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-rw-r--r--indra/newview/lltexturefetch.cpp35
1 files changed, 21 insertions, 14 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 539e2454ea..604444b64a 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -1071,7 +1071,7 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
// Locks: Mw
void LLTextureFetchWorker::setImagePriority(F32 priority)
{
- mImagePriority = priority; //should map to max virtual size
+ mImagePriority = priority; //should map to max virtual size, abort if zero
}
// Locks: Mw
@@ -1348,7 +1348,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
if (mFTType != FTT_DEFAULT)
{
- LL_WARNS(LOG_TXT) << "trying to seek a non-default texture on the sim. Bad!" << LL_ENDL;
+ LL_WARNS(LOG_TXT) << "Trying to fetch a texture of non-default type by UUID. This probably won't work!" << LL_ENDL;
}
setUrl(http_url + "/?texture_id=" + mID.asString().c_str());
LL_DEBUGS(LOG_TXT) << "Texture URL: " << mUrl << LL_ENDL;
@@ -1397,7 +1397,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
else
{
// Shouldn't need to do anything here
- llassert(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
+ //llassert(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
return false;
}
}
@@ -1671,7 +1671,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
<< LL_ENDL;
}
- if (mFTType != FTT_SERVER_BAKE)
+ if (mFTType != FTT_SERVER_BAKE && mFTType != FTT_MAP_TILE)
{
mUrl.clear();
}
@@ -2695,6 +2695,11 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const
return false; // need to wait for previous aborted request to complete
}
worker->lockWorkMutex(); // +Mw
+ if (worker->mState == LLTextureFetchWorker::DONE && worker->mDesiredSize == llmax(desired_size, TEXTURE_CACHE_ENTRY_SIZE) && worker->mDesiredDiscard == desired_discard) {
+ worker->unlockWorkMutex(); // -Mw
+
+ return false; // similar request has failed or is in a transitional state
+ }
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setImagePriority(priority);
@@ -3011,16 +3016,18 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
{
LL_PROFILE_ZONE_SCOPED;
- bool res = false;
- LLTextureFetchWorker* worker = getWorker(id);
- if (worker)
- {
- worker->lockWorkMutex(); // +Mw
- worker->setImagePriority(priority);
- worker->unlockWorkMutex(); // -Mw
- res = true;
- }
- return res;
+ mRequestQueue.tryPost([=]()
+ {
+ LLTextureFetchWorker* worker = getWorker(id);
+ if (worker)
+ {
+ worker->lockWorkMutex(); // +Mw
+ worker->setImagePriority(priority);
+ worker->unlockWorkMutex(); // -Mw
+ }
+ });
+
+ return true;
}
// Replicates and expands upon the base class's