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-rw-r--r--indra/newview/lltexturectrl.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h
index 1475c8c6fc..a234124c08 100644
--- a/indra/newview/lltexturectrl.h
+++ b/indra/newview/lltexturectrl.h
@@ -52,6 +52,16 @@ class LLViewerFetchedTexture;
typedef boost::function<BOOL (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback;
typedef boost::function<void (LLInventoryItem*)> texture_selected_callback;
+// Helper functions for UI that work with picker
+bool get_is_predefined_texture(LLUUID asset_id);
+
+// texture picker works by asset ids since objects normaly do
+// not retain inventory ids as result these functions are looking
+// for textures in inventory by asset ids
+// This search can be performance unfriendly and doesn't warranty
+// that the texture is original source of asset
+LLUUID get_copy_free_item_by_asset_id(LLUUID image_id, bool no_trans_perm = false);
+bool get_can_copy_texture(LLUUID image_id);
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl