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Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r--indra/newview/lltexturectrl.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 9c4825763b..a1b3c8dabd 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -48,6 +48,7 @@
#include "llfoldervieweventlistener.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
+#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llfloaterinventory.h"
@@ -1053,7 +1054,7 @@ public:
{
// We need to find textures in all folders, so get the main
// background download going.
- gInventory.startBackgroundFetch();
+ LLInventoryModelBackgroundFetch::instance().start();
gInventory.removeObserver(this);
delete this;
}
@@ -1074,9 +1075,9 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
showPicker(FALSE);
//grab textures first...
- gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
+ LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
- gInventory.startBackgroundFetch();
+ LLInventoryModelBackgroundFetch::instance().start();
handled = TRUE;
}
@@ -1103,7 +1104,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
if (op == TEXTURE_CANCEL)
mViewModel->resetDirty();
- else
+ // If the "no_commit_on_selection" parameter is set
+ // we get dirty only when user presses OK in the picker
+ // (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
+ else if (mCommitOnSelection || op == TEXTURE_SELECT)
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if( floaterp->isDirty() )
@@ -1125,7 +1129,7 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
{
// If the "no_commit_on_selection" parameter is set
// we commit only when user presses OK in the picker
- // (i.e. op == TEXTURE_SELECT) or changes texture via DnD.
+ // (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
if (mCommitOnSelection || op == TEXTURE_SELECT)
onCommit();
}
@@ -1165,6 +1169,9 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
{
if(doDrop(item))
{
+ if (!mCommitOnSelection)
+ mViewModel->setDirty();
+
// This removes the 'Multiple' overlay, since
// there is now only one texture selected.
setTentative( FALSE );