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-rw-r--r--indra/newview/lltoolmgr.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp
index fd12163fd3..a8696c22ef 100644
--- a/indra/newview/lltoolmgr.cpp
+++ b/indra/newview/lltoolmgr.cpp
@@ -56,6 +56,7 @@
#include "lltoolobjpicker.h"
#include "lltoolpipette.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llviewerjoystick.h"
#include "llviewermenu.h"
@@ -262,7 +263,7 @@ void LLToolMgr::toggleBuildMode()
else
{
// manually disable edit mode, but do not affect the camera
- gAgent.resetView(false);
+ gAgentCamera.resetView(false);
LLFloaterReg::hideInstance("build");
gViewerWindow->showCursor();
}
@@ -271,7 +272,7 @@ void LLToolMgr::toggleBuildMode()
}
else
{
- ECameraMode camMode = gAgent.getCameraMode();
+ ECameraMode camMode = gAgentCamera.getCameraMode();
if (CAMERA_MODE_MOUSELOOK == camMode || CAMERA_MODE_CUSTOMIZE_AVATAR == camMode)
{
// pull the user out of mouselook or appearance mode when entering build mode
@@ -286,13 +287,13 @@ void LLToolMgr::toggleBuildMode()
handle_toggle_flycam();
}
- if (gAgent.getFocusOnAvatar())
+ if (gAgentCamera.getFocusOnAvatar())
{
// zoom in if we're looking at the avatar
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis()));
- gAgent.cameraZoomIn(0.666f);
- gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD );
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ gAgentCamera.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis()));
+ gAgentCamera.cameraZoomIn(0.666f);
+ gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
}
}
@@ -303,7 +304,7 @@ void LLToolMgr::toggleBuildMode()
// Could be first use
//LLFirstUse::useBuild();
- gAgent.resetView(false);
+ gAgentCamera.resetView(false);
// avoid spurious avatar movements
LLViewerJoystick::getInstance()->setNeedsReset();
@@ -317,7 +318,7 @@ bool LLToolMgr::inBuildMode()
// cameraMouselook() actually starts returning true. Also, appearance edit
// sets build mode to true, so let's exclude that.
bool b=(inEdit()
- && !gAgent.cameraMouselook()
+ && !gAgentCamera.cameraMouselook()
&& mCurrentToolset != gFaceEditToolset);
return b;