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-rw-r--r--indra/newview/lltexturectrl.cpp239
1 files changed, 156 insertions, 83 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 28e01c6c21..0439b0b115 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -72,6 +72,7 @@
#include "llradiogroup.h"
#include "llfloaterreg.h"
+#include "llgltfmaterialpreviewmgr.h"
#include "lllocalbitmaps.h"
#include "lllocalgltfmaterials.h"
#include "llerror.h"
@@ -82,9 +83,11 @@
//static
bool get_is_predefined_texture(LLUUID asset_id)
{
- if (asset_id == LLUUID(gSavedSettings.getString("DefaultObjectTexture"))
- || asset_id == LLUUID(gSavedSettings.getString("UIImgWhiteUUID"))
- || asset_id == LLUUID(gSavedSettings.getString("UIImgInvisibleUUID"))
+ if (asset_id == DEFAULT_OBJECT_TEXTURE
+ || asset_id == DEFAULT_OBJECT_SPECULAR
+ || asset_id == DEFAULT_OBJECT_NORMAL
+ || asset_id == BLANK_OBJECT_NORMAL
+ || asset_id == IMG_WHITE
|| asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE))
{
return true;
@@ -151,7 +154,8 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
BOOL can_apply_immediately,
- LLUIImagePtr fallback_image)
+ LLUIImagePtr fallback_image,
+ EPickInventoryType pick_type)
: LLFloater(LLSD()),
mOwner( owner ),
mImageAssetID( image_asset_id ),
@@ -181,7 +185,7 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
mSetImageAssetIDCallback(NULL),
mOnUpdateImageStatsCallback(NULL),
mBakeTextureEnabled(FALSE),
- mInventoryPickType(LLTextureCtrl::PICK_TEXTURE)
+ mInventoryPickType(pick_type)
{
mCanApplyImmediately = can_apply_immediately;
buildFromFile("floater_texture_ctrl.xml");
@@ -225,7 +229,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL
+ if (mInventoryPickType == PICK_MATERIAL
&& mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
@@ -266,7 +270,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection)
{
LLUUID asset_id = itemp->getAssetUUID();
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull())
+ if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory item has a null asset, consider it a valid blank material(gltf)
asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
@@ -425,11 +429,11 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
bool is_material = cargo_type == DAD_MATERIAL;
bool allow_dnd = false;
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ if (mInventoryPickType == PICK_MATERIAL)
{
allow_dnd = is_material;
}
- else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ else if (mInventoryPickType == PICK_TEXTURE)
{
allow_dnd = is_texture || is_mesh;
}
@@ -602,9 +606,7 @@ BOOL LLFloaterTexturePicker::postBuild()
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
-
-
- if(!mImageAssetID.isNull())
+ if(!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
{
mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
}
@@ -658,17 +660,31 @@ void LLFloaterTexturePicker::draw()
if( mOwner )
{
mTexturep = NULL;
+ LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial;
mGLTFMaterial = NULL;
if (mImageAssetID.notNull())
{
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ if (mInventoryPickType == PICK_MATERIAL)
{
mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID);
llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr);
+ if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (old_material.get() != mGLTFMaterial.get())))
+ {
+ // Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview.
