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path: root/indra/newview/lltexturectrl.cpp
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Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp30
1 files changed, 20 insertions, 10 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 328298bda4..1023a4339b 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -289,7 +289,9 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
{
BOOL handled = FALSE;
- if (cargo_type == DAD_TEXTURE)
+ bool is_mesh = cargo_type == DAD_MESH;
+
+ if ((cargo_type == DAD_TEXTURE) || is_mesh)
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
@@ -564,25 +566,27 @@ void LLFloaterTexturePicker::draw()
LLRect interior = border;
interior.stretch( -1 );
+ // If the floater is focused, don't apply its alpha to the texture (STORM-677).
+ const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
- gl_rect_2d_checkerboard( interior );
+ gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );
// Pump the priority
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
- mFallbackImage->draw(interior);
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
- gl_rect_2d( interior, LLColor4::grey, TRUE );
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x(interior, LLColor4::black );
@@ -1204,7 +1208,11 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
- if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item))
+ bool is_mesh = cargo_type == DAD_MESH;
+
+ if (getEnabled() &&
+ ((cargo_type == DAD_TEXTURE) || is_mesh) &&
+ allowDrop(item))
{
if (drop)
{
@@ -1263,23 +1271,25 @@ void LLTextureCtrl::draw()
LLRect interior = border;
interior.stretch( -1 );
+ // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
+ const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
- gl_rect_2d_checkerboard( interior );
+ gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep);
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
- mFallbackImage->draw(interior);
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
- gl_rect_2d( interior, LLColor4::grey, TRUE );
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x( interior, LLColor4::black );