diff options
Diffstat (limited to 'indra/newview/lltooldraganddrop.cpp')
-rw-r--r-- | indra/newview/lltooldraganddrop.cpp | 319 |
1 files changed, 282 insertions, 37 deletions
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index b16b26b96e..afcdb26f1a 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -40,6 +40,7 @@ #include "llfloatertools.h" #include "llgesturemgr.h" #include "llgiveinventory.h" +#include "llgltfmateriallist.h" #include "llhudmanager.h" #include "llhudeffecttrail.h" #include "llimview.h" @@ -257,7 +258,8 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() // |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------| addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL)); - addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_MATERIAL, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMaterialObject, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL)); @@ -272,6 +274,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_SETTINGS, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); + // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; @@ -922,17 +925,19 @@ void LLToolDragAndDrop::pick(const LLPickInfo& pick_info) } // static -BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, +BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, const LLUUID& src_id) { + if (!item) return FALSE; + // Always succeed if.... - // texture is from the library + // material is from the library // or already in the contents of the object if (SOURCE_LIBRARY == source) { - // dropping a texture from the library always just works. + // dropping a material from the library always just works. return TRUE; } @@ -945,7 +950,14 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, { hit_obj->requestInventory(); LLSD args; - args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again."; + if (LLAssetType::AT_MATERIAL == item->getType()) + { + args["ERROR_MESSAGE"] = "Unable to add material.\nPlease wait a few seconds and try again."; + } + else + { + args["ERROR_MESSAGE"] = "Unable to add texture.\nPlease wait a few seconds and try again."; + } LLNotificationsUtil::add("ErrorMessage", args); return FALSE; } @@ -954,24 +966,22 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, // if the asset is already in the object's inventory // then it can always be added to a side. // This saves some work if the task's inventory is already loaded - // and ensures that the texture item is only added once. + // and ensures that the asset item is only added once. return TRUE; } - - if (!item) return FALSE; LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); if (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { - // Check that we can add the texture as inventory to the object + // Check that we can add the material as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } - // make sure the object has the texture in it's inventory. + // make sure the object has the material in it's inventory. if (SOURCE_AGENT == source) { - // Remove the texture from local inventory. The server + // Remove the material from local inventory. The server // will actually remove the item from agent inventory. gInventory.deleteObject(item->getUUID()); gInventory.notifyObservers(); @@ -992,38 +1002,64 @@ BOOL LLToolDragAndDrop::handleDropTextureProtections(LLViewerObject* hit_obj, return FALSE; } } - // Add the texture item to the target object's inventory. - if (LLAssetType::AT_TEXTURE == new_item->getType()) - { - hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); - } + // Add the asset item to the target object's inventory. + if (LLAssetType::AT_TEXTURE == new_item->getType() + || LLAssetType::AT_MATERIAL == new_item->getType()) + { + hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); + } else { hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } - // TODO: Check to see if adding the item was successful; if not, then - // we should return false here. + // Force the object to update and refetch its inventory so it has this asset. + hit_obj->dirtyInventory(); + hit_obj->requestInventory(); + // TODO: Check to see if adding the item was successful; if not, then + // we should return false here. This will requre a separate listener + // since without listener, we have no way to receive update } else if (!