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path: root/indra/newview/llviewerdisplay.cpp
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Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp128
1 files changed, 81 insertions, 47 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 19326c4e30..835f16d086 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -124,7 +124,8 @@ void display_startup()
// Update images?
//gImageList.updateImages(0.01f);
-
+ LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
+
LLGLSDefault gls_default;
// Required for HTML update in login screen
@@ -212,6 +213,10 @@ static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
@@ -523,10 +528,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Note that these are not the same as GL defaults...
stop_glerror();
- F32 one[4] = {1.f, 1.f, 1.f, 1.f};
- glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one);
+ gGL.setAmbientLightColor(LLColor4::white);
stop_glerror();
-
+
/////////////////////////////////////
//
// Render
@@ -701,10 +705,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glh_set_current_projection(proj);
glh_set_current_modelview(mod);
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(proj.m);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(mod.m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(mod.m);
gViewerWindow->setup3DViewport();
LLGLState::checkStates();
@@ -724,6 +728,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
gPipeline.generateHighlight(*LLViewerCamera::getInstance());
+ gPipeline.renderPhysicsDisplay();
}
LLGLState::checkStates();
@@ -742,18 +747,31 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
LLFastTimer t(FTM_IMAGE_UPDATE);
- LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
- LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_CLASS);
+ LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
+ LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
+ }
- gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_BUMP);
+ gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+ }
- F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
- max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
- gTextureList.updateImages(max_image_decode_time);
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_LIST);
+ F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
+ max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
+ gTextureList.updateImages(max_image_decode_time);
+ }
- //remove dead textures from GL
- LLImageGL::deleteDeadTextures();
- stop_glerror();
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
+ //remove dead textures from GL
+ LLImageGL::deleteDeadTextures();
+ stop_glerror();
+ }
}
LLGLState::checkStates();
@@ -812,13 +830,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//// assumes frontmost floater with focus is opaque
//if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp))
//{
- // glMatrixMode(GL_MODELVIEW);
- // glPushMatrix();
+ // gGL.matrixMode(LLRender::MM_MODELVIEW);
+ // gGL.pushMatrix();
// {
// gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
- // glLoadIdentity();
+ // gGL.loadIdentity();
// LLRect floater_rect = frontmost_floaterp->calcScreenRect();
// // deflate by one pixel so rounding errors don't occlude outside of floater extents
@@ -828,8 +846,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
// (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
// floater_3d_rect.translate(-0.5f, -0.5f);
- // glTranslatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
- // glScalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
+ // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
+ // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
// gGL.color4fv(LLColor4::white.mV);
// gGL.begin(LLVertexBuffer::QUADS);
// {
@@ -841,7 +859,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// gGL.end();
// glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
// }
- // glPopMatrix();
+ // gGL.popMatrix();
//}
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
@@ -865,6 +883,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
else
{
gPipeline.mScreen.bindTarget();
+ if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
+ {
+ const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ }
gPipeline.mScreen.clear();
}
@@ -978,10 +1001,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
void render_hud_attachments()
{
LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
glh::matrix4f current_proj = glh_get_current_projection();
glh::matrix4f current_mod = glh_get_current_modelview();
@@ -1067,10 +1090,10 @@ void render_hud_attachments()
}
LLPipeline::sUseOcclusion = use_occlusion;
}
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
glh_set_current_projection(current_proj);
glh_set_current_modelview(current_mod);
@@ -1153,12 +1176,12 @@ BOOL setup_hud_matrices(const LLRect& screen_region)
if (!result) return result;
// set up transform to keep HUD objects in front of camera
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(proj.m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj.m);
glh_set_current_projection(proj);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(model.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(model.m);
glh_set_current_modelview(model);
return TRUE;
}
@@ -1174,8 +1197,8 @@ void render_ui(F32 zoom_factor, int subfield)
if (!gSnapshot)
{
- glPushMatrix();
- glLoadMatrixd(gGLLastModelView);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLLastModelView);
glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
}
@@ -1231,7 +1254,7 @@ void render_ui(F32 zoom_factor, int subfield)
if (!gSnapshot)
{
glh_set_current_modelview(saved_view);
- glPopMatrix();
+ gGL.popMatrix();
}
if (gDisplaySwapBuffers)
@@ -1304,10 +1327,10 @@ void draw_axes()
gGL.vertex3f(0.0f, 0.0f, 40.0f);
gGL.end();
// Some coordinate axes
- glPushMatrix();
- glTranslatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
+ gGL.pushMatrix();
+ gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
renderCoordinateAxes();
- glPopMatrix();
+ gGL.popMatrix();
}
void render_ui_3d()
@@ -1377,10 +1400,10 @@ void render_ui_2d()
gGL.pushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
- glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
- glTranslatef((F32)half_width, (F32)half_height, 0.f);
+ gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
+ gGL.translatef((F32)half_width, (F32)half_height, 0.f);
F32 zoom = gAgentCamera.mHUDCurZoom;
- glScalef(zoom,zoom,1.f);
+ gGL.scalef(zoom,zoom,1.f);
gGL.color4fv(LLColor4::white.mV);
gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
gGL.popMatrix();
@@ -1459,6 +1482,11 @@ void render_ui_2d()
void render_disconnected_background()
{
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
gGL.color4f(1,1,1,1);
if (!gDisconnectedImagep && gDisconnected)
{
@@ -1512,22 +1540,28 @@ void render_disconnected_background()
{
LLGLSUIDefault gls_ui;
gViewerWindow->setup2DRender();
- glPushMatrix();
+ gGL.pushMatrix();
{
// scale ui to reflect UIScaleFactor
// this can't be done in setup2DRender because it requires a
// pushMatrix/popMatrix pair
const LLVector2& display_scale = gViewerWindow->getDisplayScale();
- glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
+ gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
gGL.getTexUnit(0)->bind(gDisconnectedImagep);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
gl_rect_2d_simple_tex(width, height);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
- glPopMatrix();
+ gGL.popMatrix();
}
gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
}
void display_cleanup()