diff options
Diffstat (limited to 'indra/newview/lltoolmorph.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lltoolmorph.cpp | 45 |
1 files changed, 33 insertions, 12 deletions
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 964b17d3a6..2d458db36b 100644..100755 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -34,6 +34,7 @@ #include "llaudioengine.h" #include "llviewercontrol.h" #include "llfontgl.h" +#include "llwearable.h" #include "sound_ids.h" #include "v3math.h" #include "v3color.h" @@ -53,6 +54,7 @@ #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llviewerobject.h" +#include "llviewerwearable.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "pipeline.h" @@ -146,13 +148,20 @@ BOOL LLVisualParamHint::needsRender() void LLVisualParamHint::preRender(BOOL clear_depth) { + LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr; + if (wearable) + { + wearable->setVolatile(TRUE); + } mLastParamWeight = mVisualParam->getWeight(); - mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight, FALSE); - gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight, FALSE); + mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight); + gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight); gAgentAvatarp->setVisualParamWeight("Blink_Left", 0.f); gAgentAvatarp->setVisualParamWeight("Blink_Right", 0.f); gAgentAvatarp->updateComposites(); - gAgentAvatarp->updateVisualParams(); + // Calling LLCharacter version, as we don't want position/height changes to cause the avatar to jump + // up and down when we're doing preview renders. -Nyx + gAgentAvatarp->LLCharacter::updateVisualParams(); gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable); gAgentAvatarp->updateLOD(); @@ -169,23 +178,28 @@ BOOL LLVisualParamHint::render() gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } LLGLSUIDefault gls_ui; //LLGLState::verify(TRUE); mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); mNeedsUpdate = FALSE; @@ -220,7 +234,8 @@ BOOL LLVisualParamHint::render() LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); - if (gAgentAvatarp->mDrawable.notNull()) + if (gAgentAvatarp->mDrawable.notNull() && + gAgentAvatarp->mDrawable->getFace(0)) { LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool(); LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); @@ -231,7 +246,13 @@ BOOL LLVisualParamHint::render() gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); - mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight, FALSE); + mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); + LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr; + if (wearable) + { + wearable->setVolatile(FALSE); + } + gAgentAvatarp->updateVisualParams(); gGL.color4f(1,1,1,1); mGLTexturep->setGLTextureCreated(true); |