diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 90 |
1 files changed, 61 insertions, 29 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 0adb187dd2..705edc27f6 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -79,6 +79,7 @@ #include "llpostprocess.h" extern LLPointer<LLViewerTexture> gStartTexture; +extern bool gShiftFrame; LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; @@ -162,9 +163,11 @@ void display_startup() glClear(GL_DEPTH_BUFFER_BIT); } +static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera"); + void display_update_camera() { - LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); + LLFastTimer t(FTM_UPDATE_CAMERA); // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? @@ -217,15 +220,20 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); +static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window"); +static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update"); +static LLFastTimer::DeclareTimer FTM_DISPLAY_UPDATE_GEOM("Update Geom"); +static LLFastTimer::DeclareTimer FTM_TEXTURE_UNBIND("Texture Unbind"); +static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { - LLMemType mt_render(LLMemType::MTYPE_RENDER); LLFastTimer t(FTM_RENDER); if (gWindowResized) { //skip render on frames where window has been resized + LLFastTimer t(FTM_RESIZE_WINDOW); gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); gViewerWindow->getWindow()->swapBuffers(); @@ -362,6 +370,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gTeleportDisplay) { + LLFastTimer t(FTM_TELEPORT_DISPLAY); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. @@ -383,15 +392,24 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) const std::string& message = gAgent.getTeleportMessage(); switch( gAgent.getTeleportState() ) { + case LLAgent::TELEPORT_PENDING: + gTeleportDisplayTimer.reset(); + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); + gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["pending"]); + gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["pending"]); + break; + case LLAgent::TELEPORT_START: // Transition to REQUESTED. Viewer has sent some kind // of TeleportRequest to the source simulator gTeleportDisplayTimer.reset(); gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressPercent(0); + gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); gAgent.setTeleportMessage( LLAgent::sTeleportProgressMessages["requesting"]); + gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["requesting"]); break; case LLAgent::TELEPORT_REQUESTED: @@ -416,6 +434,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAgent::sTeleportProgressMessages["arriving"]); gTextureList.mForceResetTextureStats = TRUE; gAgentCamera.resetView(TRUE, TRUE); + break; case LLAgent::TELEPORT_ARRIVING: @@ -560,7 +579,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (!gDisconnected) { - LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { //don't draw hud objects in this frame @@ -581,14 +599,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // *TODO: merge these two methods { - LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); + LLFastTimer t(FTM_HUD_UPDATE); LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); stop_glerror(); } { - LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); + LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM); const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); gPipeline.processPartitionQ(); @@ -597,6 +615,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } gPipeline.updateGL(); + stop_glerror(); S32 water_clip = 0; @@ -622,11 +641,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLSpatialGroup::sNoDelete = TRUE; LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) - { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) - LLPipeline::sUseOcclusion = 3; - }*/ - S32 occlusion = LLPipeline::sUseOcclusion; if (gDepthDirty) { //depth buffer is invalid, don't overwrite occlusion state @@ -653,8 +667,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); - if (gResizeScreenTexture) { gResizeScreenTexture = FALSE; @@ -713,7 +725,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //if (!for_snapshot) { - LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); gPipeline.generateHighlight(*LLViewerCamera::getInstance()); @@ -733,7 +744,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); { - LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); LLFastTimer t(FTM_IMAGE_UPDATE); { @@ -755,13 +765,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gTextureList.updateImages(max_image_decode_time); } - { + /*{ LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); //remove dead textures from GL LLImageGL::deleteDeadTextures(); stop_glerror(); + }*/ } - } LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -777,7 +787,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); gPipeline.stateSort(*LLViewerCamera::getInstance(), result); stop_glerror(); @@ -799,7 +808,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUseOcclusion = occlusion; { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); LLFastTimer t(FTM_UPDATE_SKY); gSky.updateSky(); @@ -888,7 +896,28 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) && !gRestoreGL) { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); + + if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction) + { + gGL.setColorMask(false, false); + + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY + }; + + U32 num_types = LL_ARRAY_SIZE(types); + gOcclusionProgram.bind(); + for (U32 i = 0; i < num_types; i++) + { + gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + + gOcclusionProgram.unbind(); + } + + gGL.setColorMask(true, false); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { @@ -911,19 +940,22 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); } - for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) - { //dummy cleanup of any currently bound textures - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); + { + LLFastTimer t(FTM_TEXTURE_UNBIND); + for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } } } + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); if (to_texture) { - LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); @@ -984,11 +1016,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) display_stats(); LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); + + gShiftFrame = false; } void render_hud_attachments() { - LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -1178,7 +1211,6 @@ static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); void render_ui(F32 zoom_factor, int subfield) { - LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); LLGLState::checkStates(); glh::matrix4f saved_view = glh_get_current_modelview(); |