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-rwxr-xr-x[-rw-r--r--]indra/newview/lltoolmorph.cpp85
1 files changed, 50 insertions, 35 deletions
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 81559429b0..2d458db36b 100644..100755
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -2,31 +2,25 @@
* @file lltoolmorph.cpp
* @brief A tool to manipulate faces..
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,6 +34,7 @@
#include "llaudioengine.h"
#include "llviewercontrol.h"
#include "llfontgl.h"
+#include "llwearable.h"
#include "sound_ids.h"
#include "v3math.h"
#include "v3color.h"
@@ -59,6 +54,7 @@
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobject.h"
+#include "llviewerwearable.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "pipeline.h"
@@ -152,13 +148,20 @@ BOOL LLVisualParamHint::needsRender()
void LLVisualParamHint::preRender(BOOL clear_depth)
{
+ LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
+ if (wearable)
+ {
+ wearable->setVolatile(TRUE);
+ }
mLastParamWeight = mVisualParam->getWeight();
- mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight, FALSE);
- gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight, FALSE);
+ mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight);
+ gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight);
gAgentAvatarp->setVisualParamWeight("Blink_Left", 0.f);
gAgentAvatarp->setVisualParamWeight("Blink_Right", 0.f);
gAgentAvatarp->updateComposites();
- gAgentAvatarp->updateVisualParams();
+ // Calling LLCharacter version, as we don't want position/height changes to cause the avatar to jump
+ // up and down when we're doing preview renders. -Nyx
+ gAgentAvatarp->LLCharacter::updateVisualParams();
gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable);
gAgentAvatarp->updateLOD();
@@ -175,23 +178,28 @@ BOOL LLVisualParamHint::render()
gGL.pushUIMatrix();
gGL.loadUIIdentity();
- glMatrixMode(GL_PROJECTION);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- glLoadIdentity();
- glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glLoadIdentity();
+ gGL.loadIdentity();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
LLGLSUIDefault gls_ui;
//LLGLState::verify(TRUE);
mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
- glMatrixMode(GL_PROJECTION);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
mNeedsUpdate = FALSE;
@@ -226,7 +234,8 @@ BOOL LLVisualParamHint::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
- if (gAgentAvatarp->mDrawable.notNull())
+ if (gAgentAvatarp->mDrawable.notNull() &&
+ gAgentAvatarp->mDrawable->getFace(0))
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool();
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
@@ -237,7 +246,13 @@ BOOL LLVisualParamHint::render()
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
- mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight, FALSE);
+ mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
+ LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
+ if (wearable)
+ {
+ wearable->setVolatile(FALSE);
+ }
+
gAgentAvatarp->updateVisualParams();
gGL.color4f(1,1,1,1);
mGLTexturep->setGLTextureCreated(true);
@@ -250,13 +265,13 @@ BOOL LLVisualParamHint::render()
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
-void LLVisualParamHint::draw()
+void LLVisualParamHint::draw(F32 alpha)
{
if (!mIsVisible) return;
gGL.getTexUnit(0)->bind(this);
- gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ gGL.color4f(1.f, 1.f, 1.f, alpha);
LLGLSUIDefault gls_ui;
gGL.begin(LLRender::QUADS);