diff options
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r-- | indra/newview/llvieweraudio.cpp | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 49506db173..e7f904023a 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -86,16 +86,6 @@ void init_audio() gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectDelete"))); gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezIn"))); gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezOut"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuAppear"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuHide"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight0"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight1"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight2"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight3"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight4"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight5"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight6"))); - gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight7"))); gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndSnapshot"))); //gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartAutopilot"))); //gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartFollowpilot"))); @@ -231,9 +221,9 @@ void audio_update_wind(bool force_update) } } // this line rotates the wind vector to be listener (agent) relative - // unfortunately we have to pre-translate to undo the translation that - // occurs in the transform call - gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal(gWindVec - gAgent.getVelocity()); + // Only use the agent's motion to compute wind noise, otherwise the world + // feels desolate on login when you are standing still. + gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( -gAgent.getVelocity() ); // don't use the setter setMaxWindGain() because we don't // want to screw up the fade-in on startup by setting actual source gain |