diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rwxr-xr-x | indra/newview/llviewerdisplay.cpp | 77 |
1 files changed, 53 insertions, 24 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index f90b35a7bd..cb5078b988 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -77,6 +77,7 @@ #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llpostprocess.h" +#include "llscenemonitor.h" extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; @@ -84,9 +85,6 @@ extern bool gShiftFrame; LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; // used to toggle renderer back on after teleport -const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain -const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. -const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. BOOL gTeleportDisplay = FALSE; LLFrameTimer gTeleportDisplayTimer; LLFrameTimer gTeleportArrivalTimer; @@ -100,6 +98,11 @@ BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; +// This is how long the sim will try to teleport you before giving up. +const F32 TELEPORT_EXPIRY = 15.0f; +// Additional time (in seconds) to wait per attachment +const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f; + U32 gRecentFrameCount = 0; // number of 'recent' frames LLFrameTimer gRecentFPSTime; LLFrameTimer gRecentMemoryTime; @@ -108,6 +111,7 @@ LLFrameTimer gRecentMemoryTime; void pre_show_depth_buffer(); void post_show_depth_buffer(); void render_ui(F32 zoom_factor = 1.f, int subfield = 0); +void swap(); void render_hud_attachments(); void render_ui_3d(); void render_ui_2d(); @@ -133,7 +137,7 @@ void display_startup() // if (!LLViewerFetchedTexture::sWhiteImagep.isNull()) { - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); } LLGLSDefault gls_default; @@ -202,14 +206,14 @@ void display_update_camera() LLWorld::getInstance()->setLandFarClip(final_far); } -// Write some stats to llinfos +// Write some stats to LL_INFOS() void display_stats() { F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency"); if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq) { F32 fps = gRecentFrameCount / fps_log_freq; - llinfos << llformat("FPS: %.02f", fps) << llendl; + LL_INFOS() << llformat("FPS: %.02f", fps) << LL_ENDL; gRecentFrameCount = 0; gRecentFPSTime.reset(); } @@ -217,15 +221,15 @@ void display_stats() if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) { gMemoryAllocated = LLMemory::getCurrentRSS(); - U32 memory = (U32)(gMemoryAllocated / (1024*1024)); - llinfos << llformat("MEMORY: %d MB", memory) << llendl; + U32Mibibytes memory = gMemoryAllocated; + LL_INFOS() << llformat("MEMORY: %d MB", memory.value()) << LL_ENDL; LLMemory::logMemoryInfo(TRUE) ; gRecentMemoryTime.reset(); } } static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); +static LLFastTimer::DeclareTimer FTM_RENDER("Render"); static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); @@ -346,7 +350,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Bail out if we're in the startup state and don't want to try to // render the world. // - if (LLStartUp::getStartupState() < STATE_STARTED) + if (LLStartUp::getStartupState() < STATE_WEARABLES_WAIT) { LLAppViewer::instance()->pingMainloopTimeout("Display:Startup"); display_startup(); @@ -391,7 +395,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_TELEPORT_DISPLAY); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); - const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. + static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay"); + static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay"); S32 attach_count = 0; if (isAgentAvatarValid()) @@ -459,7 +464,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) case LLAgent::TELEPORT_ARRIVING: // Make the user wait while content "pre-caches" { - F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); + F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / teleport_arrival_delay()); if( arrival_fraction > 1.f ) { arrival_fraction = 1.f; @@ -476,7 +481,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Short delay when teleporting in the same sim (progress screen active but not shown - did not // fall-through from TELEPORT_START) { - if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) + if( gTeleportDisplayTimer.getElapsedTimeF32() > teleport_local_delay() ) { //LLFirstUse::useTeleport(); gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); @@ -554,6 +559,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); render_ui(); + swap(); } ////////////////////////// @@ -626,7 +632,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM); - const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time + const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); gPipeline.processPartitionQ(); gPipeline.updateGeom(max_geom_update_time); @@ -768,8 +774,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + LLTrace::CountStatHandle<>* angular_velocity_stat = LLViewerCamera::getAngularVelocityStat(); + LLViewerTexture::updateClass(LLTrace::get_frame_recording().getPeriodMeanPerSec(*velocity_stat), + LLTrace::get_frame_recording().getPeriodMeanPerSec(*angular_velocity_stat)); } @@ -780,7 +788,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_IMAGE_UPDATE_LIST); - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time + F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds.value(); // 50 ms/second decode time max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) gTextureList.updateImages(max_image_decode_time); } @@ -822,6 +830,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } + LLSceneMonitor::getInstance()->fetchQueryResult(); + LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -1009,11 +1019,17 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUnderWaterRender = FALSE; + { + //capture the frame buffer. + LLSceneMonitor::getInstance()->capture(); + } + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); if (!for_snapshot) { LLFastTimer t(FTM_RENDER_UI); render_ui(); + swap(); } @@ -1059,7 +1075,7 @@ void render_hud_attachments() // clamp target zoom level to reasonable values gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); // smoothly interpolate current zoom level - gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); + gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLSmoothInterpolation::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { @@ -1237,8 +1253,6 @@ BOOL setup_hud_matrices(const LLRect& screen_region) return TRUE; } -static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); - void render_ui(F32 zoom_factor, int subfield) { LLGLState::checkStates(); @@ -1252,6 +1266,15 @@ void render_ui(F32 zoom_factor, int subfield) glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); } + if(LLSceneMonitor::getInstance()->needsUpdate()) + { + gGL.pushMatrix(); + gViewerWindow->setup2DRender(); + LLSceneMonitor::getInstance()->compare(); + gViewerWindow->setup3DRender(); + gGL.popMatrix(); + } + { BOOL to_texture = gPipeline.canUseVertexShaders() && LLPipeline::sRenderGlow; @@ -1306,10 +1329,16 @@ void render_ui(F32 zoom_factor, int subfield) glh_set_current_modelview(saved_view); gGL.popMatrix(); } +} + +static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); + +void swap() +{ + LLFastTimer t(FTM_SWAP); if (gDisplaySwapBuffers) { - LLFastTimer t(FTM_SWAP); gViewerWindow->getWindow()->swapBuffers(); } gDisplaySwapBuffers = TRUE; @@ -1545,7 +1574,7 @@ void render_disconnected_background() gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) { - llinfos << "Loading last bitmap..." << llendl; + LL_INFOS() << "Loading last bitmap..." << LL_ENDL; std::string temp_str; temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME; @@ -1553,14 +1582,14 @@ void render_disconnected_background() LLPointer<LLImageBMP> image_bmp = new LLImageBMP; if( !image_bmp->load(temp_str) ) { - //llinfos << "Bitmap load failed" << llendl; + //LL_INFOS() << "Bitmap load failed" << LL_ENDL; return; } LLPointer<LLImageRaw> raw = new LLImageRaw; if (!image_bmp->decode(raw, 0.0f)) { - llinfos << "Bitmap decode failed" << llendl; + LL_INFOS() << "Bitmap decode failed" << LL_ENDL; gDisconnectedImagep = NULL; return; } |