diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 69 |
1 files changed, 40 insertions, 29 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6df849674f..2b1f4b138f 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -74,11 +74,11 @@ #include "llviewerregion.h" #include "lldrawpoolwater.h" #include "lldrawpoolbump.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" #include "llpostprocess.h" #include "llscenemonitor.h" +#include "llenvironment.h" + extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; @@ -94,6 +94,7 @@ BOOL gForceRenderLandFence = FALSE; BOOL gDisplaySwapBuffers = FALSE; BOOL gDepthDirty = FALSE; BOOL gResizeScreenTexture = FALSE; +BOOL gResizeShadowTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; @@ -130,9 +131,6 @@ void display_startup() gPipeline.updateGL(); - // Update images? - //gImageList.updateImages(0.01f); - // Written as branch to appease GCC which doesn't like different // pointer types across ternary ops // @@ -199,10 +197,6 @@ void display_update_camera() LLViewerCamera::getInstance()->setFar(final_far); gViewerWindow->setup3DRender(); - // update all the sky/atmospheric/water settings - LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); - LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); - // Update land visibility too LLWorld::getInstance()->setLandFarClip(final_far); } @@ -250,6 +244,7 @@ static LLTrace::BlockTimerStatHandle FTM_HUD_UPDATE("HUD Update"); static LLTrace::BlockTimerStatHandle FTM_DISPLAY_UPDATE_GEOM("Update Geom"); static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UNBIND("Texture Unbind"); static LLTrace::BlockTimerStatHandle FTM_TELEPORT_DISPLAY("Teleport Display"); +static LLTrace::BlockTimerStatHandle FTM_EEP_UPDATE("Env Update"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) @@ -269,6 +264,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) return; } + if (gResizeShadowTexture) + { //skip render on frames where window has been resized + gPipeline.resizeShadowTexture(); + gResizeShadowTexture = FALSE; + } + if (LLPipeline::sRenderDeferred) { //hack to make sky show up in deferred snapshots for_snapshot = FALSE; @@ -569,7 +570,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gDisconnected) { LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); - LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); render_ui(); swap(); } @@ -634,6 +634,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) display_update_camera(); stop_glerror(); + { + LL_RECORD_BLOCK_TIME(FTM_EEP_UPDATE); + // update all the sky/atmospheric/water settings + LLEnvironment::instance().update(LLViewerCamera::getInstance()); + } + // *TODO: merge these two methods { LL_RECORD_BLOCK_TIME(FTM_HUD_UPDATE); @@ -656,7 +662,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); S32 water_clip = 0; - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && + if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) { @@ -732,8 +738,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); - glh::matrix4f proj = glh_get_current_projection(); - glh::matrix4f mod = glh_get_current_modelview(); + glh::matrix4f proj = get_current_projection(); + glh::matrix4f mod = get_current_modelview(); glViewport(0,0,512,512); LLVOAvatar::updateFreezeCounter() ; @@ -742,8 +748,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLVOAvatar::updateImpostors(); } - glh_set_current_projection(proj); - glh_set_current_modelview(mod); + set_current_projection(proj); + set_current_modelview(mod); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.loadMatrix(proj.m); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -901,7 +907,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // gGL.popMatrix(); //} - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater(); + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -923,7 +929,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.mScreen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { - const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } gPipeline.mScreen.clear(); @@ -1026,7 +1032,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.renderDeferredLighting(); + gPipeline.renderDeferredLighting(&gPipeline.mScreen); } LLPipeline::sUnderWaterRender = FALSE; @@ -1039,7 +1045,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); if (!for_snapshot) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); render_ui(); swap(); } @@ -1081,8 +1086,8 @@ void render_hud_attachments() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glh::matrix4f current_proj = glh_get_current_projection(); - glh::matrix4f current_mod = glh_get_current_modelview(); + glh::matrix4f current_proj = get_current_projection(); + glh::matrix4f current_mod = get_current_modelview(); // clamp target zoom level to reasonable values gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); @@ -1174,8 +1179,8 @@ void render_hud_attachments() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); - glh_set_current_projection(current_proj); - glh_set_current_modelview(current_mod); + set_current_projection(current_proj); + set_current_modelview(current_mod); } LLRect get_whole_screen_region() @@ -1257,29 +1262,32 @@ bool setup_hud_matrices(const LLRect& screen_region) // set up transform to keep HUD objects in front of camera gGL.matrixMode(LLRender::MM_PROJECTION); gGL.loadMatrix(proj.m); - glh_set_current_projection(proj); + set_current_projection(proj); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.loadMatrix(model.m); - glh_set_current_modelview(model); + set_current_modelview(model); return TRUE; } void render_ui(F32 zoom_factor, int subfield) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); + LLGLState::checkStates(); - glh::matrix4f saved_view = glh_get_current_modelview(); + glh::matrix4f saved_view = get_current_modelview(); if (!gSnapshot) { gGL.pushMatrix(); gGL.loadMatrix(gGLLastModelView); - glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + set_current_modelview(copy_matrix(gGLLastModelView)); } if(LLSceneMonitor::getInstance()->needsUpdate()) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_SCENE_MON); gGL.pushMatrix(); gViewerWindow->setup2DRender(); LLSceneMonitor::getInstance()->compare(); @@ -1295,7 +1303,7 @@ void render_ui(F32 zoom_factor, int subfield) { gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); } - + LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD); render_hud_elements(); render_hud_attachments(); @@ -1313,6 +1321,7 @@ void render_ui(F32 zoom_factor, int subfield) { if (!gDisconnected) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); render_ui_3d(); LLGLState::checkStates(); } @@ -1321,12 +1330,14 @@ void render_ui(F32 zoom_factor, int subfield) render_disconnected_background(); } + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); render_ui_2d(); LLGLState::checkStates(); } gGL.flush(); { + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_DEBUG_TEXT); gViewerWindow->setup2DRender(); gViewerWindow->updateDebugText(); gViewerWindow->drawDebugText(); @@ -1337,7 +1348,7 @@ void render_ui(F32 zoom_factor, int subfield) if (!gSnapshot) { - glh_set_current_modelview(saved_view); + set_current_modelview(saved_view); gGL.popMatrix(); } } |