diff options
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 69 |
1 files changed, 55 insertions, 14 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index a1b3c8dabd..a1ab051021 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -1137,6 +1137,20 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) } } +void LLTextureCtrl::setImageAssetName(const std::string& name) +{ + LLPointer<LLUIImage> imagep = LLUI::getUIImage(name); + if(imagep) + { + LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get()); + if(pTexture) + { + LLUUID id = pTexture->getID(); + setImageAssetID(id); + } + } +} + void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id ) { if( mImageAssetID != asset_id ) @@ -1248,25 +1262,52 @@ void LLTextureCtrl::draw() mTentativeLabel->setVisible( !mTexturep.isNull() && getTentative() ); - // Show "Loading..." string on the top left corner while this texture is loading. // Using the discard level, do not show the string if the texture is almost but not // fully loaded. - if ( mTexturep.notNull() && - (!mTexturep->isFullyLoaded()) && - (mShowLoadingPlaceholder == TRUE) && - (mTexturep->getDiscardLevel() != 1) && - (mTexturep->getDiscardLevel() != 0)) + if (mTexturep.notNull() && + (!mTexturep->isFullyLoaded()) && + (mShowLoadingPlaceholder == TRUE)) { + U32 v_offset = 25; LLFontGL* font = LLFontGL::getFontSansSerif(); - font->renderUTF8( - mLoadingPlaceholderString, 0, - llfloor(interior.mLeft+3), - llfloor(interior.mTop-25), - LLColor4::white, - LLFontGL::LEFT, - LLFontGL::BASELINE, - LLFontGL::DROP_SHADOW); + + // Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god + if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike()) + { + font->renderUTF8( + mLoadingPlaceholderString, + 0, + llfloor(interior.mLeft+3), + llfloor(interior.mTop-v_offset), + LLColor4::white, + LLFontGL::LEFT, + LLFontGL::BASELINE, + LLFontGL::DROP_SHADOW); + } + + // Optionally show more detailed information. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + LLFontGL* font = LLFontGL::getFontSansSerif(); + std::string tdesc; + // Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best). + + v_offset += 12; + tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0)); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + + v_offset += 12; + tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel()); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + + v_offset += 12; + tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str()); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + } } LLUICtrl::draw(); |