diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 346 |
1 files changed, 222 insertions, 124 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index bc0fafb29f..1b2f07515a 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -31,6 +31,7 @@ #include "llgl.h" #include "llrender.h" #include "llglheaders.h" +#include "llgltfmateriallist.h" #include "llagent.h" #include "llagentcamera.h" #include "llviewercontrol.h" @@ -97,6 +98,7 @@ BOOL gResizeScreenTexture = FALSE; BOOL gResizeShadowTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; +BOOL gCubeSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; // This is how long the sim will try to teleport you before giving up. @@ -160,7 +162,7 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); LLGLSUIDefault gls_ui; gPipeline.disableLights(); @@ -182,26 +184,32 @@ void display_startup() glClear(GL_DEPTH_BUFFER_BIT); } -static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Update Camera"); - void display_update_camera() { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Camera"); // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? // Cut draw distance in half when customizing avatar, // but on the viewer only. F32 final_far = gAgentCamera.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + if (gCubeSnapshot) + { + final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance"); + } + else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + { final_far *= 0.5f; } LLViewerCamera::getInstance()->setFar(final_far); gViewerWindow->setup3DRender(); - // Update land visibility too - LLWorld::getInstance()->setLandFarClip(final_far); + if (!gCubeSnapshot) + { + // Update land visibility too + LLWorld::getInstance()->setLandFarClip(final_far); + } } // Write some stats to LL_INFOS() @@ -236,32 +244,15 @@ void display_stats() } } -static LLTrace::BlockTimerStatHandle FTM_PICK("Picking"); -static LLTrace::BlockTimerStatHandle FTM_RENDER("Render"); -static LLTrace::BlockTimerStatHandle FTM_RENDER_HUD("Render HUD"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_SKY("Update Sky"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_DYNAMIC_TEXTURES("Update Dynamic Textures"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE("Update Images"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_CLASS("Class"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_BUMP("Image Update Bump"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_LIST("List"); -static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_DELETE("Delete"); -static LLTrace::BlockTimerStatHandle FTM_RESIZE_WINDOW("Resize Window"); -static LLTrace::BlockTimerStatHandle FTM_HUD_UPDATE("HUD Update"); -static LLTrace::BlockTimerStatHandle FTM_DISPLAY_UPDATE_GEOM("Update Geom"); -static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UNBIND("Texture Unbind"); -static LLTrace::BlockTimerStatHandle FTM_TELEPORT_DISPLAY("Teleport Display"); -static LLTrace::BlockTimerStatHandle FTM_EEP_UPDATE("Env Update"); - // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { - LL_RECORD_BLOCK_TIME(FTM_RENDER); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render"); if (gWindowResized) { //skip render on frames where window has been resized LL_DEBUGS("Window") << "Resizing window" << LL_ENDL; - LL_RECORD_BLOCK_TIME(FTM_RESIZE_WINDOW); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Resize Window"); gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); gViewerWindow->getWindow()->swapBuffers(); @@ -283,11 +274,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) for_snapshot = FALSE; } - if (LLPipeline::sRenderFrameTest) - { - send_agent_pause(); - } - gSnapshot = for_snapshot; LLGLSDefault gls_default; @@ -332,8 +318,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gViewerWindow->checkSettings(); { - LL_RECORD_BLOCK_TIME(FTM_PICK); - LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Picking"); gViewerWindow->performPick(); } @@ -411,7 +396,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gTeleportDisplay) { - LL_RECORD_BLOCK_TIME(FTM_TELEPORT_DISPLAY); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Teleport Display"); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay"); static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay"); @@ -623,7 +608,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) { LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); - LL_RECORD_BLOCK_TIME(FTM_UPDATE_DYNAMIC_TEXTURES); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Dynamic Textures"); if (LLViewerDynamicTexture::updateAllInstances()) { gGL.setColorMask(true, true); @@ -654,21 +639,21 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); { - LL_RECORD_BLOCK_TIME(FTM_EEP_UPDATE); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Env Update"); // update all the sky/atmospheric/water settings LLEnvironment::instance().update(LLViewerCamera::getInstance()); } // *TODO: merge these two methods { - LL_RECORD_BLOCK_TIME(FTM_HUD_UPDATE); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("HUD Update"); LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); stop_glerror(); } { - LL_RECORD_BLOCK_TIME(FTM_DISPLAY_UPDATE_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Geom"); const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); gPipeline.processPartitionQ(); @@ -754,22 +739,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkTextureChannels(); } - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } - - LLGLState::checkStates(); - - //if (!for_snapshot) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 3") - LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); - gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); - gPipeline.generateHighlight(*LLViewerCamera::getInstance()); - gPipeline.renderPhysicsDisplay(); + glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); } - LLGLState::checkStates(); - ////////////////////////////////////// // // Update images, using the image stats generated during object update/culling @@ -780,33 +752,30 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE); + LL_PROFILE_ZONE_NAMED("Update Images"); { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Class"); LLViewerTexture::updateClass(); } - LLImageGLThread::updateClass(); - { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Image Update Bump"); gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. } { - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_LIST); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("List"); F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds.value(); // 50 ms/second decode time max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) gTextureList.updateImages(max_image_decode_time); } - /*{ - LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_DELETE); - //remove dead textures from GL - LLImageGL::deleteDeadTextures(); - stop_glerror(); - }*/ + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("GLTF Materials Cleanup"); + //remove dead gltf materials + gGLTFMaterialList.flushMaterials(); + } } LLGLState::checkStates(); @@ -854,7 +823,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { glClearColor(0.5f, 0.5f, 0.5f, 0.f); glClear(GL_COLOR_BUFFER_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); @@ -906,19 +874,27 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.mDeferredScreen.bindTarget(); - glClearColor(1, 0, 1, 1); - gPipeline.mDeferredScreen.clear(); + gPipeline.mRT->deferredScreen.bindTarget(); + if (gUseWireframe) + { + F32 g = 0.5f; + glClearColor(g, g, g, 1.f); + } + else + { + glClearColor(1, 0, 1, 1); + } + gPipeline.mRT->deferredScreen.clear(); } else { - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->screen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } - gPipeline.mScreen.clear(); + gPipeline.mRT->screen.clear(); } gGL.setColorMask(true, false); @@ -955,7 +931,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGL.setColorMask(true, false); if (LLPipeline::sRenderDeferred) { - gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance(), true); } else { @@ -975,7 +951,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } { - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UNBIND); + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Texture Unbind"); for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) { //dummy cleanup of any currently bound textures if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) @@ -988,19 +964,19 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen); + LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); - if (rt.sUseFBO) + /*if (rt.sUseFBO) { LLRenderTarget::copyContentsToFramebuffer(rt, 0, 0, rt.getWidth(), rt.getHeight(), 0, 0, rt.getWidth(), rt.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - } + }*/ if (LLPipeline::sRenderDeferred) { - gPipeline.renderDeferredLighting(&gPipeline.mScreen); + gPipeline.renderDeferredLighting(); } LLPipeline::sUnderWaterRender = FALSE; @@ -1028,12 +1004,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); - if (LLPipeline::sRenderFrameTest) - { - send_agent_resume(); - LLPipeline::sRenderFrameTest = FALSE; - } - display_stats(); LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); @@ -1047,6 +1017,119 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } +// WIP simplified copy of display() that does minimal work +void display_cube_face() +{ + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render Cube Face"); + LL_PROFILE_GPU_ZONE("display cube face"); + + llassert(!gSnapshot); + llassert(!gTeleportDisplay); + llassert(LLStartUp::getStartupState() >= STATE_PRECACHE); + llassert(!LLAppViewer::instance()->logoutRequestSent()); + llassert(!gRestoreGL); + + bool rebuild = false; + + LLGLSDefault gls_default; + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); + + LLVertexBuffer::unbind(); + + gPipeline.disableLights(); + + gPipeline.mBackfaceCull = TRUE; + + gViewerWindow->setup3DViewport(); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { //don't draw hud objects in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) + { //don't draw hud particles in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + display_update_camera(); + + LLSpatialGroup::sNoDelete = TRUE; + + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots + //gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data + + static LLCullResult result; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater(); + gPipeline.updateCull(*LLViewerCamera::getInstance(), result); + + gGL.setColorMask(true, true); + + glClearColor(0, 