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-rw-r--r--indra/newview/llvieweraudio.cpp16
1 files changed, 3 insertions, 13 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 49506db173..e7f904023a 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -86,16 +86,6 @@ void init_audio()
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectDelete")));
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezIn")));
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezOut")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuAppear")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuHide")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight0")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight1")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight2")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight3")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight4")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight5")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight6")));
- gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight7")));
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndSnapshot")));
//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartAutopilot")));
//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartFollowpilot")));
@@ -231,9 +221,9 @@ void audio_update_wind(bool force_update)
}
}
// this line rotates the wind vector to be listener (agent) relative
- // unfortunately we have to pre-translate to undo the translation that
- // occurs in the transform call
- gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal(gWindVec - gAgent.getVelocity());
+ // Only use the agent's motion to compute wind noise, otherwise the world
+ // feels desolate on login when you are standing still.
+ gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( -gAgent.getVelocity() );
// don't use the setter setMaxWindGain() because we don't
// want to screw up the fade-in on startup by setting actual source gain