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+/**
+ * @file llviewercamera.h
+ * @brief LLViewerCamera class header file
+ *
+ * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLVIEWERCAMERA_H
+#define LL_LLVIEWERCAMERA_H
+
+#include "llcamera.h"
+#include "lltimer.h"
+#include "llstat.h"
+#include "m4math.h"
+
+class LLCoordGL;
+class LLViewerObject;
+
+// This rotation matrix moves the default OpenGL reference frame
+// (-Z at, Y up) to Cory's favorite reference frame (X at, Z up)
+const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
+ -1.f, 0.f, 0.f, 0.f, // -X becomes Y
+ 0.f, 1.f, 0.f, 0.f, // Y becomes Z
+ 0.f, 0.f, 0.f, 1.f };
+
+class LLViewerCamera : public LLCamera
+{
+public:
+ LLViewerCamera();
+
+// const LLVector3 &getPositionAgent() const;
+// const LLVector3d &getPositionGlobal() const;
+
+ void updateCameraLocation(const LLVector3 &center,
+ const LLVector3 &up_direction,
+ const LLVector3 &point_of_interest);
+
+ void updateFrustumPlanes();
+ void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0);
+
+ const LLMatrix4 &getProjection() const;
+ const LLMatrix4 &getModelview() const;
+
+ // Warning! These assume the current global matrices are correct
+ void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const;
+ BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const;
+ BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const;
+
+
+ LLStat *getVelocityStat() { return &mVelocityStat; }
+ LLStat *getAngularVelocityStat() { return &mAngularVelocityStat; }
+
+ void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right);
+ LLVector3 roundToPixel(const LLVector3 &pos_agent);
+
+ void setDefaultFOV(F32 fov) { mCameraFOVDefault = fov; }
+ F32 getDefaultFOV() { return mCameraFOVDefault; }
+
+ BOOL cameraUnderWater() const;
+
+ const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; }
+ BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts);
+ F32 getPixelMeterRatio() const { return mPixelMeterRatio; }
+ S32 getScreenPixelArea() const { return mScreenPixelArea; }
+
+ void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; }
+ F32 getZoomFactor() { return mZoomFactor; }
+ S16 getZoomSubRegion() { return mZoomSubregion; }
+
+protected:
+ void calcProjection(const F32 far_distance) const;
+
+ LLStat mVelocityStat;
+ LLStat mAngularVelocityStat;
+ mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix
+ mutable LLMatrix4 mModelviewMatrix;
+ F32 mCameraFOVDefault;
+ LLVector3 mLastPointOfInterest;
+ F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance.
+ S32 mScreenPixelArea; // Pixel area of entire window
+ F32 mZoomFactor;
+ S16 mZoomSubregion;
+
+public:
+ static BOOL sDisableCameraConstraints;
+ F64 mGLProjectionMatrix[16];
+
+};
+
+extern LLViewerCamera *gCamera;
+extern F64 gGLModelView[16];
+extern S32 gGLViewport[4];
+
+#endif // LL_LLVIEWERCAMERA_H