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-rw-r--r--indra/newview/lltexturefetch.cpp74
1 files changed, 69 insertions, 5 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index dddfed097d..65a40a5b3a 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -850,15 +850,14 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
if(mCanUseHTTP)
{
- const S32 HTTP_QUEUE_MAX_SIZE = 8;
// *TODO: Integrate this with llviewerthrottle
// Note: LLViewerThrottle uses dynamic throttling which makes sense for UDP,
// but probably not for Textures.
// Set the throttle to the entire bandwidth, assuming UDP packets will get priority
// when they are needed
F32 max_bandwidth = mFetcher->mMaxBandwidth;
- if ((mFetcher->getHTTPQueueSize() >= HTTP_QUEUE_MAX_SIZE) ||
- (mFetcher->getTextureBandwidth() > max_bandwidth))
+ if (mFetcher->isHTTPThrottled(mDesiredSize) ||
+ mFetcher->getTextureBandwidth() > max_bandwidth)
{
// Make normal priority and return (i.e. wait until there is room in the queue)
setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
@@ -1250,7 +1249,7 @@ bool LLTextureFetchWorker::deleteOK()
if ((haveWork() &&
// not ok to delete from these states
- ((mState >= SEND_HTTP_REQ && mState <= WAIT_HTTP_REQ) ||
+ ((mState == WAIT_HTTP_REQ) ||
(mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE))))
{
delete_ok = false;
@@ -1511,6 +1510,11 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
{
mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), gSavedSettings.getU32("TextureLoggingThreshold"));
+
+ for(S32 i = 0 ; i < TOTAL_TEXTURE_TYPES; i++)
+ {
+ mHTTPThrottleFlag[i] = FALSE ;
+ }
}
LLTextureFetch::~LLTextureFetch()
@@ -1658,6 +1662,65 @@ void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id)
mHTTPTextureQueue.erase(id);
}
+void LLTextureFetch::clearHTTPThrottleFlag()
+{
+ static const F32 WAIT_TIME = 0.3f ; //seconds.
+ static LLFrameTimer timer ;
+
+ if(timer.getElapsedTimeF32() < WAIT_TIME) //wait for WAIT_TIME
+ {
+ return ;
+ }
+ timer.reset() ;
+
+ LLMutexLock lock(&mNetworkQueueMutex);
+ for(S32 i = 0 ; i < TOTAL_TEXTURE_TYPES; i++)//reset the http throttle flags.
+ {
+ mHTTPThrottleFlag[i] = FALSE ;
+ }
+}
+
+//check if need to throttle this fetching request.
+//rule: if a request can not be inserted into the http queue due to a full queue,
+// block all future insertions of requests with larger fetching size requirement.
+//because:
+// later insertions are usually at lower priorities; and
+// small textures need chance to be fetched.
+bool LLTextureFetch::isHTTPThrottled(S32 requested_size)
+{
+ static const S32 SMALL_TEXTURE_MAX_SIZE = 64 * 64 * 4 ;
+ static const S32 MEDIUM_TEXTURE_MAX_SIZE = 256 * 256 * 4 ;
+ static const U32 MAX_HTTP_QUEUE_SIZE = 8 ;
+
+ //determine the class of the texture: SMALL, MEDIUM, or LARGE.
+ S32 type = LARGE_TEXTURE ;
+ if(requested_size <= SMALL_TEXTURE_MAX_SIZE)
+ {
+ type = SMALL_TEXTURE ;
+ }
+ else if(requested_size <= MEDIUM_TEXTURE_MAX_SIZE)
+ {
+ type = MEDIUM_TEXTURE ;
+ }
+
+ LLMutexLock lock(&mNetworkQueueMutex);
+
+ if(mHTTPTextureQueue.size() >= MAX_HTTP_QUEUE_SIZE)//if the http queue is full.
+ {
+ if(!mHTTPThrottleFlag[type + 1])
+ {
+ for(S32 i = type + 1 ; i < TOTAL_TEXTURE_TYPES; i++) //block all requests with fetching size larger than this request.
+ {
+ mHTTPThrottleFlag[i] = TRUE ;
+ }
+ }
+
+ return true ;
+ }
+
+ return mHTTPThrottleFlag[type] ; //true if this request can not be inserted to the http queue.
+}
+
void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
{
lockQueue() ;
@@ -1824,7 +1887,8 @@ S32 LLTextureFetch::update(U32 max_time_ms)
lldebugs << "processed: " << processed << " messages." << llendl;
}
}
-
+ clearHTTPThrottleFlag();
+
return res;
}