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-rw-r--r--indra/newview/lltexturefetch.cpp76
1 files changed, 57 insertions, 19 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 83e0b53960..eeedf38543 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -158,7 +158,7 @@ public:
void callbackHttpGet(const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer,
- bool last_block, bool success);
+ bool partial, bool success);
void callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
void callbackCacheWrite(bool success);
@@ -316,7 +316,7 @@ public:
if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES)
{
success = true;
- if (HTTP_PARTIAL_CONTENT == status) // partial information (i.e. last block)
+ if (HTTP_PARTIAL_CONTENT == status) // partial information
{
partial = true;
}
@@ -801,7 +801,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == SEND_HTTP_REQ)
{
{
- const S32 HTTP_QUEUE_MAX_SIZE = 32;
+ const S32 HTTP_QUEUE_MAX_SIZE = 8;
// *TODO: Integrate this with llviewerthrottle
// Note: LLViewerThrottle uses dynamic throttling which makes sense for UDP,
// but probably not for Textures.
@@ -842,10 +842,10 @@ bool LLTextureFetchWorker::doWork(S32 param)
mLoaded = FALSE;
mGetStatus = 0;
mGetReason.clear();
- lldebugs << "HTTP GET: " << mID << " Offset: " << offset
- << " Bytes: " << mRequestedSize
- << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << max_bandwidth
- << llendl;
+ LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << offset
+ << " Bytes: " << mRequestedSize
+ << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << max_bandwidth
+ << LL_ENDL;
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
mState = WAIT_HTTP_REQ;
@@ -874,16 +874,44 @@ bool LLTextureFetchWorker::doWork(S32 param)
S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
if (mRequestedSize < 0)
{
- const S32 HTTP_MAX_RETRY_COUNT = 3;
- S32 max_attempts = (mGetStatus == HTTP_NOT_FOUND) ? 1 : HTTP_MAX_RETRY_COUNT + 1;
- llinfos << "HTTP GET failed for: " << mUrl
- << " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
- << " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
- ++mHTTPFailCount;
+ S32 max_attempts;
+ if (mGetStatus == HTTP_NOT_FOUND)
+ {
+ mHTTPFailCount = max_attempts = 1; // Don't retry
+ llinfos << "Texture missing from server (404): " << mUrl << llendl;
+ }
+ else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
+ {
+ // *TODO: Should probably introduce a timer here to delay future HTTP requsts
+ // for a short time (~1s) to ease server load? Ideally the server would queue
+ // requests instead of returning 503... we already limit the number pending.
+ ++mHTTPFailCount;
+ max_attempts = mHTTPFailCount+1; // Keep retrying
+ LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
+ }
+ else
+ {
+ const S32 HTTP_MAX_RETRY_COUNT = 3;
+ max_attempts = HTTP_MAX_RETRY_COUNT + 1;
+ ++mHTTPFailCount;
+ llinfos << "HTTP GET failed for: " << mUrl
+ << " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
+ << " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
+ }
if (mHTTPFailCount >= max_attempts)
{
- resetFormattedData();
- return true; // failed
+ if (cur_size > 0)
+ {
+ // Use available data
+ mLoadedDiscard = mFormattedImage->getDiscardLevel();
+ mState = DECODE_IMAGE;
+ return false;
+ }
+ else
+ {
+ resetFormattedData();
+ return true; // failed
+ }
}
else
{
@@ -934,6 +962,15 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == DECODE_IMAGE)
{
+ static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
+ if(textures_decode_disabled)
+ {
+ // for debug use, don't decode
+ mState = DONE;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ return true;
+ }
+
if (mDesiredDiscard < 0)
{
// We aborted, don't decode
@@ -1207,7 +1244,7 @@ bool LLTextureFetchWorker::processSimulatorPackets()
void LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
const LLIOPipe::buffer_ptr_t& buffer,
- bool last_block, bool success)
+ bool partial, bool success)
{
LLMutexLock lock(&mWorkMutex);
@@ -1229,14 +1266,14 @@ void LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
gTextureList.sTextureBits += data_size * 8; // Approximate - does not include header bits
- //llinfos << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << llendl;
+ LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL;
if (data_size > 0)
{
// *TODO: set the formatted image data here directly to avoid the copy
mBuffer = new U8[data_size];
buffer->readAfter(channels.in(), NULL, mBuffer, data_size);
mBufferSize += data_size;
- if (data_size < mRequestedSize || last_block == true)
+ if (data_size < mRequestedSize && mRequestedDiscard == 0)
{
mHaveAllData = TRUE;
}
@@ -1422,8 +1459,9 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
if (!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C))
{
// Only do partial requests for J2C at the moment
- //llinfos << "Merov : LLTextureFetch::createRequest(), blocking fetch on " << url << llendl;
+ //llinfos << "Merov : LLTextureFetch::createRequest(), blocking fetch on " << url << llendl;
desired_size = MAX_IMAGE_DATA_SIZE;
+ desired_discard = 0;
}
else if (desired_discard == 0)
{