diff options
Diffstat (limited to 'indra/newview/lltracker.cpp')
-rwxr-xr-x | indra/newview/lltracker.cpp | 87 |
1 files changed, 76 insertions, 11 deletions
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index cbd16e873d..1aa61cf50e 100755 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -412,7 +412,7 @@ const std::string& LLTracker::getTrackedLocationName() return instance()->mTrackedLocationName; } -F32 pulse_func(F32 t, F32 z) +F32 pulse_func(F32 t, F32 z, bool tracking_avatar) { if (!LLTracker::sCheesyBeacon) { @@ -420,8 +420,15 @@ F32 pulse_func(F32 t, F32 z) } t *= F_PI; - z -= t*64.f - 256.f; - + if (tracking_avatar) + { + z += t*64.f - 256.f; + } + else + { + z -= t*64.f - 256.f; + } + F32 a = cosf(z*F_PI/512.f)*10.0f; a = llmax(a, 9.9f); a -= 9.9f; @@ -497,9 +504,11 @@ void LLTracker::renderBeacon(LLVector3d pos_global, } LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getFogColor(); + LLColor4 under_color = color_frac * LLColor4::blue + (1 - color_frac) * gSky.getFogColor(); F32 FADE_DIST = 3.f; fogged_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST)); + under_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST)); LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global); @@ -508,22 +517,21 @@ void LLTracker::renderBeacon(LLVector3d pos_global, LLGLDisable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); { gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); - + draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color); gGL.color4fv(fogged_color.mV); const U32 BEACON_VERTS = 256; - const F32 step = 1024.0f/BEACON_VERTS; - + const F32 step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS; + LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis(); F32 t = gRenderStartTime.getElapsedTimeF32(); F32 dr = dist/LLViewerCamera::getInstance()->getFar(); - + for (U32 i = 0; i < BEACON_VERTS; i++) { F32 x = x_axis.mV[0]; @@ -531,9 +539,10 @@ void LLTracker::renderBeacon(LLVector3d pos_global, F32 z = i * step; F32 z_next = (i+1)*step; - - F32 a = pulse_func(t, z); - F32 an = pulse_func(t, z_next); + + bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR; + F32 a = pulse_func(t, z, tracking_avatar); + F32 an = pulse_func(t, z_next, tracking_avatar); LLColor4 c_col = fogged_color + LLColor4(a,a,a,a); LLColor4 col_next = fogged_color + LLColor4(an,an,an,an); @@ -561,7 +570,63 @@ void LLTracker::renderBeacon(LLVector3d pos_global, gGL.vertex3f(x*a,y*a,z); gGL.color4fv(col_edge_next.mV); gGL.vertex3f(x*an,y*an,z_next); + gGL.end(); + } + } + gGL.popMatrix(); + + gGL.pushMatrix(); + { + gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0); + +// draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, under_color); + + gGL.color4fv(under_color.mV); + const U32 BEACON_VERTS = 256; + const F32 step = pos_agent.mV[2] / BEACON_VERTS; + + LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis(); + F32 t = gRenderStartTime.getElapsedTimeF32(); + F32 dr = dist/LLViewerCamera::getInstance()->getFar(); + + for (U32 i = 0; i < BEACON_VERTS; i++) + { + F32 x = x_axis.mV[0]; + F32 y = x_axis.mV[1]; + + F32 z = i * step; + F32 z_next = (i+1)*step; + + bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR; + F32 a = pulse_func(t, z, tracking_avatar); + F32 an = pulse_func(t, z_next, tracking_avatar); + + LLColor4 c_col = under_color + LLColor4(a,a,a,a); + LLColor4 col_next = under_color + LLColor4(an,an,an,an); + LLColor4 col_edge = under_color * LLColor4(a,a,a,0.0f); + LLColor4 col_edge_next = under_color * LLColor4(an,an,an,0.0f); + + a *= 2.f; + a += 1.0f+dr; + + an *= 2.f; + an += 1.0f+dr; + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.color4fv(col_edge.mV); + gGL.vertex3f(-x*a, -y*a, z); + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(-x*an, -y*an, z_next); + gGL.color4fv(c_col.mV); + gGL.vertex3f(0, 0, z); + gGL.color4fv(col_next.mV); + gGL.vertex3f(0, 0, z_next); + + gGL.color4fv(col_edge.mV); + gGL.vertex3f(x*a,y*a,z); + gGL.color4fv(col_edge_next.mV); + gGL.vertex3f(x*an,y*an,z_next); gGL.end(); } } |