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-rw-r--r--indra/newview/lltooldraganddrop.cpp319
1 files changed, 282 insertions, 37 deletions
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index b16b26b96e..afcdb26f1a 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -40,6 +40,7 @@
#include "llfloatertools.h"
#include "llgesturemgr.h"
#include "llgiveinventory.h"
+#include "llgltfmateriallist.h"
#include "llhudmanager.h"
#include "llhudeffecttrail.h"
#include "llimview.h"
@@ -257,7 +258,8 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
// |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------|
addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_MATERIAL, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMaterialObject, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL));
@@ -272,6 +274,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SETTINGS, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+
// TODO: animation on self could play it? edit it?
// TODO: gesture on self could play it? edit it?
};
@@ -922,17 +925,19 @@ void LLToolDragAndDrop::pick(const LLPickInfo& pick_info)
}
// static
-BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj,
+BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id)
{
+ if (!item) return FALSE;
+
// Always succeed if....
- // texture is from the library
+ // material is from the library
// or already in the contents of the object
if (SOURCE_LIBRARY == source)
{
- // dropping a texture from the library always just works.
+ // dropping a material from the library always just works.
return TRUE;
}
@@ -945,7 +950,14 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj,
{
hit_obj->requestInventory();
LLSD args;
- args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again.";
+ if (LLAssetType::AT_MATERIAL == item->getType())
+ {
+ args["ERROR_MESSAGE"] = "Unable to add material.\nPlease wait a few seconds and try again.";
+ }
+ else
+ {
+ args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again.";
+ }
LLNotificationsUtil::add("ErrorMessage", args);
return FALSE;
}
@@ -954,24 +966,22 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj,
// if the asset is already in the object's inventory
// then it can always be added to a side.
// This saves some work if the task's inventory is already loaded
- // and ensures that the texture item is only added once.
+ // and ensures that the asset item is only added once.
return TRUE;
}
-
- if (!item) return FALSE;
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
if (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
{
- // Check that we can add the texture as inventory to the object
+ // Check that we can add the material as inventory to the object
if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE )
{
return FALSE;
}
- // make sure the object has the texture in it's inventory.
+ // make sure the object has the material in it's inventory.
if (SOURCE_AGENT == source)
{
- // Remove the texture from local inventory. The server
+ // Remove the material from local inventory. The server
// will actually remove the item from agent inventory.
gInventory.deleteObject(item->getUUID());
gInventory.notifyObservers();
@@ -992,38 +1002,64 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj,
return FALSE;
}
}
- // Add the texture item to the target object's inventory.
- if (LLAssetType::AT_TEXTURE == new_item->getType())
- {
- hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
- }
+ // Add the asset item to the target object's inventory.
+ if (LLAssetType::AT_TEXTURE == new_item->getType()
+ || LLAssetType::AT_MATERIAL == new_item->getType())
+ {
+ hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
+ }
else
{
hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
}
- // TODO: Check to see if adding the item was successful; if not, then
- // we should return false here.
+ // Force the object to update and refetch its inventory so it has this asset.
+ hit_obj->dirtyInventory();
+ hit_obj->requestInventory();
+ // TODO: Check to see if adding the item was successful; if not, then
+ // we should return false here. This will requre a separate listener
+ // since without listener, we have no way to receive update
}
else if (!item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID()))
{
- // Check that we can add the texture as inventory to the object
+ // Check that we can add the asset as inventory to the object
if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE )
{
return FALSE;
}
// *FIX: may want to make sure agent can paint hit_obj.
- // Add the texture item to the target object's inventory.
- if (LLAssetType::AT_TEXTURE == new_item->getType())
+ // Add the asset item to the target object's inventory.
+ if (LLAssetType::AT_TEXTURE == new_item->getType()
+ || LLAssetType::AT_MATERIAL == new_item->getType())
{
- hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
+ hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
}
else
{
hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
}
- // Force the object to update and refetch its inventory so it has this texture.
+ // Force the object to update and refetch its inventory so it has this asset.
