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path: root/indra/newview/llviewerdisplay.cpp
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Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp68
1 files changed, 33 insertions, 35 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 40583f05bf..41b7c13826 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -95,6 +95,7 @@ BOOL gForceRenderLandFence = FALSE;
BOOL gDisplaySwapBuffers = FALSE;
BOOL gDepthDirty = FALSE;
BOOL gResizeScreenTexture = FALSE;
+BOOL gWindowResized = FALSE;
BOOL gSnapshot = FALSE;
U32 gRecentFrameCount = 0; // number of 'recent' frames
@@ -218,22 +219,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLMemType mt_render(LLMemType::MTYPE_RENDER);
LLFastTimer t(FTM_RENDER);
- if (gResizeScreenTexture)
- { //skip render on frames where screen texture is resizing
+ if (gWindowResized)
+ { //skip render on frames where window has been resized
gGL.flush();
- if (!for_snapshot)
- {
- glClear(GL_COLOR_BUFFER_BIT);
- gViewerWindow->mWindow->swapBuffers();
- }
-
- gResizeScreenTexture = FALSE;
+ glClear(GL_COLOR_BUFFER_BIT);
+ gViewerWindow->mWindow->swapBuffers();
gPipeline.resizeScreenTexture();
-
- if (!for_snapshot)
- {
- return;
- }
+ gResizeScreenTexture = FALSE;
+ gWindowResized = FALSE;
+ return;
}
if (LLPipeline::sRenderDeferred)
@@ -597,7 +591,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
S32 water_clip = 0;
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
- gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER))
+ (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
+ gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
{
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
@@ -652,8 +647,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
- BOOL to_texture = !for_snapshot &&
- gPipeline.canUseVertexShaders() &&
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
LLPipeline::sRenderGlow;
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
@@ -665,11 +659,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLVertexBuffer::clientCopy(0.016);
}
- //if (gResizeScreenTexture)
- //{
- // gResizeScreenTexture = FALSE;
- // gPipeline.resizeScreenTexture();
- //}
+ if (gResizeScreenTexture)
+ {
+ gResizeScreenTexture = FALSE;
+ gPipeline.resizeScreenTexture();
+ }
gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
@@ -714,7 +708,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
- if (!for_snapshot)
+ //if (!for_snapshot)
{
LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
@@ -730,7 +724,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
// Doing this here gives hardware occlusion queries extra time to complete
LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
- LLError::LLCallStacks::clear() ;
{
LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
@@ -1049,8 +1042,7 @@ LLRect get_whole_screen_region()
S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
int tile_y = sub_region / num_horizontal_tiles;
int tile_x = sub_region - (tile_y * num_horizontal_tiles);
- glh::matrix4f mat;
-
+
whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
}
return whole_screen;
@@ -1130,10 +1122,14 @@ void render_ui(F32 zoom_factor, int subfield)
LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
LLGLState::checkStates();
- glPushMatrix();
- glLoadMatrixd(gGLLastModelView);
glh::matrix4f saved_view = glh_get_current_modelview();
- glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+
+ if (!gSnapshot)
+ {
+ glPushMatrix();
+ glLoadMatrixd(gGLLastModelView);
+ glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+ }
{
BOOL to_texture = gPipeline.canUseVertexShaders() &&
@@ -1184,8 +1180,11 @@ void render_ui(F32 zoom_factor, int subfield)
LLVertexBuffer::unbind();
}
- glh_set_current_modelview(saved_view);
- glPopMatrix();
+ if (!gSnapshot)
+ {
+ glh_set_current_modelview(saved_view);
+ glPopMatrix();
+ }
if (gDisplaySwapBuffers)
{
@@ -1327,7 +1326,7 @@ void render_ui_2d()
// render outline for HUD
if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
{
- glPushMatrix();
+ gGL.pushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
@@ -1336,7 +1335,7 @@ void render_ui_2d()
glScalef(zoom,zoom,1.f);
gGL.color4fv(LLColor4::white.mV);
gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
- glPopMatrix();
+ gGL.popMatrix();
stop_glerror();
}
@@ -1384,8 +1383,7 @@ void render_ui_2d()
gGL.setColorMask(true, false);
LLUI::sDirtyRect = t_rect;
-
- }
+ }
LLGLDisable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);