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-rw-r--r--indra/newview/llviewercamera.h41
1 files changed, 37 insertions, 4 deletions
diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h
index 6a0c42beec..cd67af5fef 100644
--- a/indra/newview/llviewercamera.h
+++ b/indra/newview/llviewercamera.h
@@ -34,8 +34,9 @@
#define LL_LLVIEWERCAMERA_H
#include "llcamera.h"
-#include "lltimer.h"
+#include "llsingleton.h"
#include "llstat.h"
+#include "lltimer.h"
#include "m4math.h"
class LLCoordGL;
@@ -51,9 +52,32 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
const BOOL FOR_SELECTION = TRUE;
const BOOL NOT_FOR_SELECTION = FALSE;
+// Build time optimization, generate this once in .cpp file
+#ifndef LLVIEWERCAMERA_CPP
+extern template class LLViewerCamera* LLSingleton<class LLViewerCamera>::getInstance();
+#endif
+
class LLViewerCamera : public LLCamera, public LLSingleton<LLViewerCamera>
{
public:
+
+ typedef enum
+ {
+ CAMERA_WORLD = 0,
+ CAMERA_SHADOW0,
+ CAMERA_SHADOW1,
+ CAMERA_SHADOW2,
+ CAMERA_SHADOW3,
+ CAMERA_SHADOW4,
+ CAMERA_SHADOW5,
+ CAMERA_WATER0,
+ CAMERA_WATER1,
+ CAMERA_GI_SOURCE,
+ NUM_CAMERAS
+ } eCameraID;
+
+ static U32 sCurCameraID;
+
LLViewerCamera();
void updateCameraLocation(const LLVector3 &center,
@@ -61,6 +85,7 @@ public:
const LLVector3 &point_of_interest);
static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE, BOOL no_hacks = FALSE);
+ static void updateCameraAngle(void* user_data, const LLSD& value);
void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0);
const LLMatrix4 &getProjection() const;
@@ -71,17 +96,20 @@ public:
BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const;
BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const;
-
+ const LLVector3* getVelocityDir() const {return &mVelocityDir;}
LLStat *getVelocityStat() { return &mVelocityStat; }
LLStat *getAngularVelocityStat() { return &mAngularVelocityStat; }
+ F32 getCosHalfFov() {return mCosHalfCameraFOV;}
+ F32 getAverageSpeed() {return mAverageSpeed ;}
+ F32 getAverageAngularSpeed() {return mAverageAngularSpeed;}
void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right);
LLVector3 roundToPixel(const LLVector3 &pos_agent);
// Sets the current matrix
/* virtual */ void setView(F32 vertical_fov_rads);
- // Sets the current matrix AND remembers result as default view
- void setDefaultFOV(F32 vertical_fov_rads);
+
+ void setDefaultFOV(F32 fov) ;
F32 getDefaultFOV() { return mCameraFOVDefault; }
BOOL cameraUnderWater() const;
@@ -100,9 +128,14 @@ protected:
LLStat mVelocityStat;
LLStat mAngularVelocityStat;
+ LLVector3 mVelocityDir ;
+ F32 mAverageSpeed ;
+ F32 mAverageAngularSpeed ;
+
mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix
mutable LLMatrix4 mModelviewMatrix;
F32 mCameraFOVDefault;
+ F32 mCosHalfCameraFOV;
LLVector3 mLastPointOfInterest;
F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance.
S32 mScreenPixelArea; // Pixel area of entire window