diff options
Diffstat (limited to 'indra/newview/llviewercamera.cpp')
-rw-r--r-- | indra/newview/llviewercamera.cpp | 83 |
1 files changed, 50 insertions, 33 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index aa43b2dbad..80c8d5045a 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -81,18 +81,16 @@ LLViewerCamera::~LLViewerCamera() mCameraAngleChangedSignal.disconnect(); } -void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVector3 &up_direction, const LLVector3 &point_of_interest) +bool LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVector3 &up_direction, const LLVector3 &point_of_interest) { // do not update if avatar didn't move if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate()) { - return; + return true; } - LLVector3 last_position; - LLVector3 last_axis; - last_position = getOrigin(); - last_axis = getAtAxis(); + LLVector3 last_position = getOrigin(); + LLVector3 last_axis = getAtAxis(); mLastPointOfInterest = point_of_interest; @@ -102,30 +100,49 @@ void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVecto regp = gAgent.getRegion(); } - F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; + F32 water_height = regp ? regp->getWaterHeight() : 0.f; LLVector3 origin = center; + // Move origin[VZ] far enough (up or down) from the water surface + static const F32 MIN_DIST_TO_WATER = 0.2f; + F32& zpos = origin.mV[VZ]; + if (zpos < water_height + MIN_DIST_TO_WATER) { - if (origin.mV[2] > water_height) + if (zpos >= water_height) { - origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f); + zpos = water_height + MIN_DIST_TO_WATER; } - else + else if (zpos > water_height - MIN_DIST_TO_WATER) { - origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f); + zpos = water_height - MIN_DIST_TO_WATER; } } - setOriginAndLookAt(origin, up_direction, point_of_interest); + LLVector3 at(point_of_interest - origin); + at.normalize(); + if (at.isNull() || !at.isFinite()) + return false; + + LLVector3 left(up_direction % at); + left.normalize(); + if (left.isNull() || !left.isFinite()) + return false; + + LLVector3 up = at % left; + up.normalize(); + if (up.isNull() || !up.isFinite()) + return false; + + setOrigin(origin); + setAxes(at, left, up); - mVelocityDir = origin - last_position ; - F32 dpos = mVelocityDir.normVec() ; + mVelocityDir = origin - last_position; + F32 dpos = mVelocityDir.normVec(); LLQuaternion rotation; rotation.shortestArc(last_axis, getAtAxis()); - F32 x, y, z; - F32 drot; + F32 drot, x, y, z; rotation.getAngleAxis(&drot, &x, &y, &z); add(sVelocityStat, dpos); @@ -138,14 +155,15 @@ void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVecto // update pixel meter ratio using default fov, not modified one mPixelMeterRatio = (F32)(getViewHeightInPixels()/ (2.f*tanf(mCameraFOVDefault*0.5f))); // update screen pixel area - mScreenPixelArea =(S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect())); + mScreenPixelArea = (S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect())); + + return true; } const LLMatrix4 &LLViewerCamera::getProjection() const { calcProjection(getFar()); return mProjectionMatrix; - } const LLMatrix4 &LLViewerCamera::getModelview() const @@ -158,19 +176,18 @@ const LLMatrix4 &LLViewerCamera::getModelview() const void LLViewerCamera::calcProjection(const F32 far_distance) const { - F32 fov_y, z_far, z_near, aspect, f; - fov_y = getView(); - z_far = far_distance; - z_near = getNear(); - aspect = getAspect(); + F32 fov_y = getView(); + F32 z_far = far_distance; + F32 z_near = getNear(); + F32 aspect = getAspect(); - f = 1/tan(fov_y*0.5f); + F32 f = 1 / tan(fov_y * 0.5f); mProjectionMatrix.setZero(); - mProjectionMatrix.mMatrix[0][0] = f/aspect; + mProjectionMatrix.mMatrix[0][0] = f / aspect; mProjectionMatrix.mMatrix[1][1] = f; - mProjectionMatrix.mMatrix[2][2] = (z_far + z_near)/(z_near - z_far); - mProjectionMatrix.mMatrix[3][2] = (2*z_far*z_near)/(z_near - z_far); + mProjectionMatrix.mMatrix[2][2] = (z_far + z_near) / (z_near - z_far); + mProjectionMatrix.mMatrix[3][2] = (2 * z_far * z_near) / (z_near - z_far); mProjectionMatrix.mMatrix[2][3] = -1; } @@ -231,9 +248,9 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli for (U32 i = 0; i < 4; i++) { - frust[i+4] = frust[i+4]-frust[i]; - frust[i+4].normVec(); - frust[i+4] = frust[i] + frust[i+4]*camera.getFar(); + frust[i + 4] = frust[i + 4] - frust[i]; + frust[i + 4].normVec(); + frust[i + 4] = frust[i] + frust[i + 4] * camera.getFar(); } } else @@ -249,7 +266,7 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli if (ortho) { - LLVector3 far_shift = camera.getAtAxis()*camera.getFar()*2.f; + LLVector3 far_shift = camera.getAtAxis() * camera.getFar() * 2.f; for (U32 i = 0; i < 4; i++) { frust[i+4] = frust[i] + far_shift; @@ -261,7 +278,7 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli { LLVector3 vec = frust[i] - camera.getOrigin(); vec.normVec(); - frust[i+4] = camera.getOrigin() + vec*camera.getFar(); + frust[i + 4] = camera.getOrigin() + vec * camera.getFar(); } } } @@ -357,7 +374,7 @@ void LLViewerCamera::setPerspective(bool for_selection, glm::mat4 modelview(glm::make_mat4((GLfloat*) OGL_TO_CFR_ROTATION)); - GLfloat ogl_matrix[16]; + GLfloat ogl_matrix[16]; getOpenGLTransform(ogl_matrix); |