diff options
Diffstat (limited to 'indra/newview/lltracker.cpp')
-rw-r--r-- | indra/newview/lltracker.cpp | 139 |
1 files changed, 93 insertions, 46 deletions
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index caa91d204b..1bc49490d2 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -489,10 +489,17 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color) gGL.end(); } + void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist) { - const U32 BEACON_VERTS = 256; - F32 step; + const F32 MAX_HEIGHT = 5020.f; + const U32 BEACON_ROWS = 256; + + U32 nRows; + F32 height; + F32 rowHeight; + + LLColor4 c_col, col_next, col_edge, col_edge_next; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -501,59 +508,99 @@ void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 { gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color); - step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS; + height = MAX_HEIGHT - pos_agent.mV[2]; } else { gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0); - step = pos_agent.mV[2] / BEACON_VERTS; + height = pos_agent.mV[2]; } - gGL.color4fv(fogged_color.mV); + nRows = ceil((BEACON_ROWS * height) / MAX_HEIGHT); + if(nRows<2) nRows=2; + rowHeight = height / nRows; - LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis(); - F32 t = gRenderStartTime.getElapsedTimeF32(); + gGL.color4fv(fogged_color.mV); - for (U32 i = 0; i < BEACON_VERTS; i++) - { - F32 x = x_axis.mV[0]; - F32 y = x_axis.mV[1]; - - F32 z = i * step; - F32 z_next = (i+1)*step; - - bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR; - F32 a = pulse_func(t, z, tracking_avatar, direction); - F32 an = pulse_func(t, z_next, tracking_avatar, direction); - - LLColor4 c_col = fogged_color + LLColor4(a,a,a,a); - LLColor4 col_next = fogged_color + LLColor4(an,an,an,an); - LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f); - LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f); - - a *= 2.f; - a += 1.0f; - - an *= 2.f; - an += 1.0f; - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.color4fv(col_edge.mV); - gGL.vertex3f(-x*a, -y*a, z); - gGL.color4fv(col_edge_next.mV); - gGL.vertex3f(-x*an, -y*an, z_next); - - gGL.color4fv(c_col.mV); - gGL.vertex3f(0, 0, z); - gGL.color4fv(col_next.mV); - gGL.vertex3f(0, 0, z_next); - - gGL.color4fv(col_edge.mV); - gGL.vertex3f(x*a,y*a,z); - gGL.color4fv(col_edge_next.mV); - gGL.vertex3f(x*an,y*an,z_next); - gGL.end(); + LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis(); + F32 t = gRenderStartTime.getElapsedTimeF32(); + + F32 x = x_axis.mV[0]; + F32 y = x_axis.mV[1]; + F32 z = 0.f; + F32 z_next; + + F32 a,an; + F32 xa,xan; + F32 ya,yan; + + bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR; + + gGL.begin(LLRender::TRIANGLES); + + for (U32 i = 0; i < nRows; i++) + { + z_next = z + rowHeight; + + a = pulse_func(t, z, tracking_avatar, direction); + an = pulse_func(t, z_next, tracking_avatar, direction); + + c_col = fogged_color + LLColor4(a, a, a, a); + col_next = fogged_color + LLColor4(an, an, an, an); + col_edge = fogged_color * LLColor4(a, a, a, 0.0f); + col_edge_next = fogged_color * LLColor4(an, an, an, 0.0f); + + a = a + a + 1.f; + an = an + an + 1.f; + + xa = x*a; + ya = y*a; + xan = x*an; + yan = y*an; + + gGL.color4fv(col_edge.mV); + gGL.vertex3f(-xa, -ya, z); + + gGL.color4fv(col_next.mV); + gGL.vertex3f(0, 0, z_next); + + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(-xan, -yan, z_next); + + + gGL.color4fv(col_edge.mV); + gGL.vertex3f(-xa, -ya, z); + + gGL.color4fv(c_col.mV); + gGL.vertex3f(0, 0, z); + + gGL.color4fv(col_next.mV); + gGL.vertex3f(0, 0, z_next); + + + gGL.color4fv(c_col.mV); + gGL.vertex3f(0, 0, z); + + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(xan, yan, z_next); + + gGL.color4fv(col_next.mV); + gGL.vertex3f(0, 0, z_next); + + + gGL.color4fv(c_col.mV); + gGL.vertex3f(0, 0, z); + + gGL.color4fv(col_edge.mV); + gGL.vertex3f(xa, ya, z); + + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(xan, yan, z_next); + + z += rowHeight; } + + gGL.end(); gGL.popMatrix(); } |