+ hit_obj->dirtyInventory();
+ hit_obj->requestInventory();
+ // TODO: Check to see if adding the item was successful; if not, then
+ // we should return false here. This will requre a separate listener
+ // since without listener, we have no way to receive update
+ }
+ else if (LLAssetType::AT_MATERIAL == new_item->getType() &&
+ !item->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID()))
+ {
+ // Check that we can add the material as inventory to the object
+ if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE )
+ {
+ return FALSE;
+ }
+ // *FIX: may want to make sure agent can paint hit_obj.
+
+ // Add the material item to the target object's inventory.
+ hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true);
+
+ // Force the object to update and refetch its inventory so it has this material.
hit_obj->dirtyInventory();
hit_obj->requestInventory();
// TODO: Check to see if adding the item was successful; if not, then
@@ -1043,26 +1079,113 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no texture item." << LL_ENDL;
return;
}
+ S32 num_faces = hit_obj->getNumTEs();
+ bool has_non_pbr_faces = false;
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ if (hit_obj->getRenderMaterialID(face).isNull())
+ {
+ has_non_pbr_faces = true;
+ break;
+ }
+ }
+ if (!has_non_pbr_faces)
+ {
+ return;
+ }
LLUUID asset_id = item->getAssetUUID();
- BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
}
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id);
add(LLStatViewer::EDIT_TEXTURE, 1);
- S32 num_faces = hit_obj->getNumTEs();
for( S32 face = 0; face < num_faces; face++ )
{
-
- // update viewer side image in anticipation of update from simulator
- hit_obj->setTEImage(face, image);
- dialog_refresh_all();
+ if (hit_obj->getRenderMaterialID(face).isNull())
+ {
+ // update viewer side image in anticipation of update from simulator
+ hit_obj->setTEImage(face, image);
+ dialog_refresh_all();
+ }
}
// send the update to the simulator
hit_obj->sendTEUpdate();
}
+
+void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj,
+ S32 hit_face,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id)
+{
+ if (hit_face == -1) return;
+ if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL)
+ {
+ LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no material item." << LL_ENDL;
+ return;
+ }
+
+ // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance
+ // may be deleted if it is moved into task inventory
+ LLUUID asset_id = item->getAssetUUID();
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
+ if (!success)
+ {
+ return;
+ }
+
+ if (asset_id.isNull())
+ {
+ // use blank material
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+
+ hit_obj->setRenderMaterialID(hit_face, asset_id);
+
+ dialog_refresh_all();
+
+ // send the update to the simulator
+ hit_obj->sendTEUpdate();
+}
+
+
+void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id)
+{
+ if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL)
+ {
+ LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no material item." << LL_ENDL;
+ return;
+ }
+
+ // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance
+ // may be deleted if it is moved into task inventory
+ LLUUID asset_id = item->getAssetUUID();
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
+
+ if (!success)
+ {
+ return;
+ }
+
+ if (asset_id.isNull())
+ {
+ // use blank material
+ asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
+ }
+
+ hit_obj->setRenderMaterialIDs(asset_id);
+ dialog_refresh_all();
+ // send the update to the simulator
+ hit_obj->sendTEUpdate();
+}
+
+
void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
@@ -1074,7 +1197,7 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
return;
}
LLUUID asset_id = item->getAssetUUID();
- BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if(!success)
{
return;
@@ -1110,8 +1233,12 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no texture item." << LL_ENDL;
return;
}
+ if (hit_obj->getRenderMaterialID(hit_face).notNull())
+ {
+ return;
+ }
LLUUID asset_id = item->getAssetUUID();
- BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
@@ -1126,7 +1253,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
if (gFloaterTools->getVisible() && panel_face)
{
- tex_channel = (tex_channel > -1) ? tex_channel : LLSelectMgr::getInstance()->getTextureChannel();
+ tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel();
switch (tex_channel)
{
@@ -1633,6 +1760,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_
case DAD_MESH:
case DAD_CATEGORY:
case DAD_SETTINGS:
+ case DAD_MATERIAL:
{
LLInventoryObject* inv_obj = (LLInventoryObject*)cargo_data;
if(gInventory.getCategory(inv_obj->getUUID()) || (gInventory.getItem(inv_obj->getUUID())
@@ -1968,25 +2096,136 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
{
return ACCEPT_NO_LOCKED;
}
- //If texture !copyable don't texture or you'll never get it back.