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { - // Check that we can add the texture as inventory to the object + // Check that we can add the asset as inventory to the object if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) { return FALSE; } // *FIX: may want to make sure agent can paint hit_obj. - // Add the texture item to the target object's inventory. - if (LLAssetType::AT_TEXTURE == new_item->getType()) + // Add the asset item to the target object's inventory. + if (LLAssetType::AT_TEXTURE == new_item->getType() + || LLAssetType::AT_MATERIAL == new_item->getType()) { - hit_obj->updateTextureInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); + hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } else { hit_obj->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); } - // Force the object to update and refetch its inventory so it has this texture. + // Force the object to update and refetch its inventory so it has this asset. + hit_obj->dirtyInventory(); + hit_obj->requestInventory(); + // TODO: Check to see if adding the item was successful; if not, then + // we should return false here. This will requre a separate listener + // since without listener, we have no way to receive update + } + else if (LLAssetType::AT_MATERIAL == new_item->getType() && + !item->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())) + { + // Check that we can add the material as inventory to the object + if (willObjectAcceptInventory(hit_obj,item) < ACCEPT_YES_COPY_SINGLE ) + { + return FALSE; + } + // *FIX: may want to make sure agent can paint hit_obj. + + // Add the material item to the target object's inventory. + hit_obj->updateMaterialInventory(new_item, TASK_INVENTORY_ITEM_KEY, true); + + // Force the object to update and refetch its inventory so it has this material. hit_obj->dirtyInventory(); hit_obj->requestInventory(); // TODO: Check to see if adding the item was successful; if not, then @@ -1043,26 +1079,113 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no texture item." << LL_ENDL; return; } + S32 num_faces = hit_obj->getNumTEs(); + bool has_non_pbr_faces = false; + for (S32 face = 0; face < num_faces; face++) + { + if (hit_obj->getRenderMaterialID(face).isNull()) + { + has_non_pbr_faces = true; + break; + } + } + if (!has_non_pbr_faces) + { + return; + } LLUUID asset_id = item->getAssetUUID(); - BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; } LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); add(LLStatViewer::EDIT_TEXTURE, 1); - S32 num_faces = hit_obj->getNumTEs(); for( S32 face = 0; face < num_faces; face++ ) { - - // update viewer side image in anticipation of update from simulator - hit_obj->setTEImage(face, image); - dialog_refresh_all(); + if (hit_obj->getRenderMaterialID(face).isNull()) + { + // update viewer side image in anticipation of update from simulator + hit_obj->setTEImage(face, image); + dialog_refresh_all(); + } } // send the update to the simulator hit_obj->sendTEUpdate(); } + +void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj, + S32 hit_face, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (hit_face == -1) return; + if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no material item." << LL_ENDL; + return; + } + + // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance + // may be deleted if it is moved into task inventory + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); + if (!success) + { + return; + } + + if (asset_id.isNull()) + { + // use blank material + asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; + } + + hit_obj->setRenderMaterialID(hit_face, asset_id); + + dialog_refresh_all(); + + // send the update to the simulator + hit_obj->sendTEUpdate(); +} + + +void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL) + { + LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no material item." << LL_ENDL; + return; + } + + // SL-20013 must save asset_id before handleDropMaterialProtections since our item instance + // may be deleted if it is moved into task inventory + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); + + if (!success) + { + return; + } + + if (asset_id.isNull()) + { + // use blank material + asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; + } + + hit_obj->setRenderMaterialIDs(asset_id); + dialog_refresh_all(); + // send the update to the simulator + hit_obj->sendTEUpdate(); +} + + void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, @@ -1074,7 +1197,7 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, return; } LLUUID asset_id = item->getAssetUUID(); - BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if(!success) { return; @@ -1110,8 +1233,12 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no