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-rw-r--r--indra/newview/llviewercontrol.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index fbec2a7b9e..117e49d67f 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -117,10 +117,23 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
gBumpImageList.destroyGL();
gBumpImageList.restoreGL();
+ // Changing shader also changes the terrain detail to high, reflect that change here
+ if (newvalue.asBoolean())
+ {
+ // shaders enabled, set terrain detail to high
+ gSavedSettings.setS32("RenderTerrainDetail", 1);
+ }
+ // else, leave terrain detail as is
LLViewerShaderMgr::instance()->setShaders();
return true;
}
+bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
+{
+ LLWorld::getInstance()->updateWaterObjects();
+ return true;
+}
+
static bool handleReleaseGLBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
@@ -637,6 +650,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2));
gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2));
gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2));
+ gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2));
}
#if TEST_CACHED_CONTROL