diff options
Diffstat (limited to 'indra/newview/llviewercamera.cpp')
-rw-r--r-- | indra/newview/llviewercamera.cpp | 73 |
1 files changed, 49 insertions, 24 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index f65baea6ca..aa82c216d9 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -32,10 +32,12 @@ #include "llviewerprecompiledheaders.h" +#define LLVIEWERCAMERA_CPP #include "llviewercamera.h" // Viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" @@ -105,14 +107,20 @@ glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up) } +// Build time optimization, generate this once in .cpp file +template class LLViewerCamera* LLSingleton<class LLViewerCamera>::getInstance(); + LLViewerCamera::LLViewerCamera() : LLCamera() { calcProjection(getFar()); mCameraFOVDefault = DEFAULT_FIELD_OF_VIEW; + mCosHalfCameraFOV = cosf(mCameraFOVDefault * 0.5f); mPixelMeterRatio = 0.f; mScreenPixelArea = 0; mZoomFactor = 1.f; mZoomSubregion = 1; + mAverageSpeed = 0.f; + mAverageAngularSpeed = 0.f; gSavedSettings.getControl("CameraAngle")->getCommitSignal()->connect(boost::bind(&LLViewerCamera::updateCameraAngle, this, _2)); } @@ -151,15 +159,22 @@ void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, setOriginAndLookAt(origin, up_direction, point_of_interest); - F32 dpos = (center - last_position).magVec(); + mVelocityDir = center - last_position ; + F32 dpos = mVelocityDir.normVec() ; LLQuaternion rotation; rotation.shortestArc(last_axis, getAtAxis()); F32 x, y, z; F32 drot; rotation.getAngleAxis(&drot, &x, &y, &z); + mVelocityStat.addValue(dpos); mAngularVelocityStat.addValue(drot); + + mAverageSpeed = mVelocityStat.getMeanPerSec() ; + mAverageAngularSpeed = mAngularVelocityStat.getMeanPerSec() ; + mCosHalfCameraFOV = cosf(0.5f * getView() * llmax(1.0f, getAspect())); + // update pixel meter ratio using default fov, not modified one mPixelMeterRatio = getViewHeightInPixels()/ (2.f*tanf(mCameraFOVDefault*0.5)); // update screen pixel area @@ -324,7 +339,12 @@ void LLViewerCamera::setPerspective(BOOL for_selection, { // make a tiny little viewport // anything drawn into this viewport will be "selected" - GLint* viewport = (GLint*) gGLViewport; + + GLint viewport[4]; + viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport); @@ -335,7 +355,7 @@ void LLViewerCamera::setPerspective(BOOL for_selection, } else { - z_far = gAgent.mDrawDistance; + z_far = gAgentCamera.mDrawDistance; } } else @@ -391,10 +411,13 @@ void LLViewerCamera::setPerspective(BOOL for_selection, if (for_selection && (width > 1 || height > 1)) { - calculateFrustumPlanesFromWindow((F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidth() - 0.5f, - (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeight() - 0.5f, - (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidth() - 0.5f, - (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeight() - 0.5f); + // NB: as of this writing, i believe the code below is broken (doesn't take into account the world view, assumes entire window) + // however, it is also unused (the GL matricies are used for selection, (see LLCamera::sphereInFrustum())) and so i'm not + // comfortable hacking on it. + calculateFrustumPlanesFromWindow((F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, + (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f, + (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, + (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f); } @@ -459,7 +482,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord } } - LLRect world_view_rect = gViewerWindow->getWorldViewRect(); + LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); S32 viewport[4]; viewport[0] = world_view_rect.mLeft; viewport[1] = world_view_rect.mBottom; @@ -475,7 +498,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord y /= gViewerWindow->getDisplayScale().mV[VY]; // should now have the x,y coords of grab_point in screen space - LLRect world_view_rect = gViewerWindow->getVirtualWorldViewRect(); + LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); // convert to pixel coordinates S32 int_x = lltrunc(x); @@ -485,14 +508,14 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord if (clamp) { - if (int_x < world_view_rect.mLeft) + if (int_x < world_rect.mLeft) { - out_point.mX = world_view_rect.mLeft; + out_point.mX = world_rect.mLeft; valid = FALSE; } - else if (int_x > world_view_rect.mRight) + else if (int_x > world_rect.mRight) { - out_point.mX = world_view_rect.mRight; + out_point.mX = world_rect.mRight; valid = FALSE; } else @@ -500,14 +523,14 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord out_point.mX = int_x; } - if (int_y < world_view_rect.mBottom) + if (int_y < world_rect.mBottom) { - out_point.mY = world_view_rect.mBottom; + out_point.mY = world_rect.mBottom; valid = FALSE; } - else if (int_y > world_view_rect.mTop) + else if (int_y > world_rect.mTop) { - out_point.mY = world_view_rect.mTop; + out_point.mY = world_rect.mTop; valid = FALSE; } else @@ -521,19 +544,19 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord out_point.mX = int_x; out_point.mY = int_y; - if (int_x < world_view_rect.mLeft) + if (int_x < world_rect.mLeft) { valid = FALSE; } - else if (int_x > world_view_rect.mRight) + else if (int_x > world_rect.mRight) { valid = FALSE; } - if (int_y < world_view_rect.mBottom) + if (int_y < world_rect.mBottom) { valid = FALSE; } - else if (int_y > world_view_rect.mTop) + else if (int_y > world_rect.mTop) { valid = FALSE; } @@ -562,7 +585,7 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, in_front = FALSE; } - LLRect world_view_rect = gViewerWindow->getWorldViewRect(); + LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); S32 viewport[4]; viewport[0] = world_view_rect.mLeft; viewport[1] = world_view_rect.mBottom; @@ -577,7 +600,7 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, x /= gViewerWindow->getDisplayScale().mV[VX]; y /= gViewerWindow->getDisplayScale().mV[VY]; // should now have the x,y coords of grab_point in screen space - const LLRect& world_rect = gViewerWindow->getVirtualWorldViewRect(); + const LLRect& world_rect = gViewerWindow->getWorldViewRectScaled(); // ...sanity check S32 int_x = lltrunc(x); @@ -818,10 +841,12 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) LLCamera::setView(vertical_fov_rads); // call base implementation } -void LLViewerCamera::setDefaultFOV(F32 vertical_fov_rads) { +void LLViewerCamera::setDefaultFOV(F32 vertical_fov_rads) +{ vertical_fov_rads = llclamp(vertical_fov_rads, getMinView(), getMaxView()); setView(vertical_fov_rads); mCameraFOVDefault = vertical_fov_rads; + mCosHalfCameraFOV = cosf(mCameraFOVDefault * 0.5f); } |