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path: root/indra/newview/lltooldraganddrop.cpp
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-rw-r--r--indra/newview/lltooldraganddrop.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index cde33a5f96..53bc77daa9 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -2080,24 +2080,101 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
{
if (cargo_type == DAD_TEXTURE)
{
+ LLSelectNode *nodep = nullptr;
+ if (obj->isSelected())
+ {
+ // update object's saved textures
+ nodep = LLSelectMgr::getInstance()->getSelection()->findNode(obj);
+ }
+
if((mask & MASK_SHIFT))
{
dropTextureAllFaces(obj, item, mSource, mSourceID);
+
+ // If user dropped a texture onto face it implies
+ // applying texture now without cancel, save to selection
+ if (nodep)
+ {
+ uuid_vec_t texture_ids;
+ S32 num_faces = obj->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ LLViewerTexture *tex = obj->getTEImage(face);
+ if (tex != nullptr)
+ {
+ texture_ids.push_back(tex->getID());
+ }
+ else
+ {
+ texture_ids.push_back(LLUUID::null);
+ }
+ }
+ nodep->saveTextures(texture_ids);
+ }
}
else
{
dropTextureOneFace(obj, face, item, mSource, mSourceID);
+
+ // If user dropped a texture onto face it implies
+ // applying texture now without cancel, save to selection
+ LLPanelFace* panel_face = gFloaterTools->getPanelFace();
+ if (nodep
+ && gFloaterTools->getVisible()
+ && panel_face
+ && panel_face->getTextureDropChannel() == 0 /*texture*/
+ && nodep->mSavedGLTFMaterialIds.size() > face)
+ {
+ LLViewerTexture *tex = obj->getTEImage(face);
+ if (tex != nullptr)
+ {
+ nodep->mSavedTextures[face] = tex->getID();
+ }
+ else
+ {
+ nodep->mSavedTextures[face] = LLUUID::null;
+ }
+ }
}
}
else if (cargo_type == DAD_MATERIAL)
{
+ LLSelectNode *nodep = nullptr;
+ if (obj->isSelected())
+ {
+ // update object's saved materials
+ nodep = LLSelectMgr::getInstance()->getSelection()->findNode(obj);
+ }
+
+ // If user dropped a material onto face it implies
+ // applying texture now without cancel, save to selection
if ((mask & MASK_SHIFT))
{
dropMaterialAllFaces(obj, item, mSource, mSourceID);
+
+ if (nodep)
+ {
+ uuid_vec_t material_ids;
+ S32 num_faces = obj->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ material_ids.push_back(obj->getRenderMaterialID(face));
+ }
+ nodep->saveGLTFMaterialIds(material_ids);
+ }
}
else
{
dropMaterialOneFace(obj, face, item, mSource, mSourceID);
+
+ // If user dropped a material onto face it implies
+ // applying texture now without cancel, save to selection
+ if (nodep
+ && gFloaterTools->getVisible()
+ && nodep->mSavedGLTFMaterialIds.size() > face)
+ {
+ nodep->mSavedGLTFMaterialIds[face] = obj->getRenderMaterialID(face);
+ }
}
}
else if (cargo_type == DAD_MESH)