diff options
Diffstat (limited to 'indra/newview/lltoolface.cpp')
-rw-r--r-- | indra/newview/lltoolface.cpp | 302 |
1 files changed, 151 insertions, 151 deletions
diff --git a/indra/newview/lltoolface.cpp b/indra/newview/lltoolface.cpp index e93c3006a5..426f340be1 100644 --- a/indra/newview/lltoolface.cpp +++ b/indra/newview/lltoolface.cpp @@ -1,151 +1,151 @@ -/**
- * @file lltoolface.cpp
- * @brief A tool to manipulate faces
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-// File includes
-#include "lltoolface.h"
-
-// Library includes
-#include "llfloaterreg.h"
-#include "v3math.h"
-
-// Viewer includes
-#include "llviewercontrol.h"
-#include "llselectmgr.h"
-#include "llviewerobject.h"
-#include "llviewerwindow.h"
-#include "llfloatertools.h"
-
-//
-// Member functions
-//
-
-LLToolFace::LLToolFace()
-: LLTool(std::string("Texture"))
-{ }
-
-
-LLToolFace::~LLToolFace()
-{ }
-
-
-bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
-{
- if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- // You should already have an object selected from the mousedown.
- // If so, show its properties
- LLFloaterReg::showInstance("build", "Texture");
- return true;
- }
- else
- {
- // Nothing selected means the first mouse click was probably
- // bad, so try again.
- return false;
- }
-}
-
-
-bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- gViewerWindow->pickAsync(x, y, mask, pickCallback);
- return true;
-}
-
-void LLToolFace::pickCallback(const LLPickInfo& pick_info)
-{
- LLViewerObject* hit_obj = pick_info.getObject();
- if (hit_obj)
- {
- S32 hit_face = pick_info.mObjectFace;
-
- if (hit_obj->isAvatar())
- {
- // ...clicked on an avatar, so don't do anything
- return;
- }
-
- // ...clicked on a world object, try to pick the appropriate face
-
- if (pick_info.mKeyMask & MASK_SHIFT)
- {
- // If object not selected, need to inform sim
- if ( !hit_obj->isSelected() )
- {
- // object wasn't selected so add the object and face
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
- {
- // object is selected, but not this face, so add it.
- LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
- }
- else
- {
- // object is selected, as is this face, so remove the face.
- LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
-
- // BUG: If you remove the last face, the simulator won't know about it.
- }
- }
- else
- {
- // clicked without modifiers, select only
- // this face
- LLSelectMgr::getInstance()->deselectAll();
- LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
- }
- }
- else
- {
- if (!(pick_info.mKeyMask == MASK_SHIFT))
- {
- LLSelectMgr::getInstance()->deselectAll();
- }
- }
-}
-
-
-void LLToolFace::handleSelect()
-{
- // From now on, draw faces
- LLSelectMgr::getInstance()->setTEMode(true);
-}
-
-
-void LLToolFace::handleDeselect()
-{
- // Stop drawing faces
- LLSelectMgr::getInstance()->setTEMode(false);
-}
-
-
-void LLToolFace::render()
-{
- // for now, do nothing
-}
+/** + * @file lltoolface.cpp + * @brief A tool to manipulate faces + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +// File includes +#include "lltoolface.h" + +// Library includes +#include "llfloaterreg.h" +#include "v3math.h" + +// Viewer includes +#include "llviewercontrol.h" +#include "llselectmgr.h" +#include "llviewerobject.h" +#include "llviewerwindow.h" +#include "llfloatertools.h" + +// +// Member functions +// + +LLToolFace::LLToolFace() +: LLTool(std::string("Texture")) +{ } + + +LLToolFace::~LLToolFace() +{ } + + +bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask) +{ + if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + // You should already have an object selected from the mousedown. + // If so, show its properties + LLFloaterReg::showInstance("build", "Texture"); + return true; + } + else + { + // Nothing selected means the first mouse click was probably + // bad, so try again. + return false; + } +} + + +bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask) +{ + gViewerWindow->pickAsync(x, y, mask, pickCallback); + return true; +} + +void LLToolFace::pickCallback(const LLPickInfo& pick_info) +{ + LLViewerObject* hit_obj = pick_info.getObject(); + if (hit_obj) + { + S32 hit_face = pick_info.mObjectFace; + + if (hit_obj->isAvatar()) + { + // ...clicked on an avatar, so don't do anything + return; + } + + // ...clicked on a world object, try to pick the appropriate face + + if (pick_info.mKeyMask & MASK_SHIFT) + { + // If object not selected, need to inform sim + if ( !hit_obj->isSelected() ) + { + // object wasn't selected so add the object and face + LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); + } + else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) ) + { + // object is selected, but not this face, so add it. + LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face); + } + else + { + // object is selected, as is this face, so remove the face. + LLSelectMgr::getInstance()->remove(hit_obj, hit_face); + + // BUG: If you remove the last face, the simulator won't know about it. + } + } + else + { + // clicked without modifiers, select only + // this face + LLSelectMgr::getInstance()->deselectAll(); + LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face); + } + } + else + { + if (!(pick_info.mKeyMask == MASK_SHIFT)) + { + LLSelectMgr::getInstance()->deselectAll(); + } + } +} + + +void LLToolFace::handleSelect() +{ + // From now on, draw faces + LLSelectMgr::getInstance()->setTEMode(true); +} + + +void LLToolFace::handleDeselect() +{ + // Stop drawing faces + LLSelectMgr::getInstance()->setTEMode(false); +} + + +void LLToolFace::render() +{ + // for now, do nothing +} |