texture item." << LL_ENDL; return; } + if (hit_obj->getRenderMaterialID(hit_face).notNull()) + { + return; + } LLUUID asset_id = item->getAssetUUID(); - BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id); if (!success) { return; @@ -1126,7 +1253,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, if (gFloaterTools->getVisible() && panel_face) { - tex_channel = (tex_channel > -1) ? tex_channel : LLSelectMgr::getInstance()->getTextureChannel(); + tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel(); switch (tex_channel) { @@ -1633,6 +1760,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_ case DAD_MESH: case DAD_CATEGORY: case DAD_SETTINGS: + case DAD_MATERIAL: { LLInventoryObject* inv_obj = (LLInventoryObject*)cargo_data; if(gInventory.getCategory(inv_obj->getUUID()) || (gInventory.getItem(inv_obj->getUUID()) @@ -1968,25 +2096,136 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( { return ACCEPT_NO_LOCKED; } - //If texture !copyable don't texture or you'll never get it back. - if(!item->getPermissions().allowCopyBy(gAgent.getID())) - { - return ACCEPT_NO; - } + + if (cargo_type == DAD_TEXTURE) + { + if ((mask & MASK_SHIFT)) + { + S32 num_faces = obj->getNumTEs(); + bool has_non_pbr_faces = false; + for (S32 face = 0; face < num_faces; face++) + { + if (obj->getRenderMaterialID(face).isNull()) + { + has_non_pbr_faces = true; + break; + } + } + if (!has_non_pbr_faces) + { + return ACCEPT_NO; + } + } + else if (obj->getRenderMaterialID(face).notNull()) + { + return ACCEPT_NO; + } + } if(drop && (ACCEPT_YES_SINGLE <= rv)) { if (cargo_type == DAD_TEXTURE) { + LLSelectNode *nodep = nullptr; + if (obj->isSelected()) + { + // update object's saved textures + nodep = LLSelectMgr::getInstance()->getSelection()->findNode(obj); + } + if((mask & MASK_SHIFT)) { dropTextureAllFaces(obj, item, mSource, mSourceID); + + // If user dropped a texture onto face it implies + // applying texture now without cancel, save to selection + if (nodep) + { + uuid_vec_t texture_ids; + S32 num_faces = obj->getNumTEs(); + for (S32 face = 0; face < num_faces; face++) + { + LLViewerTexture *tex = obj->getTEImage(face); + if (tex != nullptr) + { + texture_ids.push_back(tex->getID()); + } + else + { + texture_ids.push_back(LLUUID::null); + } + } + nodep->saveTextures(texture_ids); + } } else { dropTextureOneFace(obj, face, item, mSource, mSourceID); + + // If user dropped a texture onto face it implies + // applying texture now without cancel, save to selection + LLPanelFace* panel_face = gFloaterTools->getPanelFace(); + if (nodep + && gFloaterTools->getVisible() + && panel_face + && panel_face->getTextureDropChannel() == 0 /*texture*/ + && nodep->mSavedGLTFMaterialIds.size() > face) + { + LLViewerTexture *tex = obj->getTEImage(face); + if (tex != nullptr) + { + nodep->mSavedTextures[face] = tex->getID(); + } + else + { + nodep->mSavedTextures[face] = LLUUID::null; + } + } } } + else if (cargo_type == DAD_MATERIAL) + { + LLSelectNode *nodep = nullptr; + if (obj->isSelected()) + { + // update object's saved materials + nodep = LLSelectMgr::getInstance()->getSelection()->findNode(obj); + } + + // If user dropped a material onto face it implies + // applying texture now without cancel, save to selection + if ((mask & MASK_SHIFT)) + { + dropMaterialAllFaces(obj, item, mSource, mSourceID); + + if (nodep) + { + uuid_vec_t material_ids; + gltf_materials_vec_t override_materials; + S32 num_faces = obj->getNumTEs(); + for (S32 face = 0; face < num_faces; face++) + { + material_ids.push_back(obj->getRenderMaterialID(face)); + override_materials.push_back(nullptr); + } + nodep->saveGLTFMaterials(material_ids, override_materials); + } + } + else + { + dropMaterialOneFace(obj, face, item, mSource, mSourceID); + + // If user dropped a material onto face it implies + // applying texture now without cancel, save to selection + if (nodep + && gFloaterTools->getVisible() + && nodep->mSavedGLTFMaterialIds.size() > face) + { + nodep->mSavedGLTFMaterialIds[face] = obj->getRenderMaterialID(face); + nodep->mSavedGLTFOverrideMaterials[face] = nullptr; + } + } + } else if (cargo_type == DAD_MESH) { dropMesh(obj, item, mSource, mSourceID); @@ -2015,6 +2254,12 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); } +EAcceptance LLToolDragAndDrop::dad3dMaterialObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +{ + return dad3dApplyToObject(obj, face, mask, drop, DAD_MATERIAL); +} + EAcceptance LLToolDragAndDrop::dad3dMeshObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { |