diff options
Diffstat (limited to 'indra/newview/lltoolgrab.cpp')
-rw-r--r-- | indra/newview/lltoolgrab.cpp | 1962 |
1 files changed, 981 insertions, 981 deletions
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp index 897f8c1e5f..59bfebafe4 100644 --- a/indra/newview/lltoolgrab.cpp +++ b/indra/newview/lltoolgrab.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lltoolgrab.cpp * @brief LLToolGrab class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -27,9 +27,9 @@ #include "llviewerprecompiledheaders.h" #include "lltoolgrab.h" - + // library headers -#include "indra_constants.h" // for agent control flags +#include "indra_constants.h" // for agent control flags #include "llviewercontrol.h" #include "llquaternion.h" #include "llbox.h" @@ -53,7 +53,7 @@ #include "llviewercamera.h" #include "llviewerinput.h" #include "llviewerobject.h" -#include "llviewerobjectlist.h" +#include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llvoavatarself.h" #include "llworld.h" @@ -71,22 +71,22 @@ extern BOOL gDebugClicks; // Methods // LLToolGrabBase::LLToolGrabBase( LLToolComposite* composite ) -: LLTool( std::string("Grab"), composite ), - mMode( GRAB_INACTIVE ), - mVerticalDragging( FALSE ), - mHitLand(FALSE), - mLastMouseX(0), - mLastMouseY(0), - mAccumDeltaX(0), - mAccumDeltaY(0), - mHasMoved( FALSE ), - mOutsideSlop(FALSE), - mDeselectedThisClick(FALSE), - mLastFace(0), - mSpinGrabbing( FALSE ), - mSpinRotation(), - mClickedInMouselook( FALSE ), - mHideBuildHighlight(FALSE) +: LLTool( std::string("Grab"), composite ), + mMode( GRAB_INACTIVE ), + mVerticalDragging( FALSE ), + mHitLand(FALSE), + mLastMouseX(0), + mLastMouseY(0), + mAccumDeltaX(0), + mAccumDeltaY(0), + mHasMoved( FALSE ), + mOutsideSlop(FALSE), + mDeselectedThisClick(FALSE), + mLastFace(0), + mSpinGrabbing( FALSE ), + mSpinRotation(), + mClickedInMouselook( FALSE ), + mHideBuildHighlight(FALSE) { } LLToolGrabBase::~LLToolGrabBase() @@ -96,60 +96,60 @@ LLToolGrabBase::~LLToolGrabBase() // virtual void LLToolGrabBase::handleSelect() { - if(gFloaterTools) - { - // viewer can crash during startup if we don't check. - gFloaterTools->setStatusText("grab"); - // in case we start from tools floater, we count any selection as valid - mValidSelection = gFloaterTools->getVisible(); - } - gGrabBtnVertical = FALSE; - gGrabBtnSpin = FALSE; + if(gFloaterTools) + { + // viewer can crash during startup if we don't check. + gFloaterTools->setStatusText("grab"); + // in case we start from tools floater, we count any selection as valid + mValidSelection = gFloaterTools->getVisible(); + } + gGrabBtnVertical = FALSE; + gGrabBtnSpin = FALSE; } void LLToolGrabBase::handleDeselect() { - if( hasMouseCapture() ) - { - setMouseCapture( FALSE ); - } - - // Make sure that temporary(invalid) selection won't pass anywhere except pie tool. - MASK override_mask = gKeyboard ? gKeyboard->currentMask(TRUE) : 0; - if (!mValidSelection && (override_mask != MASK_NONE || (gFloaterTools && gFloaterTools->getVisible()))) - { - LLMenuGL::sMenuContainer->hideMenus(); - LLSelectMgr::getInstance()->validateSelection(); - } + if( hasMouseCapture() ) + { + setMouseCapture( FALSE ); + } + + // Make sure that temporary(invalid) selection won't pass anywhere except pie tool. + MASK override_mask = gKeyboard ? gKeyboard->currentMask(TRUE) : 0; + if (!mValidSelection && (override_mask != MASK_NONE || (gFloaterTools && gFloaterTools->getVisible()))) + { + LLMenuGL::sMenuContainer->hideMenus(); + LLSelectMgr::getInstance()->validateSelection(); + } } BOOL LLToolGrabBase::handleDoubleClick(S32 x, S32 y, MASK mask) { - if (gDebugClicks) - { - LL_INFOS() << "LLToolGrab handleDoubleClick (becoming mouseDown)" << LL_ENDL; - } + if (gDebugClicks) + { + LL_INFOS() << "LLToolGrab handleDoubleClick (becoming mouseDown)" << LL_ENDL; + } - return FALSE; + return FALSE; } BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask) { - if (gDebugClicks) - { - LL_INFOS() << "LLToolGrab handleMouseDown" << LL_ENDL; - } + if (gDebugClicks) + { + LL_INFOS() << "LLToolGrab handleMouseDown" << LL_ENDL; + } - LLTool::handleMouseDown(x, y, mask); + LLTool::handleMouseDown(x, y, mask); - // leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account - if (!gAgent.leftButtonGrabbed() || ((mask & DEFAULT_GRAB_MASK) != 0 && !gAgentCamera.cameraMouselook())) - { - // can grab transparent objects (how touch event propagates, scripters rely on this) - gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE); - } - mClickedInMouselook = gAgentCamera.cameraMouselook(); + // leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account + if (!gAgent.leftButtonGrabbed() || ((mask & DEFAULT_GRAB_MASK) != 0 && !gAgentCamera.cameraMouselook())) + { + // can grab transparent objects (how touch event propagates, scripters rely on this) + gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE); + } + mClickedInMouselook = gAgentCamera.cameraMouselook(); if (mClickedInMouselook && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON)) { @@ -163,314 +163,314 @@ BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask) // Todo: LLToolGrabBase probably shouldn't consume the event if there is nothing // to grab in Mouselook, it intercepts handling in scanMouse } - return TRUE; + return TRUE; } void LLToolGrabBase::pickCallback(const LLPickInfo& pick_info) { - LLToolGrab::getInstance()->mGrabPick = pick_info; - LLViewerObject *objectp = pick_info.getObject(); - - BOOL extend_select = (pick_info.mKeyMask & MASK_SHIFT); - - if (!extend_select && !LLSelectMgr::getInstance()->getSelection()->isEmpty()) - { - LLSelectMgr::getInstance()->deselectAll(); - LLToolGrab::getInstance()->mDeselectedThisClick = TRUE; - } - else - { - LLToolGrab::getInstance()->mDeselectedThisClick = FALSE; - } - - // if not over object, do nothing - if (!objectp) - { - LLToolGrab::getInstance()->setMouseCapture(TRUE); - LLToolGrab::getInstance()->mMode = GRAB_NOOBJECT; - LLToolGrab::getInstance()->mGrabPick.mObjectID.setNull(); - } - else - { - LLToolGrab::getInstance()->handleObjectHit(LLToolGrab::getInstance()->mGrabPick); - } + LLToolGrab::getInstance()->mGrabPick = pick_info; + LLViewerObject *objectp = pick_info.getObject(); + + BOOL extend_select = (pick_info.mKeyMask & MASK_SHIFT); + + if (!extend_select && !LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + LLSelectMgr::getInstance()->deselectAll(); + LLToolGrab::getInstance()->mDeselectedThisClick = TRUE; + } + else + { + LLToolGrab::getInstance()->mDeselectedThisClick = FALSE; + } + + // if not over object, do nothing + if (!objectp) + { + LLToolGrab::getInstance()->setMouseCapture(TRUE); + LLToolGrab::getInstance()->mMode = GRAB_NOOBJECT; + LLToolGrab::getInstance()->mGrabPick.mObjectID.setNull(); + } + else + { + LLToolGrab::getInstance()->handleObjectHit(LLToolGrab::getInstance()->mGrabPick); + } } BOOL LLToolGrabBase::handleObjectHit(const LLPickInfo& info) { - mGrabPick = info; - LLViewerObject* objectp = mGrabPick.getObject(); - - if (gDebugClicks) - { - LL_INFOS() << "LLToolGrab handleObjectHit " << info.mMousePt.mX << "," << info.mMousePt.mY << LL_ENDL; - } - - if (NULL == objectp) // unexpected - { - LL_WARNS() << "objectp was NULL; returning FALSE" << LL_ENDL; - return FALSE; - } - - if (objectp->isAvatar()) - { - if (gGrabTransientTool) - { - gBasicToolset->selectTool( gGrabTransientTool ); - gGrabTransientTool = NULL; - } - return TRUE; - } - - setMouseCapture( TRUE ); - - // Grabs always start from the root - // objectp = (LLViewerObject *)objectp->getRoot(); - - LLViewerObject* parent = objectp->getRootEdit(); - BOOL script_touch = (objectp->flagHandleTouch()) || (parent && parent->flagHandleTouch()); - - // Clicks on scripted or physical objects are temporary grabs, so - // not "Build mode" - mHideBuildHighlight = script_touch || objectp->flagUsePhysics(); - - if (!objectp->flagUsePhysics()) - { - if (script_touch) - { - mMode = GRAB_NONPHYSICAL; // if it has a script, use the non-physical grab - } - else - { - // In mouselook, we shouldn't be able to grab non-physical, - // non-touchable objects. If it has a touch handler, we - // do grab it (so llDetectedGrab works), but movement is - // blocked on the server side. JC - if (gAgentCamera.cameraMouselook()) - { - mMode = GRAB_LOCKED; - gViewerWindow->hideCursor(); - gViewerWindow->moveCursorToCenter(); - } - else if (objectp->permMove() && !objectp->isPermanentEnforced()) - { - mMode = GRAB_ACTIVE_CENTER; - gViewerWindow->hideCursor(); - gViewerWindow->moveCursorToCenter(); - } - else - { - mMode = GRAB_LOCKED; - } - - - } - } - else if( objectp->flagCharacter() || !objectp->permMove() || objectp->isPermanentEnforced()) - { - // if mouse is over a physical object without move permission, show feedback if user tries to move it. - mMode = GRAB_LOCKED; - - // Don't bail out here, go on and grab so buttons can get - // their "touched" event. - } - else - { - // if mouse is over a physical object with move permission, - // select it and enter "grab" mode (hiding cursor, etc.) - - mMode = GRAB_ACTIVE_CENTER; - - gViewerWindow->hideCursor(); - gViewerWindow->moveCursorToCenter(); - } - - // Always send "touched" message - - mLastMouseX = gViewerWindow->getCurrentMouseX(); - mLastMouseY = gViewerWindow->getCurrentMouseY(); - mAccumDeltaX = 0; - mAccumDeltaY = 0; - mHasMoved = FALSE; - mOutsideSlop = FALSE; - - mVerticalDragging = (info.mKeyMask == MASK_VERTICAL) || gGrabBtnVertical; - - startGrab(); - - if ((info.mKeyMask == MASK_SPIN) || gGrabBtnSpin) - { - startSpin(); - } - - LLSelectMgr::getInstance()->updateSelectionCenter(); // update selection beam - - // update point at - LLViewerObject *edit_object = info.getObject(); - if (edit_object && info.mPickType != LLPickInfo::PICK_FLORA) - { - LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(info.mPosGlobal); - local_edit_point -= edit_object->getPositionAgent(); - local_edit_point = local_edit_point * ~edit_object->getRenderRotation(); - gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point ); - gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point ); - } - - // on transient grabs (clicks on world objects), kill the grab immediately - if (!gViewerWindow->getLeftMouseDown() - && gGrabTransientTool - && (mMode == GRAB_NONPHYSICAL || mMode == GRAB_LOCKED)) - { - gBasicToolset->selectTool( gGrabTransientTool ); - gGrabTransientTool = NULL; - } - - return TRUE; + mGrabPick = info; + LLViewerObject* objectp = mGrabPick.getObject(); + + if (gDebugClicks) + { + LL_INFOS() << "LLToolGrab handleObjectHit " << info.mMousePt.mX << "," << info.mMousePt.mY << LL_ENDL; + } + + if (NULL == objectp) // unexpected + { + LL_WARNS() << "objectp was NULL; returning FALSE" << LL_ENDL; + return FALSE; + } + + if (objectp->isAvatar()) + { + if (gGrabTransientTool) + { + gBasicToolset->selectTool( gGrabTransientTool ); + gGrabTransientTool = NULL; + } + return TRUE; + } + + setMouseCapture( TRUE ); + + // Grabs always start from the root + // objectp = (LLViewerObject *)objectp->getRoot(); + + LLViewerObject* parent = objectp->getRootEdit(); + BOOL script_touch = (objectp->flagHandleTouch()) || (parent && parent->flagHandleTouch()); + + // Clicks on scripted or physical objects are temporary grabs, so + // not "Build mode" + mHideBuildHighlight = script_touch || objectp->flagUsePhysics(); + + if (!objectp->flagUsePhysics()) + { + if (script_touch) + { + mMode = GRAB_NONPHYSICAL; // if it has a script, use the non-physical grab + } + else + { + // In mouselook, we shouldn't be able to grab non-physical, + // non-touchable objects. If it has a touch handler, we + // do grab it (so llDetectedGrab works), but movement is + // blocked on the server side. JC + if (gAgentCamera.cameraMouselook()) + { + mMode = GRAB_LOCKED; + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + } + else if (objectp->permMove() && !objectp->isPermanentEnforced()) + { + mMode = GRAB_ACTIVE_CENTER; + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + } + else + { + mMode = GRAB_LOCKED; + } + + + } + } + else if( objectp->flagCharacter() || !objectp->permMove() || objectp->isPermanentEnforced()) + { + // if mouse is over a physical object without move permission, show feedback if user tries to move it. + mMode = GRAB_LOCKED; + + // Don't bail out here, go on and grab so buttons can get + // their "touched" event. + } + else + { + // if mouse is over a physical object with move permission, + // select it and enter "grab" mode (hiding cursor, etc.) + + mMode = GRAB_ACTIVE_CENTER; + + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + } + + // Always send "touched" message + + mLastMouseX = gViewerWindow->getCurrentMouseX(); + mLastMouseY = gViewerWindow->getCurrentMouseY(); + mAccumDeltaX = 0; + mAccumDeltaY = 0; + mHasMoved = FALSE; + mOutsideSlop = FALSE; + + mVerticalDragging = (info.mKeyMask == MASK_VERTICAL) || gGrabBtnVertical; + + startGrab(); + + if ((info.mKeyMask == MASK_SPIN) || gGrabBtnSpin) + { + startSpin(); + } + + LLSelectMgr::getInstance()->updateSelectionCenter(); // update selection beam + + // update point at + LLViewerObject *edit_object = info.getObject(); + if (edit_object && info.mPickType != LLPickInfo::PICK_FLORA) + { + LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(info.mPosGlobal); + local_edit_point -= edit_object->getPositionAgent(); + local_edit_point = local_edit_point * ~edit_object->getRenderRotation(); + gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point ); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point ); + } + + // on transient grabs (clicks on world objects), kill the grab immediately + if (!gViewerWindow->getLeftMouseDown() + && gGrabTransientTool + && (mMode == GRAB_NONPHYSICAL || mMode == GRAB_LOCKED)) + { + gBasicToolset->selectTool( gGrabTransientTool ); + gGrabTransientTool = NULL; + } + + return TRUE; } void LLToolGrabBase::startSpin() { - LLViewerObject* objectp = mGrabPick.getObject(); - if (!objectp) - { - return; - } - mSpinGrabbing = TRUE; - - // Was saveSelectedObjectTransform() - LLViewerObject *root = (LLViewerObject *)objectp->getRoot(); - mSpinRotation = root->getRotation(); - - LLMessageSystem *msg = gMessageSystem; - msg->newMessageFast(_PREHASH_ObjectSpinStart); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_ObjectData); - msg->addUUIDFast(_PREHASH_ObjectID, mGrabPick.mObjectID ); - msg->sendMessage( objectp->getRegion()->getHost() ); + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + mSpinGrabbing = TRUE; + + // Was saveSelectedObjectTransform() + LLViewerObject *root = (LLViewerObject *)objectp->getRoot(); + mSpinRotation = root->getRotation(); + + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectSpinStart); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, mGrabPick.mObjectID ); + msg->sendMessage( objectp->getRegion()->getHost() ); } void LLToolGrabBase::stopSpin() { - mSpinGrabbing = FALSE; - - LLViewerObject* objectp = mGrabPick.getObject(); - if (!objectp) - { - return; - } - - LLMessageSystem *msg = gMessageSystem; - switch(mMode) - { - case GRAB_ACTIVE_CENTER: - case GRAB_NONPHYSICAL: - case GRAB_LOCKED: - msg->newMessageFast(_PREHASH_ObjectSpinStop); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_ObjectData); - msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); - msg->sendMessage( objectp->getRegion()->getHost() ); - break; - - case GRAB_NOOBJECT: - case GRAB_INACTIVE: - default: - // do nothing - break; - } + mSpinGrabbing = FALSE; + + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + + LLMessageSystem *msg = gMessageSystem; + switch(mMode) + { + case GRAB_ACTIVE_CENTER: + case GRAB_NONPHYSICAL: + case GRAB_LOCKED: + msg->newMessageFast(_PREHASH_ObjectSpinStop); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->sendMessage( objectp->getRegion()->getHost() ); + break; + + case GRAB_NOOBJECT: + case GRAB_INACTIVE: + default: + // do nothing + break; + } } void LLToolGrabBase::startGrab() { - // Compute grab_offset in the OBJECT's root's coordinate frame - // (sometimes root == object) - LLViewerObject* objectp = mGrabPick.getObject(); - if (!objectp) - { - return; - } - - LLViewerObject *root = (LLViewerObject *)objectp->getRoot(); - - // drag from center - LLVector3d grab_start_global = root->getPositionGlobal(); - - // Where the grab starts, relative to the center of the root object of the set. - // JC - This code looks wonky, but I believe it does the right thing. - // Otherwise, when you grab a linked object set, it "pops" on the start - // of the drag. - LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal(); - - LLVector3 grab_offset; - grab_offset.setVec(grab_offsetd); - - LLQuaternion rotation = root->getRotation(); - rotation.conjQuat(); - grab_offset = grab_offset * rotation; - - // This planar drag starts at the grab point - mDragStartPointGlobal = grab_start_global; - mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal(); - - send_ObjectGrab_message(objectp, mGrabPick, grab_offset); - - mGrabOffsetFromCenterInitial = grab_offset; - mGrabHiddenOffsetFromCamera = mDragStartFromCamera; - - mGrabTimer.reset(); - - mLastUVCoords = mGrabPick.mUVCoords; - mLastSTCoords = mGrabPick.mSTCoords; - mLastFace = mGrabPick.mObjectFace; - mLastIntersection = mGrabPick.mIntersection; - mLastNormal = mGrabPick.mNormal; - mLastBinormal = mGrabPick.mBinormal; - mLastGrabPos = LLVector3(-1.f, -1.f, -1.f); + // Compute grab_offset in the OBJECT's root's coordinate frame + // (sometimes root == object) + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + + LLViewerObject *root = (LLViewerObject *)objectp->getRoot(); + + // drag from center + LLVector3d grab_start_global = root->getPositionGlobal(); + + // Where the grab starts, relative to the center of the root object of the set. + // JC - This code looks wonky, but I believe it does the right thing. + // Otherwise, when you grab a linked object set, it "pops" on the start + // of the drag. + LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal(); + + LLVector3 grab_offset; + grab_offset.setVec(grab_offsetd); + + LLQuaternion rotation = root->getRotation(); + rotation.conjQuat(); + grab_offset = grab_offset * rotation; + + // This planar drag starts at the grab point + mDragStartPointGlobal = grab_start_global; + mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal(); + + send_ObjectGrab_message(objectp, mGrabPick, grab_offset); + + mGrabOffsetFromCenterInitial = grab_offset; + mGrabHiddenOffsetFromCamera = mDragStartFromCamera; + + mGrabTimer.reset(); + + mLastUVCoords = mGrabPick.mUVCoords; + mLastSTCoords = mGrabPick.mSTCoords; + mLastFace = mGrabPick.mObjectFace; + mLastIntersection = mGrabPick.mIntersection; + mLastNormal = mGrabPick.mNormal; + mLastBinormal = mGrabPick.mBinormal; + mLastGrabPos = LLVector3(-1.f, -1.f, -1.f); } BOOL LLToolGrabBase::handleHover(S32 x, S32 y, MASK mask) { - if (!gViewerWindow->getLeftMouseDown()) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB); - setMouseCapture(FALSE); - return TRUE; - } - - // Do the right hover based on mode - switch( mMode ) - { - case GRAB_ACTIVE_CENTER: - handleHoverActive( x, y, mask ); // cursor hidden - break; - - case GRAB_NONPHYSICAL: - handleHoverNonPhysical(x, y, mask); - break; - - case GRAB_INACTIVE: - handleHoverInactive( x, y, mask ); // cursor set here - break; - - case GRAB_NOOBJECT: - case GRAB_LOCKED: - handleHoverFailed( x, y, mask ); - break; - - } - - mLastMouseX = x; - mLastMouseY = y; - - return TRUE; + if (!gViewerWindow->getLeftMouseDown()) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB); + setMouseCapture(FALSE); + return TRUE; + } + + // Do the right hover based on mode + switch( mMode ) + { + case GRAB_ACTIVE_CENTER: + handleHoverActive( x, y, mask ); // cursor hidden + break; + + case GRAB_NONPHYSICAL: + handleHoverNonPhysical(x, y, mask); + break; + + case GRAB_INACTIVE: + handleHoverInactive( x, y, mask ); // cursor set here + break; + + case GRAB_NOOBJECT: + case GRAB_LOCKED: + handleHoverFailed( x, y, mask ); + break; + + } + + mLastMouseX = x; + mLastMouseY = y; + + return TRUE; } const F32 GRAB_SENSITIVITY_X = 0.0075f; @@ -478,487 +478,487 @@ const F32 GRAB_SENSITIVITY_Y = 0.0075f; - + // Dragging. void LLToolGrabBase::handleHoverActive(S32 x, S32 y, MASK mask) { - LLViewerObject* objectp = mGrabPick.getObject(); - if (!objectp || !hasMouseCapture() ) return; - if (objectp->isDead()) - { - // Bail out of drag because object has been killed - setMouseCapture(FALSE); - return; - } - - //-------------------------------------------------- - // Determine target mode - //-------------------------------------------------- - bool vertical_dragging = false; - bool spin_grabbing = false; - if ((mask == MASK_VERTICAL) - || (gGrabBtnVertical && (mask != MASK_SPIN))) - { - vertical_dragging = TRUE; - } - else if ((mask == MASK_SPIN) - || (gGrabBtnSpin && (mask != MASK_VERTICAL))) - { - spin_grabbing = TRUE; - } - - //-------------------------------------------------- - // Toggle spinning - //-------------------------------------------------- - if (mSpinGrabbing && !spin_grabbing) - { - // user released or switched mask key(s), stop spinning - stopSpin(); - } - else if (!mSpinGrabbing && spin_grabbing) - { - // user pressed mask key(s), start spinning - startSpin(); - } - mSpinGrabbing = spin_grabbing; - - //-------------------------------------------------- - // Toggle vertical dragging - //-------------------------------------------------- - if (mVerticalDragging && !vertical_dragging) - { - // ...switch to horizontal dragging - mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); - mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); - } - else if (!mVerticalDragging && vertical_dragging) - { - // ...switch to vertical dragging - mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); - mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); - } - mVerticalDragging = vertical_dragging; - - const F32 RADIANS_PER_PIXEL_X = 0.01f; - const F32 RADIANS_PER_PIXEL_Y = 0.01f; + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp || !hasMouseCapture() ) return; + if (objectp->isDead()) + { + // Bail out of drag because object has been killed + setMouseCapture(FALSE); + return; + } + + //-------------------------------------------------- + // Determine target mode + //-------------------------------------------------- + bool vertical_dragging = false; + bool spin_grabbing = false; + if ((mask == MASK_VERTICAL) + || (gGrabBtnVertical && (mask != MASK_SPIN))) + { + vertical_dragging = TRUE; + } + else if ((mask == MASK_SPIN) + || (gGrabBtnSpin && (mask != MASK_VERTICAL))) + { + spin_grabbing = TRUE; + } + + //-------------------------------------------------- + // Toggle spinning + //-------------------------------------------------- + if (mSpinGrabbing && !spin_grabbing) + { + // user released or switched mask key(s), stop spinning + stopSpin(); + } + else if (!mSpinGrabbing && spin_grabbing) + { + // user pressed mask key(s), start spinning + startSpin(); + } + mSpinGrabbing = spin_grabbing; + + //-------------------------------------------------- + // Toggle vertical dragging + //-------------------------------------------------- + if (mVerticalDragging && !vertical_dragging) + { + // ...switch to horizontal dragging + mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); + mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); + } + else if (!mVerticalDragging && vertical_dragging) + { + // ...switch to vertical dragging + mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); + mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); + } + mVerticalDragging = vertical_dragging; + + const F32 RADIANS_PER_PIXEL_X = 0.01f; + const F32 RADIANS_PER_PIXEL_Y = 0.01f; S32 dx = gViewerWindow->getCurrentMouseDX(); S32 dy = gViewerWindow->getCurrentMouseDY(); - if (dx != 0 || dy != 0) - { - mAccumDeltaX += dx; - mAccumDeltaY += dy; - S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY; - if (dist_sq > SLOP_DIST_SQ) - { - mOutsideSlop = TRUE; - } - - // mouse has moved outside center - mHasMoved = TRUE; - - if (mSpinGrabbing) - { - //------------------------------------------------------ - // Handle spinning - //------------------------------------------------------ - - // x motion maps to rotation around vertical axis - LLVector3 up(0.f, 0.f, 1.f); - LLQuaternion rotation_around_vertical( dx*RADIANS_PER_PIXEL_X, up ); - - // y motion maps to rotation around left axis - const LLVector3 &agent_left = LLViewerCamera::getInstance()->getLeftAxis(); - LLQuaternion rotation_around_left( dy*RADIANS_PER_PIXEL_Y, agent_left ); - - // compose with current rotation - mSpinRotation = mSpinRotation * rotation_around_vertical; - mSpinRotation = mSpinRotation * rotation_around_left; - - // TODO: Throttle these - LLMessageSystem *msg = gMessageSystem; - msg->newMessageFast(_PREHASH_ObjectSpinUpdate); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_ObjectData); - msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); - msg->addQuatFast(_PREHASH_Rotation, mSpinRotation ); - msg->sendMessage( objectp->getRegion()->getHost() ); - } - else - { - //------------------------------------------------------ - // Handle grabbing - //------------------------------------------------------ - - LLVector3d x_part; - x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis()); - x_part.mdV[VZ] = 0.0; - x_part.normVec(); - - LLVector3d y_part; - if( mVerticalDragging ) - { - y_part.setVec(LLViewerCamera::getInstance()->getUpAxis()); - // y_part.setVec(0.f, 0.f, 1.f); - } - else - { - // drag toward camera - y_part = x_part % LLVector3d::z_axis; - y_part.mdV[VZ] = 0.0; - y_part.normVec(); - } - - mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera - + (x_part * (-dx * GRAB_SENSITIVITY_X)) - + (y_part * ( dy * GRAB_SENSITIVITY_Y)); - - - // Send the message to the viewer. - F32 dt = mGrabTimer.getElapsedTimeAndResetF32(); - U32 dt_milliseconds = (U32) (1000.f * dt); - - // need to return offset from mGrabStartPoint - LLVector3d grab_point_global; - - grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; - - /* Snap to grid disabled for grab tool - very confusing - // Handle snapping to grid, but only when the tool is formally selected. - BOOL snap_on = gSavedSettings.getBOOL("SnapEnabled"); - if (snap_on && !gGrabTransientTool) - { - F64 snap_size = gSavedSettings.getF32("GridResolution"); - U8 snap_dimensions = (mVerticalDragging ? 3 : 2); - - for (U8 i = 0; i < snap_dimensions; i++) - { - grab_point_global.mdV[i] += snap_size / 2; - grab_point_global.mdV[i] -= fmod(grab_point_global.mdV[i], snap_size); - } - } - */ - - // Don't let object centers go underground. - F32 land_height = LLWorld::getInstance()->resolveLandHeightGlobal(grab_point_global); - - if (grab_point_global.mdV[VZ] < land_height) - { - grab_point_global.mdV[VZ] = land_height; - } - - // For safety, cap heights where objects can be dragged - if (grab_point_global.mdV[VZ] > MAX_OBJECT_Z) - { - grab_point_global.mdV[VZ] = MAX_OBJECT_Z; - } - - grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global); - // propagate constrained grab point back to grab offset - mGrabHiddenOffsetFromCamera = grab_point_global - gAgentCamera.getCameraPositionGlobal(); - - // Handle auto-rotation at screen edge. - LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global ); - - LLCoordGL grab_center_gl( gViewerWindow->getWorldViewWidthScaled() / 2, gViewerWindow->getWorldViewHeightScaled() / 2); - LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_pos_agent, grab_center_gl); - - const S32 ROTATE_H_MARGIN = gViewerWindow->getWorldViewWidthScaled() / 20; - const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; - const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; - // ...build mode moves camera about focus point - if (grab_center_gl.mX < ROTATE_H_MARGIN) - { - if (gAgentCamera.getFocusOnAvatar()) - { - gAgent.yaw(rotate_angle); - } - else - { - gAgentCamera.cameraOrbitAround(rotate_angle); - } - } - else if (grab_center_gl.mX > gViewerWindow->getWorldViewWidthScaled() - ROTATE_H_MARGIN) - { - if (gAgentCamera.getFocusOnAvatar()) - { - gAgent.yaw(-rotate_angle); - } - else - { - gAgentCamera.cameraOrbitAround(-rotate_angle); - } - } - - // Don't move above top of screen or below bottom - if ((grab_center_gl.mY < gViewerWindow->getWorldViewHeightScaled() - 6) - && (grab_center_gl.mY > 24)) - { - // Transmit update to simulator - LLVector3 grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); - - LLMessageSystem *msg = gMessageSystem; - msg->newMessageFast(_PREHASH_ObjectGrabUpdate); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_ObjectData); - msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); - msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial ); - msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region ); - msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds ); - msg->nextBlock("SurfaceInfo"); - msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords)); - msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords)); - msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace); - msg->addVector3("Position", mGrabPick.mIntersection); - msg->addVector3("Normal", mGrabPick.mNormal); - msg->addVector3("Binormal", mGrabPick.mBinormal); - - msg->sendMessage( objectp->getRegion()->getHost() ); - } - } - - gViewerWindow->moveCursorToCenter(); - - LLSelectMgr::getInstance()->updateSelectionCenter(); - - } - - // once we've initiated a drag, lock the camera down - if (mHasMoved) - { - if (!gAgentCamera.cameraMouselook() && - !objectp->isHUDAttachment() && - objectp->getRoot() == gAgentAvatarp->getRoot()) - { - // we are essentially editing object position - if (!gSavedSettings.getBOOL("EditCameraMovement")) - { - // force focus to point in space where we were looking previously - // Example of use: follow cam scripts shouldn't affect you when movng objects arouns - gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); - gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); - } - } - else - { - gAgentCamera.clearFocusObject(); - } - } - - // HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden. - gViewerWindow->setCursor(UI_CURSOR_ARROW); - - LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (active) [cursor hidden]" << LL_ENDL; + if (dx != 0 || dy != 0) + { + mAccumDeltaX += dx; + mAccumDeltaY += dy; + S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY; + if (dist_sq > SLOP_DIST_SQ) + { + mOutsideSlop = TRUE; + } + + // mouse has moved outside center + mHasMoved = TRUE; + + if (mSpinGrabbing) + { + //------------------------------------------------------ + // Handle spinning + //------------------------------------------------------ + + // x motion maps to rotation around vertical axis + LLVector3 up(0.f, 0.f, 1.f); + LLQuaternion rotation_around_vertical( dx*RADIANS_PER_PIXEL_X, up ); + + // y motion maps to rotation around left axis + const LLVector3 &agent_left = LLViewerCamera::getInstance()->getLeftAxis(); + LLQuaternion rotation_around_left( dy*RADIANS_PER_PIXEL_Y, agent_left ); + + // compose with current rotation + mSpinRotation = mSpinRotation * rotation_around_vertical; + mSpinRotation = mSpinRotation * rotation_around_left; + + // TODO: Throttle these + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectSpinUpdate); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->addQuatFast(_PREHASH_Rotation, mSpinRotation ); + msg->sendMessage( objectp->getRegion()->getHost() ); + } + else + { + //------------------------------------------------------ + // Handle grabbing + //------------------------------------------------------ + + LLVector3d x_part; + x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis()); + x_part.mdV[VZ] = 0.0; + x_part.normVec(); + + LLVector3d y_part; + if( mVerticalDragging ) + { + y_part.setVec(LLViewerCamera::getInstance()->getUpAxis()); + // y_part.setVec(0.f, 0.f, 1.f); + } + else + { + // drag toward camera + y_part = x_part % LLVector3d::z_axis; + y_part.mdV[VZ] = 0.0; + y_part.normVec(); + } + + mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera + + (x_part * (-dx * GRAB_SENSITIVITY_X)) + + (y_part * ( dy * GRAB_SENSITIVITY_Y)); + + + // Send the message to the viewer. + F32 dt = mGrabTimer.getElapsedTimeAndResetF32(); + U32 dt_milliseconds = (U32) (1000.f * dt); + + // need to return offset from mGrabStartPoint + LLVector3d grab_point_global; + + grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + + /* Snap to grid disabled for grab tool - very confusing + // Handle snapping to grid, but only when the tool is formally selected. + BOOL snap_on = gSavedSettings.getBOOL("SnapEnabled"); + if (snap_on && !gGrabTransientTool) + { + F64 snap_size = gSavedSettings.getF32("GridResolution"); + U8 snap_dimensions = (mVerticalDragging ? 3 : 2); + + for (U8 i = 0; i < snap_dimensions; i++) + { + grab_point_global.mdV[i] += snap_size / 2; + grab_point_global.mdV[i] -= fmod(grab_point_global.mdV[i], snap_size); + } + } + */ + + // Don't let object centers go underground. + F32 land_height = LLWorld::getInstance()->resolveLandHeightGlobal(grab_point_global); + + if (grab_point_global.mdV[VZ] < land_height) + { + grab_point_global.mdV[VZ] = land_height; + } + + // For safety, cap heights where objects can be dragged + if (grab_point_global.mdV[VZ] > MAX_OBJECT_Z) + { + grab_point_global.mdV[VZ] = MAX_OBJECT_Z; + } + + grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global); + // propagate constrained grab point back to grab offset + mGrabHiddenOffsetFromCamera = grab_point_global - gAgentCamera.getCameraPositionGlobal(); + + // Handle auto-rotation at screen edge. + LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global ); + + LLCoordGL grab_center_gl( gViewerWindow->getWorldViewWidthScaled() / 2, gViewerWindow->getWorldViewHeightScaled() / 2); + LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_pos_agent, grab_center_gl); + + const S32 ROTATE_H_MARGIN = gViewerWindow->getWorldViewWidthScaled() / 20; + const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; + const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; + // ...build mode moves camera about focus point + if (grab_center_gl.mX < ROTATE_H_MARGIN) + { + if (gAgentCamera.getFocusOnAvatar()) + { + gAgent.yaw(rotate_angle); + } + else + { + gAgentCamera.cameraOrbitAround(rotate_angle); + } + } + else if (grab_center_gl.mX > gViewerWindow->getWorldViewWidthScaled() - ROTATE_H_MARGIN) + { + if (gAgentCamera.getFocusOnAvatar()) + { + gAgent.yaw(-rotate_angle); + } + else + { + gAgentCamera.cameraOrbitAround(-rotate_angle); + } + } + + // Don't move above top of screen or below bottom + if ((grab_center_gl.mY < gViewerWindow->getWorldViewHeightScaled() - 6) + && (grab_center_gl.mY > 24)) + { + // Transmit update to simulator + LLVector3 grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); + + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectGrabUpdate); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial ); + msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region ); + msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds ); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace); + msg->addVector3("Position", mGrabPick.mIntersection); + msg->addVector3("Normal", mGrabPick.mNormal); + msg->addVector3("Binormal", mGrabPick.mBinormal); + + msg->sendMessage( objectp->getRegion()->getHost() ); + } + } + + gViewerWindow->moveCursorToCenter(); + + LLSelectMgr::getInstance()->updateSelectionCenter(); + + } + + // once we've initiated a drag, lock the camera down + if (mHasMoved) + { + if (!gAgentCamera.cameraMouselook() && + !objectp->isHUDAttachment() && + objectp->getRoot() == gAgentAvatarp->getRoot()) + { + // we are essentially editing object position + if (!gSavedSettings.getBOOL("EditCameraMovement")) + { + // force focus to point in space where we were looking previously + // Example of use: follow cam scripts shouldn't affect you when movng objects arouns + gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + } + } + else + { + gAgentCamera.clearFocusObject(); + } + } + + // HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden. + gViewerWindow->setCursor(UI_CURSOR_ARROW); + + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (active) [cursor hidden]" << LL_ENDL; } - + void LLToolGrabBase::handleHoverNonPhysical(S32 x, S32 y, MASK mask) { - LLViewerObject* objectp = mGrabPick.getObject(); - if (!objectp || !hasMouseCapture() ) return; - if (objectp->isDead()) - { - // Bail out of drag because object has been killed - setMouseCapture(FALSE); - return; - } - - LLPickInfo pick = mGrabPick; - pick.mMousePt = LLCoordGL(x, y); - pick.getSurfaceInfo(); - - // compute elapsed time - F32 dt = mGrabTimer.getElapsedTimeAndResetF32(); - U32 dt_milliseconds = (U32) (1000.f * dt); - - // i'm not a big fan of the following code - it's been culled from the physical grab case. - // ideally these two would be nicely integrated - but the code in that method is a serious - // mess of spaghetti. so here we go: - - LLVector3 grab_pos_region(0,0,0); - - const BOOL SUPPORT_LLDETECTED_GRAB = TRUE; - if (SUPPORT_LLDETECTED_GRAB) - { - //-------------------------------------------------- - // Toggle vertical dragging - //-------------------------------------------------- - if (!(mask == MASK_VERTICAL) && !gGrabBtnVertical) - { - mVerticalDragging = FALSE; - } - - else if ((gGrabBtnVertical && (mask != MASK_SPIN)) - || (mask == MASK_VERTICAL)) - { - mVerticalDragging = TRUE; - } - - S32 dx = x - mLastMouseX; - S32 dy = y - mLastMouseY; - - if (dx != 0 || dy != 0) - { - mAccumDeltaX += dx; - mAccumDeltaY += dy; - - S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY; - if (dist_sq > SLOP_DIST_SQ) - { - mOutsideSlop = TRUE; - } - - // mouse has moved - mHasMoved = TRUE; - - //------------------------------------------------------ - // Handle grabbing - //------------------------------------------------------ - - LLVector3d x_part; - x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis()); - x_part.mdV[VZ] = 0.0; - x_part.normVec(); - - LLVector3d y_part; - if( mVerticalDragging ) - { - y_part.setVec(LLViewerCamera::getInstance()->getUpAxis()); - // y_part.setVec(0.f, 0.f, 1.f); - } - else - { - // drag toward camera - y_part = x_part % LLVector3d::z_axis; - y_part.mdV[VZ] = 0.0; - y_part.normVec(); - } - - mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera - + (x_part * (-dx * GRAB_SENSITIVITY_X)) - + (y_part * ( dy * GRAB_SENSITIVITY_Y)); - - } - - // need to return offset from mGrabStartPoint - LLVector3d grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; - grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); - } - - - // only send message if something has changed since last message - - BOOL changed_since_last_update = FALSE; - - // test if touch data needs to be updated - if ((pick.mObjectFace != mLastFace) || - (pick.mUVCoords != mLastUVCoords) || - (pick.mSTCoords != mLastSTCoords) || - (pick.mIntersection != mLastIntersection) || - (pick.mNormal != mLastNormal) || - (pick.mBinormal != mLastBinormal) || - (grab_pos_region != mLastGrabPos)) - { - changed_since_last_update = TRUE; - } - - if (changed_since_last_update) - { - LLMessageSystem *msg = gMessageSystem; - msg->newMessageFast(_PREHASH_ObjectGrabUpdate); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_ObjectData); - msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); - msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial ); - msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region ); - msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds ); - msg->nextBlock("SurfaceInfo"); - msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); - msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); - msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); - msg->addVector3("Position", pick.mIntersection); - msg->addVector3("Normal", pick.mNormal); - msg->addVector3("Binormal", pick.mBinormal); - - msg->sendMessage( objectp->getRegion()->getHost() ); - - mLastUVCoords = pick.mUVCoords; - mLastSTCoords = pick.mSTCoords; - mLastFace = pick.mObjectFace; - mLastIntersection = pick.mIntersection; - mLastNormal= pick.mNormal; - mLastBinormal= pick.mBinormal; - mLastGrabPos = grab_pos_region; - } - - // update point-at / look-at - if (pick.mObjectFace != -1) // if the intersection was on the surface of the obejct - { - LLVector3 local_edit_point = pick.mIntersection; - local_edit_point -= objectp->getPositionAgent(); - local_edit_point = local_edit_point * ~objectp->getRenderRotation(); - gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point ); - gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point ); - } - - - - gViewerWindow->setCursor(UI_CURSOR_HAND); + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp || !hasMouseCapture() ) return; + if (objectp->isDead()) + { + // Bail out of drag because object has been killed + setMouseCapture(FALSE); + return; + } + + LLPickInfo pick = mGrabPick; + pick.mMousePt = LLCoordGL(x, y); + pick.getSurfaceInfo(); + + // compute elapsed time + F32 dt = mGrabTimer.getElapsedTimeAndResetF32(); + U32 dt_milliseconds = (U32) (1000.f * dt); + + // i'm not a big fan of the following code - it's been culled from the physical grab case. + // ideally these two would be nicely integrated - but the code in that method is a serious + // mess of spaghetti. so here we go: + + LLVector3 grab_pos_region(0,0,0); + + const BOOL SUPPORT_LLDETECTED_GRAB = TRUE; + if (SUPPORT_LLDETECTED_GRAB) + { + //-------------------------------------------------- + // Toggle vertical dragging + //-------------------------------------------------- + if (!