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+/**
+ * @file llviewerattachmenu.cpp
+ * @brief "Attach to" / "Attach to HUD" submenus.
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewerattachmenu.h"
+
+// project includes
+#include "llagent.h"
+#include "llinventorybridge.h" // for rez_attachment()
+#include "llinventorymodel.h"
+#include "llviewerinventory.h"
+#include "llviewermenu.h" // for gMenuHolder
+#include "llvoavatarself.h"
+
+// linden libraries
+#include "llmenugl.h"
+#include "lltrans.h"
+
+// static
+void LLViewerAttachMenu::populateMenus(const std::string& attach_to_menu_name, const std::string& attach_to_hud_menu_name)
+{
+ // *TODO: share this code with other similar menus
+ // (inventory panel context menu, in-world object menu).
+
+ if (attach_to_menu_name.empty() || attach_to_hud_menu_name.empty() || !isAgentAvatarValid()) return;
+
+ LLContextMenu* attach_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_menu_name);
+ LLContextMenu* attach_hud_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_hud_menu_name);
+
+ if (!attach_menu || attach_menu->getChildCount() != 0 ||
+ !attach_hud_menu || attach_hud_menu->getChildCount() != 0)
+ {
+ return;
+ }
+
+ // Populate "Attach to..." / "Attach to HUD..." submenus.
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ LLMenuItemCallGL::Params p;
+ std::string submenu_name = attachment->getName();
+ std::string translated_submenu_name;
+
+ if (LLTrans::findString(translated_submenu_name, submenu_name))
+ {
+ p.name = (" ") + translated_submenu_name + " ";
+ }
+ else
+ {
+ p.name = submenu_name;
+ }
+
+ LLSD cbparams;
+ cbparams["index"] = curiter->first;
+ cbparams["label"] = p.name;
+ p.on_click.function_name = "Object.Attach";
+ p.on_click.parameter = LLSD(attachment->getName());
+ p.on_enable.function_name = "Attachment.Label";
+ p.on_enable.parameter = cbparams;
+
+ LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(p);
+ LLView* parent_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
+ parent_menu->addChild(item);
+ }
+}
+
+// static
+void LLViewerAttachMenu::attachObjects(const uuid_vec_t& items, const std::string& joint_name)
+{
+ LLViewerJointAttachment* attachmentp = NULL;
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ if (attachment->getName() == joint_name)
+ {
+ attachmentp = attachment;
+ break;
+ }
+ }
+ if (attachmentp == NULL)
+ {
+ return;
+ }
+
+ for (uuid_vec_t::const_iterator it = items.begin(); it != items.end(); ++it)
+ {
+ const LLUUID &id = *it;
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getLinkedItem(id);
+ if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
+ {
+ rez_attachment(item, attachmentp);
+ }
+ else if(item && item->isFinished())
+ {
+ // must be in library. copy it to our inventory and put it on.
+ LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
+ copy_inventory_item(gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ }
+}