+ if (mGLTFMaterial.isNull())
+ {
+ mGLTFPreview = nullptr;
+ }
+ else
+ {
+ mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial);
+ }
+ }
}
else
{
LLPointer<LLViewerFetchedTexture> texture = NULL;
+ mGLTFPreview = nullptr;
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
@@ -678,7 +694,7 @@ void LLFloaterTexturePicker::draw()
if (obj)
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
- texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
}
}
@@ -719,27 +735,29 @@ void LLFloaterTexturePicker::draw()
// If the floater is focused, don't apply its alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- LLViewerTexture* texture = nullptr;
+ LLViewerTexture* preview = nullptr;
if (mGLTFMaterial)
{
- texture = mGLTFMaterial->getUITexture();
+ preview = mGLTFPreview.get();
}
else
{
- texture = mTexturep.get();
+ preview = mTexturep.get();
+ if (mTexturep)
+ {
+ // Pump the priority
+ mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ }
}
- if( texture )
+ if( preview )
{
- if( texture->getComponents() == 4 )
+ if( preview->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), texture, UI_VERTEX_COLOR % alpha );
-
- // Pump the priority
- texture->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha );
}
else if (!mFallbackImage.isNull())
{
@@ -786,27 +804,43 @@ void LLFloaterTexturePicker::draw()
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only, BOOL ignore_library)
{
- LLUUID loockup_id = asset_id;
- if (loockup_id.isNull())
+ if (asset_id.isNull())
{
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
- {
- loockup_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
- }
- else
- {
- return LLUUID::null;
- }
+ // null asset id means, no material or texture assigned
+ return LLUUID::null;
}
+ LLUUID loockup_id = asset_id;
+ if (mInventoryPickType == PICK_MATERIAL && loockup_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID)
+ {
+ // default asset id means we are looking for an inventory item with a default asset UUID (null)
+ loockup_id = LLUUID::null;
+ }
+
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
- LLAssetIDMatches asset_id_matches(loockup_id);
- gInventory.collectDescendentsIf(LLUUID::null,
- cats,
- items,
- LLInventoryModel::INCLUDE_TRASH,
- asset_id_matches);
+
+ if (loockup_id.isNull())
+ {
+ // looking for a material with a null id, null id is shared by a lot
+ // of objects as a default value, so have to filter by type as well
+ LLAssetIDAndTypeMatches matches(loockup_id, LLAssetType::AT_MATERIAL);
+ gInventory.collectDescendentsIf(LLUUID::null,
+ cats,
+ items,
+ LLInventoryModel::INCLUDE_TRASH,
+ matches);
+ }
+ else
+ {
+ LLAssetIDMatches asset_id_matches(loockup_id);
+ gInventory.collectDescendentsIf(LLUUID::null,
+ cats,
+ items,
+ LLInventoryModel::INCLUDE_TRASH,
+ asset_id_matches);
+ }
+
if (items.size())
{
@@ -871,7 +905,7 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL
+ if (mInventoryPickType == PICK_MATERIAL
&& mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
@@ -1064,15 +1098,15 @@ void LLFloaterTexturePicker::onBtnAdd(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
- if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
}
- else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ else if (self->mInventoryPickType == PICK_TEXTURE)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true);
}
- else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ else if (self->mInventoryPickType == PICK_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true);
}
@@ -1351,7 +1385,7 @@ void LLFloaterTexturePicker::changeMode()
getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(FALSE);// index == 2 ? TRUE : FALSE);
bool pipette_visible = (index == PICKER_INVENTORY)
- && (mInventoryPickType != LLTextureCtrl::PICK_MATERIAL);
+ && (mInventoryPickType != PICK_MATERIAL);
mPipetteBtn->setVisible(pipette_visible);
if (index == PICKER_BAKE)
@@ -1414,16 +1448,16 @@ void LLFloaterTexturePicker::refreshLocalList()
{
mLocalScrollCtrl->clearRows();
- if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
- else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ else if (mInventoryPickType == PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
- else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ else if (mInventoryPickType == PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
@@ -1433,18 +1467,18 @@ void LLFloaterTexturePicker::refreshInventoryFilter()
{
U32 filter_types = 0x0;
- if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
- else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ else if (mInventoryPickType == PICK_TEXTURE)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
}
- else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ else if (mInventoryPickType == PICK_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
@@ -1479,13 +1513,13 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
onModeSelect(0, this);
}
-void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type)
+void LLFloaterTexturePicker::setInventoryPickType(EPickInventoryType type)
{
mInventoryPickType = type;
refreshLocalList();
refreshInventoryFilter();
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ if (mInventoryPickType == PICK_MATERIAL)
{
getChild<LLButton>("Pipette")->setVisible(false);
}
@@ -1501,7 +1535,7 @@ void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryT
setTitle(pick + mLabel);
}
- else if(mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ else if(mInventoryPickType == PICK_MATERIAL)
{
setTitle(getString("pick_material"));
}
@@ -1509,6 +1543,12 @@ void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryT
{
setTitle(getString("pick_texture"));
}
+
+ // refresh selection
+ if (!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
+ {
+ mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
+ }
}
void LLFloaterTexturePicker::setImmediateFilterPermMask(PermissionMask mask)
@@ -1543,16 +1583,16 @@ void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& fi
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get();
self->mLocalScrollCtrl->clearRows();
- if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
+ if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
- else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ else if (self->mInventoryPickType == PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
- else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ else if (self->mInventoryPickType == PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
@@ -1565,7 +1605,7 @@ void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
if (inventory_item_id.notNull())
{
LLToolPipette::getInstance()->setResult(TRUE, "");
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ if (mInventoryPickType == PICK_MATERIAL)
{
// tes have no data about material ids
// Plus gltf materials are layered with overrides,
@@ -1616,7 +1656,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mShowLoadingPlaceholder( TRUE ),
mOpenTexPreview(false),
mBakeTextureEnabled(true),
- mInventoryPickType(PICK_TEXTURE),
+ mInventoryPickType(p.pick_type),
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
@@ -1625,8 +1665,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
// Default of defaults is white image for diff tex
//
- LLUUID whiteImage( gSavedSettings.getString( "UIImgWhiteUUID" ) );
- setBlankImageAssetID( whiteImage );
+ setBlankImageAssetID(IMG_WHITE);
setAllowNoTexture(p.allow_no_texture);
setCanApplyImmediately(p.can_apply_immediately);
@@ -1807,7 +1846,8 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
mImmediateFilterPermMask,
mDnDFilterPermMask,
mCanApplyImmediately,
- mFallbackImage);
+ mFallbackImage,
+ mInventoryPickType);
mFloaterHandle = floaterp->getHandle();
LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
@@ -1828,7 +1868,6 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
- texture_floaterp->setInventoryPickType(mInventoryPickType);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@@ -1891,7 +1930,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
if (!mOpenTexPreview)
{
showPicker(FALSE);
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ if (mInventoryPickType == PICK_MATERIAL)
{
//grab materials first...