(mask == MASK_VERTICAL) && !gGrabBtnVertical) + { + mVerticalDragging = FALSE; + } + + else if ((gGrabBtnVertical && (mask != MASK_SPIN)) + || (mask == MASK_VERTICAL)) + { + mVerticalDragging = TRUE; + } + + S32 dx = x - mLastMouseX; + S32 dy = y - mLastMouseY; + + if (dx != 0 || dy != 0) + { + mAccumDeltaX += dx; + mAccumDeltaY += dy; + + S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY; + if (dist_sq > SLOP_DIST_SQ) + { + mOutsideSlop = TRUE; + } + + // mouse has moved + mHasMoved = TRUE; + + //------------------------------------------------------ + // Handle grabbing + //------------------------------------------------------ + + LLVector3d x_part; + x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis()); + x_part.mdV[VZ] = 0.0; + x_part.normVec(); + + LLVector3d y_part; + if( mVerticalDragging ) + { + y_part.setVec(LLViewerCamera::getInstance()->getUpAxis()); + // y_part.setVec(0.f, 0.f, 1.f); + } + else + { + // drag toward camera + y_part = x_part % LLVector3d::z_axis; + y_part.mdV[VZ] = 0.0; + y_part.normVec(); + } + + mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera + + (x_part * (-dx * GRAB_SENSITIVITY_X)) + + (y_part * ( dy * GRAB_SENSITIVITY_Y)); + + } + + // need to return offset from mGrabStartPoint + LLVector3d grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); + } + + + // only send message if something has changed since last message + + BOOL changed_since_last_update = FALSE; + + // test if touch data needs to be updated + if ((pick.mObjectFace != mLastFace) || + (pick.mUVCoords != mLastUVCoords) || + (pick.mSTCoords != mLastSTCoords) || + (pick.mIntersection != mLastIntersection) || + (pick.mNormal != mLastNormal) || + (pick.mBinormal != mLastBinormal) || + (grab_pos_region != mLastGrabPos)) + { + changed_since_last_update = TRUE; + } + + if (changed_since_last_update) + { + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectGrabUpdate); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial ); + msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region ); + msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds ); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + + msg->sendMessage( objectp->getRegion()->getHost() ); + + mLastUVCoords = pick.mUVCoords; + mLastSTCoords = pick.mSTCoords; + mLastFace = pick.mObjectFace; + mLastIntersection = pick.mIntersection; + mLastNormal= pick.mNormal; + mLastBinormal= pick.mBinormal; + mLastGrabPos = grab_pos_region; + } + + // update point-at / look-at + if (pick.mObjectFace != -1) // if the intersection was on the surface of the obejct + { + LLVector3 local_edit_point = pick.mIntersection; + local_edit_point -= objectp->getPositionAgent(); + local_edit_point = local_edit_point * ~objectp->getRenderRotation(); + gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point ); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point ); + } + + + + gViewerWindow->setCursor(UI_CURSOR_HAND); } - + // Not dragging. Just showing affordances void LLToolGrabBase::handleHoverInactive(S32 x, S32 y, MASK mask) { - // JC - TODO - change cursor based on gGrabBtnVertical, gGrabBtnSpin - LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (inactive-not over editable object)" << LL_ENDL; - gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB); + // JC - TODO - change cursor based on gGrabBtnVertical, gGrabBtnSpin + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (inactive-not over editable object)" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB); } // User is trying to do something that's not allowed. void LLToolGrabBase::handleHoverFailed(S32 x, S32 y, MASK mask) { - if( GRAB_NOOBJECT == mMode ) - { - gViewerWindow->setCursor(UI_CURSOR_NO); - LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (not on object)" << LL_ENDL; - } - else - { - S32 dist_sq = (x-mGrabPick.mMousePt.mX) * (x-mGrabPick.mMousePt.mX) + (y-mGrabPick.mMousePt.mY) * (y-mGrabPick.mMousePt.mY); - if( mOutsideSlop || dist_sq > SLOP_DIST_SQ ) - { - mOutsideSlop = TRUE; - - switch( mMode ) - { - case GRAB_LOCKED: - gViewerWindow->setCursor(UI_CURSOR_GRABLOCKED); - LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, no move permission)" << LL_ENDL; - break; - -// Non physical now handled by handleHoverActive - CRO -// case GRAB_NONPHYSICAL: -// gViewerWindow->setCursor(UI_CURSOR_ARROW); -// LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, nonphysical)" << LL_ENDL; -// break; - default: - llassert(0); - } - } - else - { - gViewerWindow->setCursor(UI_CURSOR_ARROW); - LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed but within slop)" << LL_ENDL; - } - } + if( GRAB_NOOBJECT == mMode ) + { + gViewerWindow->setCursor(UI_CURSOR_NO); + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (not on object)" << LL_ENDL; + } + else + { + S32 dist_sq = (x-mGrabPick.mMousePt.mX) * (x-mGrabPick.mMousePt.mX) + (y-mGrabPick.mMousePt.mY) * (y-mGrabPick.mMousePt.mY); + if( mOutsideSlop || dist_sq > SLOP_DIST_SQ ) + { + mOutsideSlop = TRUE; + + switch( mMode ) + { + case GRAB_LOCKED: + gViewerWindow->setCursor(UI_CURSOR_GRABLOCKED); + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, no move permission)" << LL_ENDL; + break; + +// Non physical now handled by handleHoverActive - CRO +// case GRAB_NONPHYSICAL: +// gViewerWindow->setCursor(UI_CURSOR_ARROW); +// LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, nonphysical)" << LL_ENDL; +// break; + default: + llassert(0); + } + } + else + { + gViewerWindow->setCursor(UI_CURSOR_ARROW); + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed but within slop)" << LL_ENDL; + } + } } @@ -966,7 +966,7 @@ void LLToolGrabBase::handleHoverFailed(S32 x, S32 y, MASK mask) BOOL LLToolGrabBase::handleMouseUp(S32 x, S32 y, MASK mask) { - LLTool::handleMouseUp(x, y, mask); + LLTool::handleMouseUp(x, y, mask); if (gAgentCamera.cameraMouselook() && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON)) { @@ -978,135 +978,135 @@ BOOL LLToolGrabBase::handleMouseUp(S32 x, S32 y, MASK mask) gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); } - if( hasMouseCapture() ) - { - setMouseCapture( FALSE ); - } + if( hasMouseCapture() ) + { + setMouseCapture( FALSE ); + } - mMode = GRAB_INACTIVE; + mMode = GRAB_INACTIVE; - if(mClickedInMouselook && !gAgentCamera.cameraMouselook()) - { - mClickedInMouselook = FALSE; - } - else - { - // HACK: Make some grabs temporary - if (gGrabTransientTool) - { - gBasicToolset->selectTool( gGrabTransientTool ); - gGrabTransientTool = NULL; - } - } + if(mClickedInMouselook && !gAgentCamera.cameraMouselook()) + { + mClickedInMouselook = FALSE; + } + else + { + // HACK: Make some grabs temporary + if (gGrabTransientTool) + { + gBasicToolset->selectTool( gGrabTransientTool ); + gGrabTransientTool = NULL; + } + } - //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); + //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); - return TRUE; -} + return TRUE; +} void LLToolGrabBase::stopEditing() { - if( hasMouseCapture() ) - { - setMouseCapture( FALSE ); - } + if( hasMouseCapture() ) + { + setMouseCapture( FALSE ); + } } void LLToolGrabBase::onMouseCaptureLost() { - LLViewerObject* objectp = mGrabPick.getObject(); - if (!objectp) - { - gViewerWindow->showCursor(); - return; - } - // First, fix cursor placement - if( !gAgentCamera.cameraMouselook() - && (GRAB_ACTIVE_CENTER == mMode)) - { - if (objectp->isHUDAttachment()) - { - // ...move cursor "naturally", as if it had moved when hidden - S32 x = mGrabPick.mMousePt.mX + mAccumDeltaX; - S32 y = mGrabPick.mMousePt.mY + mAccumDeltaY; - LLUI::getInstance()->setMousePositionScreen(x, y); - } - else if (mHasMoved) - { - // ...move cursor back to the center of the object - LLVector3 grab_point_agent = objectp->getRenderPosition(); - - LLCoordGL gl_point; - if (LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_point_agent, gl_point)) - { - LLUI::getInstance()->setMousePositionScreen(gl_point.mX, gl_point.mY); - } - } - else - { - // ...move cursor back to click position - LLUI::getInstance()->setMousePositionScreen(mGrabPick.mMousePt.mX, mGrabPick.mMousePt.mY); - } - - gViewerWindow->showCursor(); - } - - stopGrab(); - if (mSpinGrabbing) - stopSpin(); - - mMode = GRAB_INACTIVE; - - mHideBuildHighlight = FALSE; - - mGrabPick.mObjectID.setNull(); - - LLSelectMgr::getInstance()->updateSelectionCenter(); - gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); - gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); - - dialog_refresh_all(); + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + gViewerWindow->showCursor(); + return; + } + // First, fix cursor placement + if( !gAgentCamera.cameraMouselook() + && (GRAB_ACTIVE_CENTER == mMode)) + { + if (objectp->isHUDAttachment()) + { + // ...move cursor "naturally", as if it had moved when hidden + S32 x = mGrabPick.mMousePt.mX + mAccumDeltaX; + S32 y = mGrabPick.mMousePt.mY + mAccumDeltaY; + LLUI::getInstance()->setMousePositionScreen(x, y); + } + else if (mHasMoved) + { + // ...move cursor back to the center of the object + LLVector3 grab_point_agent = objectp->getRenderPosition(); + + LLCoordGL gl_point; + if (LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_point_agent, gl_point)) + { + LLUI::getInstance()->setMousePositionScreen(gl_point.mX, gl_point.mY); + } + } + else + { + // ...move cursor back to click position + LLUI::getInstance()->setMousePositionScreen(mGrabPick.mMousePt.mX, mGrabPick.mMousePt.mY); + } + + gViewerWindow->showCursor(); + } + + stopGrab(); + if (mSpinGrabbing) + stopSpin(); + + mMode = GRAB_INACTIVE; + + mHideBuildHighlight = FALSE; + + mGrabPick.mObjectID.setNull(); + + LLSelectMgr::getInstance()->updateSelectionCenter(); + gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); + + dialog_refresh_all(); } void LLToolGrabBase::stopGrab() { - LLViewerObject* objectp = mGrabPick.getObject(); - if (!objectp) - { - return; - } - - LLPickInfo pick = mGrabPick; - - if (mMode == GRAB_NONPHYSICAL) - { - // for non-physical (touch) grabs, - // gather surface info for this degrab (mouse-up) - S32 x = gViewerWindow->getCurrentMouseX(); - S32 y = gViewerWindow->getCurrentMouseY(); - pick.mMousePt = LLCoordGL(x, y); - pick.getSurfaceInfo(); - } - - // Next, send messages to simulator - switch(mMode) - { - case GRAB_ACTIVE_CENTER: - case GRAB_NONPHYSICAL: - case GRAB_LOCKED: - send_ObjectDeGrab_message(objectp, pick); - mVerticalDragging = FALSE; - break; - - case GRAB_NOOBJECT: - case GRAB_INACTIVE: - default: - // do nothing - break; - } - - mHideBuildHighlight = FALSE; + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + + LLPickInfo pick = mGrabPick; + + if (mMode == GRAB_NONPHYSICAL) + { + // for non-physical (touch) grabs, + // gather surface info for this degrab (mouse-up) + S32 x = gViewerWindow->getCurrentMouseX(); + S32 y = gViewerWindow->getCurrentMouseY(); + pick.mMousePt = LLCoordGL(x, y); + pick.getSurfaceInfo(); + } + + // Next, send messages to simulator + switch(mMode) + { + case GRAB_ACTIVE_CENTER: + case GRAB_NONPHYSICAL: + case GRAB_LOCKED: + send_ObjectDeGrab_message(objectp, pick); + mVerticalDragging = FALSE; + break; + + case GRAB_NOOBJECT: + case GRAB_INACTIVE: + default: + // do nothing + break; + } + + mHideBuildHighlight = FALSE; } @@ -1118,94 +1118,94 @@ void LLToolGrabBase::render() BOOL LLToolGrabBase::isEditing() { - return (mGrabPick.getObject().notNull()); + return (mGrabPick.getObject().notNull()); } LLViewerObject* LLToolGrabBase::getEditingObject() { - return mGrabPick.getObject(); + return mGrabPick.getObject(); } LLVector3d LLToolGrabBase::getEditingPointGlobal() { - return getGrabPointGlobal(); + return getGrabPointGlobal(); } LLVector3d LLToolGrabBase::getGrabPointGlobal() { - switch(mMode) - { - case GRAB_ACTIVE_CENTER: - case GRAB_NONPHYSICAL: - case GRAB_LOCKED: - return gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; - - case GRAB_NOOBJECT: - case GRAB_INACTIVE: - default: - return gAgent.getPositionGlobal(); - } + switch(mMode) + { + case GRAB_ACTIVE_CENTER: + case GRAB_NONPHYSICAL: + case GRAB_LOCKED: + return gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + + case GRAB_NOOBJECT: + case GRAB_INACTIVE: + default: + return gAgent.getPositionGlobal(); + } } void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset) { - if (!object) return; - - LLMessageSystem *msg = gMessageSystem; - - msg->newMessageFast(_PREHASH_ObjectGrab); - msg->nextBlockFast( _PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast( _PREHASH_ObjectData); - msg->addU32Fast( _PREHASH_LocalID, object->mLocalID); - msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset); - msg->nextBlock("SurfaceInfo"); - msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); - msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); - msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); - msg->addVector3("Position", pick.mIntersection); - msg->addVector3("Normal", pick.mNormal); - msg->addVector3("Binormal", pick.mBinormal); - msg->sendMessage( object->getRegion()->getHost()); - - /* Diagnostic code - LL_INFOS() << "mUVCoords: " << pick.mUVCoords - << ", mSTCoords: " << pick.mSTCoords - << ", mObjectFace: " << pick.mObjectFace - << ", mIntersection: " << pick.mIntersection - << ", mNormal: " << pick.mNormal - << ", mBinormal: " << pick.mBinormal - << LL_ENDL; - - LL_INFOS() << "Avatar pos: " << gAgent.getPositionAgent() << LL_ENDL; - LL_INFOS() << "Object pos: " << object->getPosition() << LL_ENDL; - */ + if (!object) return; + + LLMessageSystem *msg = gMessageSystem; + + msg->newMessageFast(_PREHASH_ObjectGrab); + msg->nextBlockFast( _PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast( _PREHASH_ObjectData); + msg->addU32Fast( _PREHASH_LocalID, object->mLocalID); + msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + msg->sendMessage( object->getRegion()->getHost()); + + /* Diagnostic code + LL_INFOS() << "mUVCoords: " << pick.mUVCoords + << ", mSTCoords: " << pick.mSTCoords + << ", mObjectFace: " << pick.mObjectFace + << ", mIntersection: " << pick.mIntersection + << ", mNormal: " << pick.mNormal + << ", mBinormal: " << pick.mBinormal + << LL_ENDL; + + LL_INFOS() << "Avatar pos: " << gAgent.getPositionAgent() << LL_ENDL; + LL_INFOS() << "Object pos: " << object->getPosition() << LL_ENDL; + */ } void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick) { - if (!object) return; - - LLMessageSystem *msg = gMessageSystem; - - msg->newMessageFast(_PREHASH_ObjectDeGrab); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_ObjectData); - msg->addU32Fast(_PREHASH_LocalID, object->mLocalID); - msg->nextBlock("SurfaceInfo"); - msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); - msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); - msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); - msg->addVector3("Position", pick.mIntersection); - msg->addVector3("Normal", pick.mNormal); - msg->addVector3("Binormal", pick.mBinormal); - msg->sendMessage(object->getRegion()->getHost()); + if (!object) return; + + LLMessageSystem *msg = gMessageSystem; + + msg->newMessageFast(_PREHASH_ObjectDeGrab); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addU32Fast(_PREHASH_LocalID, object->mLocalID); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + msg->sendMessage(object->getRegion()->getHost()); } |