diff options
Diffstat (limited to 'indra/newview/lltoolface.cpp')
-rw-r--r-- | indra/newview/lltoolface.cpp | 302 |
1 files changed, 151 insertions, 151 deletions
diff --git a/indra/newview/lltoolface.cpp b/indra/newview/lltoolface.cpp index 3d1dbed650..e93c3006a5 100644 --- a/indra/newview/lltoolface.cpp +++ b/indra/newview/lltoolface.cpp @@ -1,151 +1,151 @@ -/** - * @file lltoolface.cpp - * @brief A tool to manipulate faces - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -// File includes -#include "lltoolface.h" - -// Library includes -#include "llfloaterreg.h" -#include "v3math.h" - -// Viewer includes -#include "llviewercontrol.h" -#include "llselectmgr.h" -#include "llviewerobject.h" -#include "llviewerwindow.h" -#include "llfloatertools.h" - -// -// Member functions -// - -LLToolFace::LLToolFace() -: LLTool(std::string("Texture")) -{ } - - -LLToolFace::~LLToolFace() -{ } - - -bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask) -{ - if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) - { - // You should already have an object selected from the mousedown. - // If so, show its properties - LLFloaterReg::showInstance("build", "Texture"); - return true; - } - else - { - // Nothing selected means the first mouse click was probably - // bad, so try again. - return false; - } -} - - -bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask) -{ - gViewerWindow->pickAsync(x, y, mask, pickCallback); - return true; -} - -void LLToolFace::pickCallback(const LLPickInfo& pick_info) -{ - LLViewerObject* hit_obj = pick_info.getObject(); - if (hit_obj) - { - S32 hit_face = pick_info.mObjectFace; - - if (hit_obj->isAvatar()) - { - // ...clicked on an avatar, so don't do anything - return; - } - - // ...clicked on a world object, try to pick the appropriate face - - if (pick_info.mKeyMask & MASK_SHIFT) - { - // If object not selected, need to inform sim - if ( !hit_obj->isSelected() ) - { - // object wasn't selected so add the object and face - LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); - } - else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) ) - { - // object is selected, but not this face, so add it. - LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face); - } - else - { - // object is selected, as is this face, so remove the face. - LLSelectMgr::getInstance()->remove(hit_obj, hit_face); - - // BUG: If you remove the last face, the simulator won't know about it. - } - } - else - { - // clicked without modifiers, select only - // this face - LLSelectMgr::getInstance()->deselectAll(); - LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); - } - } - else - { - if (!(pick_info.mKeyMask == MASK_SHIFT)) - { - LLSelectMgr::getInstance()->deselectAll(); - } - } -} - - -void LLToolFace::handleSelect() -{ - // From now on, draw faces - LLSelectMgr::getInstance()->setTEMode(true); -} - - -void LLToolFace::handleDeselect() -{ - // Stop drawing faces - LLSelectMgr::getInstance()->setTEMode(false); -} - - -void LLToolFace::render() -{ - // for now, do nothing -} +/**
+ * @file lltoolface.cpp
+ * @brief A tool to manipulate faces
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+// File includes
+#include "lltoolface.h"
+
+// Library includes
+#include "llfloaterreg.h"
+#include "v3math.h"
+
+// Viewer includes
+#include "llviewercontrol.h"
+#include "llselectmgr.h"
+#include "llviewerobject.h"
+#include "llviewerwindow.h"
+#include "llfloatertools.h"
+
+//
+// Member functions
+//
+
+LLToolFace::LLToolFace()
+: LLTool(std::string("Texture"))
+{ }
+
+
+LLToolFace::~LLToolFace()
+{ }
+
+
+bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
+{
+ if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ // You should already have an object selected from the mousedown.
+ // If so, show its properties
+ LLFloaterReg::showInstance("build", "Texture");
+ return true;
+ }
+ else
+ {
+ // Nothing selected means the first mouse click was probably
+ // bad, so try again.
+ return false;
+ }
+}
+
+
+bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ gViewerWindow->pickAsync(x, y, mask, pickCallback);
+ return true;
+}
+
+void LLToolFace::pickCallback(const LLPickInfo& pick_info)
+{
+ LLViewerObject* hit_obj = pick_info.getObject();
+ if (hit_obj)
+ {
+ S32 hit_face = pick_info.mObjectFace;
+
+ if (hit_obj->isAvatar())
+ {
+ // ...clicked on an avatar, so don't do anything
+ return;
+ }
+
+ // ...clicked on a world object, try to pick the appropriate face
+
+ if (pick_info.mKeyMask & MASK_SHIFT)
+ {
+ // If object not selected, need to inform sim
+ if ( !hit_obj->isSelected() )
+ {
+ // object wasn't selected so add the object and face
+ LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
+ }
+ else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
+ {
+ // object is selected, but not this face, so add it.
+ LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
+ }
+ else
+ {
+ // object is selected, as is this face, so remove the face.
+ LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
+
+ // BUG: If you remove the last face, the simulator won't know about it.
+ }
+ }
+ else
+ {
+ // clicked without modifiers, select only
+ // this face
+ LLSelectMgr::getInstance()->deselectAll();
+ LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
+ }
+ }
+ else
+ {
+ if (!(pick_info.mKeyMask == MASK_SHIFT))
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+ }
+}
+
+
+void LLToolFace::handleSelect()
+{
+ // From now on, draw faces
+ LLSelectMgr::getInstance()->setTEMode(true);
+}
+
+
+void LLToolFace::handleDeselect()
+{
+ // Stop drawing faces
+ LLSelectMgr::getInstance()->setTEMode(false);
+}
+
+
+void LLToolFace::render()
+{
+ // for now, do nothing
+}
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