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL));
@@ -2089,11 +2128,11 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
bool is_material = cargo_type == DAD_MATERIAL;
bool allow_dnd = false;
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ if (mInventoryPickType == PICK_MATERIAL)
{
allow_dnd = is_material;
}
- else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
+ else if (mInventoryPickType == PICK_TEXTURE)
{
allow_dnd = is_texture || is_mesh;
}
@@ -2135,48 +2174,69 @@ void LLTextureCtrl::draw()
{
mBorder->setKeyboardFocusHighlight(hasFocus());
+ LLPointer<LLViewerTexture> preview = NULL;
+
if (!mValid)
{
mTexturep = NULL;
+ mGLTFMaterial = NULL;
+ mGLTFPreview = NULL;
}
else if (!mImageAssetID.isNull())
{
- LLPointer<LLViewerFetchedTexture> texture = NULL;
-
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
if (obj)
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
- texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ mTexturep = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
+ mGLTFMaterial = NULL;
+ mGLTFPreview = NULL;
+
+ preview = mTexturep;
}
}
- if (texture.isNull())
+ if (preview.isNull())
{
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
+ LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial;
+ mGLTFMaterial = NULL;
+ mTexturep = NULL;
+ if (mInventoryPickType == PICK_MATERIAL)
{
- LLPointer<LLFetchedGLTFMaterial> material = gGLTFMaterialList.getMaterial(mImageAssetID);
- if (material)
+ mGLTFMaterial = gGLTFMaterialList.getMaterial(mImageAssetID);
+ if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (old_material.get() != mGLTFMaterial.get())))
{
- texture = material->getUITexture();
+ // Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview.
+ if (mGLTFMaterial.isNull())
+ {
+ mGLTFPreview = nullptr;
+ }
+ else
+ {
+ mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial);
+ }
}
+
+ preview = mGLTFPreview;
}
else
{
- texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- texture->forceToSaveRawImage(0);
+ mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ mTexturep->forceToSaveRawImage(0);
+
+ preview = mTexturep;
}
}
-
- mTexturep = texture;
}
else//mImageAssetID == LLUUID::null
{
mTexturep = NULL;
+ mGLTFMaterial = NULL;
+ mGLTFPreview = NULL;
}
// Border
@@ -2189,15 +2249,18 @@ void LLTextureCtrl::draw()
// If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- if( mTexturep )
+ if( preview )
{
- if( mTexturep->getComponents() == 4 )
+ if( preview->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
- mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha);
+ if (mTexturep)
+ {
+ mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ }
}
else if (!mFallbackImage.isNull())
{
@@ -2313,7 +2376,7 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
// no callback installed, so just set the image ids and carry on.
LLUUID asset_id = item->getAssetUUID();
- if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull())
+ if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory material has a null asset, consider it a valid blank material(gltf)
asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
@@ -2344,6 +2407,16 @@ LLSD LLTextureCtrl::getValue() const
return LLSD(getImageAssetID());
}
+namespace LLInitParam
+{
+ void TypeValues<EPickInventoryType>::declareValues()
+ {
+ declare("texture_material", PICK_TEXTURE_MATERIAL);
+ declare("texture", PICK_TEXTURE);
+ declare("material", PICK_MATERIAL);
+ }
+}
+