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-rw-r--r--indra/newview/lltoolface.cpp302
1 files changed, 151 insertions, 151 deletions
diff --git a/indra/newview/lltoolface.cpp b/indra/newview/lltoolface.cpp
index 3d1dbed650..e93c3006a5 100644
--- a/indra/newview/lltoolface.cpp
+++ b/indra/newview/lltoolface.cpp
@@ -1,151 +1,151 @@
-/**
- * @file lltoolface.cpp
- * @brief A tool to manipulate faces
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-// File includes
-#include "lltoolface.h"
-
-// Library includes
-#include "llfloaterreg.h"
-#include "v3math.h"
-
-// Viewer includes
-#include "llviewercontrol.h"
-#include "llselectmgr.h"
-#include "llviewerobject.h"
-#include "llviewerwindow.h"
-#include "llfloatertools.h"
-
-//
-// Member functions
-//
-
-LLToolFace::LLToolFace()
-: LLTool(std::string("Texture"))
-{ }
-
-
-LLToolFace::~LLToolFace()
-{ }
-
-
-bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
-{
- if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- // You should already have an object selected from the mousedown.
- // If so, show its properties
- LLFloaterReg::showInstance("build", "Texture");
- return true;
- }
- else
- {
- // Nothing selected means the first mouse click was probably
- // bad, so try again.
- return false;
- }
-}
-
-
-bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- gViewerWindow->pickAsync(x, y, mask, pickCallback);
- return true;
-}
-
-void LLToolFace::pickCallback(const LLPickInfo& pick_info)
-{
- LLViewerObject* hit_obj = pick_info.getObject();
- if (hit_obj)
- {
- S32 hit_face = pick_info.mObjectFace;
-
- if (hit_obj->isAvatar())
- {
- // ...clicked on an avatar, so don't do anything
- return;
- }
-
- // ...clicked on a world object, try to pick the appropriate face
-
- if (pick_info.mKeyMask & MASK_SHIFT)
- {
- // If object not selected, need to inform sim
- if ( !hit_obj->isSelected() )
- {
- // object wasn't selected so add the object and face
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
- {
- // object is selected, but not this face, so add it.
- LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
- }
- else
- {
- // object is selected, as is this face, so remove the face.
- LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
-
- // BUG: If you remove the last face, the simulator won't know about it.
- }
- }
- else
- {
- // clicked without modifiers, select only
- // this face
- LLSelectMgr::getInstance()->deselectAll();
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- }
- else
- {
- if (!(pick_info.mKeyMask == MASK_SHIFT))
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
- }
-}
-
-
-void LLToolFace::handleSelect()
-{
- // From now on, draw faces
- LLSelectMgr::getInstance()->setTEMode(true);
-}
-
-
-void LLToolFace::handleDeselect()
-{
- // Stop drawing faces
- LLSelectMgr::getInstance()->setTEMode(false);
-}
-
-
-void LLToolFace::render()
-{
- // for now, do nothing
-}
+/**
+ * @file lltoolface.cpp
+ * @brief A tool to manipulate faces
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+// File includes
+#include "lltoolface.h"
+
+// Library includes
+#include "llfloaterreg.h"
+#include "v3math.h"
+
+// Viewer includes
+#include "llviewercontrol.h"
+#include "llselectmgr.h"
+#include "llviewerobject.h"
+#include "llviewerwindow.h"
+#include "llfloatertools.h"
+
+//
+// Member functions
+//
+
+LLToolFace::LLToolFace()
+: LLTool(std::string("Texture"))
+{ }
+
+
+LLToolFace::~LLToolFace()
+{ }
+
+
+bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
+{
+ if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ // You should already have an object selected from the mousedown.
+ // If so, show its properties
+ LLFloaterReg::showInstance("build", "Texture");
+ return true;
+ }
+ else
+ {
+ // Nothing selected means the first mouse click was probably
+ // bad, so try again.
+ return false;
+ }
+}
+
+
+bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ gViewerWindow->pickAsync(x, y, mask, pickCallback);
+ return true;
+}
+
+void LLToolFace::pickCallback(const LLPickInfo& pick_info)
+{
+ LLViewerObject* hit_obj = pick_info.getObject();
+ if (hit_obj)
+ {
+ S32 hit_face = pick_info.mObjectFace;
+
+ if (hit_obj->isAvatar())
+ {
+ // ...clicked on an avatar, so don't do anything
+ return;
+ }
+
+ // ...clicked on a world object, try to pick the appropriate face
+
+ if (pick_info.mKeyMask & MASK_SHIFT)
+ {
+ // If object not selected, need to inform sim
+ if ( !hit_obj->isSelected() )
+ {
+ // object wasn't selected so add the object and face
+ LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
+ }
+ else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
+ {
+ // object is selected, but not this face, so add it.
+ LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
+ }
+ else
+ {
+ // object is selected, as is this face, so remove the face.
+ LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
+
+ // BUG: If you remove the last face, the simulator won't know about it.
+ }
+ }
+ else
+ {
+ // clicked without modifiers, select only
+ // this face
+ LLSelectMgr::getInstance()->deselectAll();
+ LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
+ }
+ }
+ else
+ {
+ if (!(pick_info.mKeyMask == MASK_SHIFT))
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+ }
+}
+
+
+void LLToolFace::handleSelect()
+{
+ // From now on, draw faces
+ LLSelectMgr::getInstance()->setTEMode(true);
+}
+
+
+void LLToolFace::handleDeselect()
+{
+ // Stop drawing faces
+ LLSelectMgr::getInstance()->setTEMode(false);
+}
+
+
+void LLToolFace::render()
+{
+ // for now, do nothing
+}