diff options
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 40 |
1 files changed, 29 insertions, 11 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 4940d9b5bb..2b846d33fc 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -47,7 +47,9 @@ #include "llfolderview.h" #include "llfoldervieweventlistener.h" #include "llinventory.h" -#include "llinventorymodel.h" +#include "llinventoryfunctions.h" +#include "llinventoryobserver.h" +#include "llinventorypanel.h" #include "llfloaterinventory.h" #include "lllineeditor.h" #include "llui.h" @@ -424,7 +426,7 @@ BOOL LLFloaterTexturePicker::postBuild() mInventoryPanel->getRootFolder()->getFilter()->markDefault(); // Commented out to stop opening all folders with textures - // mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE); + // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE); // don't put keyboard focus on selected item, because the selection callback // will assume that this was user input @@ -527,7 +529,7 @@ void LLFloaterTexturePicker::draw() mTexturep = NULL; if(mImageAssetID.notNull()) { - mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO); + mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES); mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); } else if (!mFallbackImageName.empty()) @@ -876,6 +878,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) { setAllowNoTexture(p.allow_no_texture); setCanApplyImmediately(p.can_apply_immediately); + mCommitOnSelection = !p.no_commit_on_selection; LLTextBox::Params params(p.caption_text); params.name(p.label); @@ -1071,7 +1074,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask) { showPicker(FALSE); //grab textures first... - gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLAssetType::AT_TEXTURE)); + gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); //...then start full inventory fetch. gInventory.startBackgroundFetch(); handled = TRUE; @@ -1100,7 +1103,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) { if (op == TEXTURE_CANCEL) mViewModel->resetDirty(); - else + // If the "no_commit_on_selection" parameter is set + // we get dirty only when user presses OK in the picker + // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. + else if (mCommitOnSelection || op == TEXTURE_SELECT) mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? if( floaterp->isDirty() ) @@ -1120,7 +1126,11 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) } else { - onCommit(); + // If the "no_commit_on_selection" parameter is set + // we commit only when user presses OK in the picker + // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. + if (mCommitOnSelection || op == TEXTURE_SELECT) + onCommit(); } } } @@ -1158,6 +1168,9 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, { if(doDrop(item)) { + if (!mCommitOnSelection) + mViewModel->setDirty(); + // This removes the 'Multiple' overlay, since // there is now only one texture selected. setTentative( FALSE ); @@ -1188,8 +1201,12 @@ void LLTextureCtrl::draw() } else if (!mImageAssetID.isNull()) { - mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO); - mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); + LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES,LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + + texture->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); + texture->forceToSaveRawImage(0) ; + + mTexturep = texture; } else if (!mFallbackImageName.empty()) { @@ -1235,15 +1252,16 @@ void LLTextureCtrl::draw() // Using the discard level, do not show the string if the texture is almost but not // fully loaded. if ( mTexturep.notNull() && + (!mTexturep->isFullyLoaded()) && (mShowLoadingPlaceholder == TRUE) && (mTexturep->getDiscardLevel() != 1) && (mTexturep->getDiscardLevel() != 0)) { - LLFontGL* font = LLFontGL::getFontSansSerifBig(); + LLFontGL* font = LLFontGL::getFontSansSerif(); font->renderUTF8( mLoadingPlaceholderString, 0, - llfloor(interior.mLeft+10), - llfloor(interior.mTop-20), + llfloor(interior.mLeft+3), + llfloor(interior.mTop-25), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, |