0, 0, 0); + gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + + glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); + + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.stateSort(*LLViewerCamera::getInstance(), result); + + if (rebuild) + { + ////////////////////////////////////// + // + // rebuildPools + // + // + gPipeline.rebuildPools(); + stop_glerror(); + } + } + + LLPipeline::sUseOcclusion = occlusion; + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.bindTarget(); + if (gUseWireframe) + { + glClearColor(0.5f, 0.5f, 0.5f, 1.f); + } + else + { + glClearColor(1, 0, 1, 1); + } + gPipeline.mRT->deferredScreen.clear(); + + gGL.setColorMask(true, false); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.flush(); + + gPipeline.renderDeferredLighting(); + + LLPipeline::sUnderWaterRender = FALSE; + + // Finalize scene + //gPipeline.renderFinalize(); + + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); +} + void render_hud_attachments() { gGL.matrixMode(LLRender::MM_PROJECTION); @@ -1109,6 +1192,8 @@ void render_hud_attachments() gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_PRE_WATER); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_POST_WATER); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); @@ -1125,7 +1210,7 @@ void render_hud_attachments() gPipeline.stateSort(hud_cam, result); - gPipeline.renderGeom(hud_cam); + gPipeline.renderGeomPostDeferred(hud_cam); LLSpatialGroup::sNoDelete = FALSE; //gPipeline.clearReferences(); @@ -1241,7 +1326,7 @@ bool setup_hud_matrices(const LLRect& screen_region) void render_ui(F32 zoom_factor, int subfield) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); - + LL_PROFILE_GPU_ZONE("ui"); LLGLState::checkStates(); glh::matrix4f saved_view = get_current_modelview(); @@ -1262,10 +1347,10 @@ void render_ui(F32 zoom_factor, int subfield) gGL.popMatrix(); } - // Finalize scene - gPipeline.renderFinalize(); - { + // draw hud and 3D ui elements into screen render target so they'll be able to use + // the depth buffer (avoids extra copy of depth buffer per frame) + gPipeline.mRT->screen.bindTarget(); // SL-15709 // NOTE: Tracy only allows one ZoneScoped per function. // Solutions are: @@ -1282,49 +1367,51 @@ void render_ui(F32 zoom_factor, int subfield) gPipeline.disableLights(); } - { - gGL.color4f(1,1,1,1); - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - if (!gDisconnected) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); - render_ui_3d(); - LLGLState::checkStates(); - } - else - { - render_disconnected_background(); - } + gGL.color4f(1,1,1,1); - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); - render_ui_2d(); - LLGLState::checkStates(); - } - gGL.flush(); + bool render_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + if (render_ui) + { + if (!gDisconnected) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); + render_ui_3d(); + LLGLState::checkStates(); + } + else + { + render_disconnected_background(); + } + } - gViewerWindow->setup2DRender(); - gViewerWindow->updateDebugText(); - gViewerWindow->drawDebugText(); + gPipeline.mRT->screen.flush(); - LLVertexBuffer::unbind(); - } + // apply gamma correction and post effects before rendering 2D UI + gPipeline.renderFinalize(); - if (!gSnapshot) - { - set_current_modelview(saved_view); - gGL.popMatrix(); - } + if (render_ui) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); + LLHUDObject::renderAll(); + render_ui_2d(); + } - } // Tracy integration -} + gViewerWindow->setup2DRender(); + gViewerWindow->updateDebugText(); + gViewerWindow->drawDebugText(); + } -static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap"); + if (!gSnapshot) + { + set_current_modelview(saved_view); + gGL.popMatrix(); + } +} void swap() { - LL_RECORD_BLOCK_TIME(FTM_SWAP); - + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Swap"); + LL_PROFILE_GPU_ZONE("swap"); if (gDisplaySwapBuffers) { gViewerWindow->getWindow()->swapBuffers(); @@ -1430,6 +1517,15 @@ void render_ui_3d() } gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + gSky.addSunMoonBeacons(); + } + stop_glerror(); } @@ -1465,6 +1561,7 @@ void render_ui_2d() // render outline for HUD if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) { + gUIProgram.bind(); gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); @@ -1475,6 +1572,7 @@ void render_ui_2d() gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); gGL.popMatrix(); + gUIProgram.unbind(); stop_glerror(); } @@ -1486,7 +1584,7 @@ void render_ui_2d() LLView::sIsRectDirty = false; LLRect t_rect; - gPipeline.mUIScreen.bindTarget(); + gPipeline.mRT->uiScreen.bindTarget(); gGL.setColorMask(true, true); { static const S32 pad = 8; @@ -1518,7 +1616,7 @@ void render_ui_2d() gViewerWindow->draw(); } - gPipeline.mUIScreen.flush(); + gPipeline.mRT->uiScreen.flush(); gGL.setColorMask(true, false); LLView::sDirtyRect = t_rect; @@ -1528,7 +1626,7 @@ void render_ui_2d() LLGLDisable blend(GL_BLEND); S32 width = gViewerWindow->getWindowWidthScaled(); S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); + gGL.getTexUnit(0)->bind(&gPipeline.mRT->uiScreen); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1,1,1,1); gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); |