- if(!item->getPermissions().allowCopyBy(gAgent.getID()))
- {
- return ACCEPT_NO;
- }
+
+ if (cargo_type == DAD_TEXTURE)
+ {
+ if ((mask & MASK_SHIFT))
+ {
+ S32 num_faces = obj->getNumTEs();
+ bool has_non_pbr_faces = false;
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ if (obj->getRenderMaterialID(face).isNull())
+ {
+ has_non_pbr_faces = true;
+ break;
+ }
+ }
+ if (!has_non_pbr_faces)
+ {
+ return ACCEPT_NO;
+ }
+ }
+ else if (obj->getRenderMaterialID(face).notNull())
+ {
+ return ACCEPT_NO;
+ }
+ }
if(drop && (ACCEPT_YES_SINGLE <= rv))
{
if (cargo_type == DAD_TEXTURE)
{
+ LLSelectNode *nodep = nullptr;
+ if (obj->isSelected())
+ {
+ // update object's saved textures
+ nodep = LLSelectMgr::getInstance()->getSelection()->findNode(obj);
+ }
+
if((mask & MASK_SHIFT))
{
dropTextureAllFaces(obj, item, mSource, mSourceID);
+
+ // If user dropped a texture onto face it implies
+ // applying texture now without cancel, save to selection
+ if (nodep)
+ {
+ uuid_vec_t texture_ids;
+ S32 num_faces = obj->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ LLViewerTexture *tex = obj->getTEImage(face);
+ if (tex != nullptr)
+ {
+ texture_ids.push_back(tex->getID());
+ }
+ else
+ {
+ texture_ids.push_back(LLUUID::null);
+ }
+ }
+ nodep->saveTextures(texture_ids);
+ }
}
else
{
dropTextureOneFace(obj, face, item, mSource, mSourceID);
+
+ // If user dropped a texture onto face it implies
+ // applying texture now without cancel, save to selection
+ LLPanelFace* panel_face = gFloaterTools->getPanelFace();
+ if (nodep
+ && gFloaterTools->getVisible()
+ && panel_face
+ && panel_face->getTextureDropChannel() == 0 /*texture*/
+ && nodep->mSavedGLTFMaterialIds.size() > face)
+ {
+ LLViewerTexture *tex = obj->getTEImage(face);
+ if (tex != nullptr)
+ {
+ nodep->mSavedTextures[face] = tex->getID();
+ }
+ else
+ {
+ nodep->mSavedTextures[face] = LLUUID::null;
+ }
+ }
}
}
+ else if (cargo_type == DAD_MATERIAL)
+ {
+ LLSelectNode *nodep = nullptr;
+ if (obj->isSelected())
+ {
+ // update object's saved materials
+ nodep = LLSelectMgr::getInstance()->getSelection()->findNode(obj);
+ }
+
+ // If user dropped a material onto face it implies
+ // applying texture now without cancel, save to selection
+ if ((mask & MASK_SHIFT))
+ {
+ dropMaterialAllFaces(obj, item, mSource, mSourceID);
+
+ if (nodep)
+ {
+ uuid_vec_t material_ids;
+ gltf_materials_vec_t override_materials;
+ S32 num_faces = obj->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ material_ids.push_back(obj->getRenderMaterialID(face));
+ override_materials.push_back(nullptr);
+ }
+ nodep->saveGLTFMaterials(material_ids, override_materials);
+ }
+ }
+ else
+ {
+ dropMaterialOneFace(obj, face, item, mSource, mSourceID);
+
+ // If user dropped a material onto face it implies
+ // applying texture now without cancel, save to selection
+ if (nodep
+ && gFloaterTools->getVisible()
+ && nodep->mSavedGLTFMaterialIds.size() > face)
+ {
+ nodep->mSavedGLTFMaterialIds[face] = obj->getRenderMaterialID(face);
+ nodep->mSavedGLTFOverrideMaterials[face] = nullptr;
+ }
+ }
+ }
else if (cargo_type == DAD_MESH)
{
dropMesh(obj, item, mSource, mSourceID);
@@ -2015,6 +2254,12 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE);
}
+EAcceptance LLToolDragAndDrop::dad3dMaterialObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_MATERIAL);
+}
+
EAcceptance LLToolDragAndDrop::dad3dMeshObject(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{