_UNBIND);
+ for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
+ { //dummy cleanup of any currently bound textures
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
}
}
+
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
if (to_texture)
{
- LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.flush();
@@ -984,11 +1016,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
display_stats();
LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
+
+ gShiftFrame = false;
}
void render_hud_attachments()
{
- LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -1178,7 +1211,6 @@ static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
void render_ui(F32 zoom_factor, int subfield)
{
- LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
LLGLState::checkStates();
glh::matrix4f saved_view = glh_get_current_modelview();