diff options
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 154 |
1 files changed, 30 insertions, 124 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 2dad9cd2dc..f4649a672b 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -416,15 +416,6 @@ BOOL LLFloaterTexturePicker::postBuild() mInventoryPanel = getChild<LLInventoryPanel>("inventory panel"); - // if can select both materials and textures, set textures_material_combo's layout as visible - childSetVisible("combo_layout", mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL); - - mTextureMaterialsCombo = getChild<LLComboBox>("textures_material_combo"); - mTextureMaterialsCombo->setCommitCallback(onSelectTextureMaterials, this); - - // set the combo box to the first entry in the list (currently textures and materials) - mTextureMaterialsCombo->selectByValue(0); - mModeSelector = getChild<LLComboBox>("mode_selection"); mModeSelector->setCommitCallback(onModeSelect, this); mModeSelector->selectByValue(0); @@ -435,7 +426,7 @@ BOOL LLFloaterTexturePicker::postBuild() // selected at startup, we call the same function that is triggered // when a texture/materials/both choice is made and let it take care // of setting the filters - onSelectTextureMaterials(0, this); + refreshInventoryFilter(); mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); @@ -469,21 +460,7 @@ BOOL LLFloaterTexturePicker::postBuild() mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list"); mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this); - mLocalScrollCtrl->clearRows(); - - if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) - { - LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - } - else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) - { - LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - } - else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) - { - LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - } + refreshLocalList(); mNoCopyTextureSelected = FALSE; @@ -531,6 +508,8 @@ void LLFloaterTexturePicker::draw() if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) { + // TODO: Fix this! Picker is not warrantied to be connected to a selection + // LLSelectMgr shouldn't be used in texture picker LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); if (obj) { @@ -843,7 +822,6 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) self->getChild<LLButton>("Blank")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLButton>("None")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLButton>("Pipette")->setVisible(index == 0 ? TRUE : FALSE); - self->getChild<LLComboBox>("textures_material_combo")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE); @@ -963,21 +941,7 @@ void LLFloaterTexturePicker::onBtnRemove(void* userdata) self->getChild<LLButton>("l_rem_btn")->setEnabled(false); self->getChild<LLButton>("l_upl_btn")->setEnabled(false); - self->mLocalScrollCtrl->clearRows(); - - if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) - { - LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); - LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); - } - else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) - { - LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); - } - else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) - { - LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); - } + self->refreshLocalList(); } } @@ -1205,36 +1169,46 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string ) mInventoryPanel->setFilterSubString(search_string); } -void LLFloaterTexturePicker::onSelectTextureMaterials(LLUICtrl* ctrl, void *userdata) +void LLFloaterTexturePicker::refreshLocalList() { - LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata; - int index = self->mTextureMaterialsCombo->getValue().asInteger(); - - U32 filter_types = 0x0; + mLocalScrollCtrl->clearRows(); - if (self->mInventoryPickType != LLTextureCtrl::PICK_TEXTURE_MATERIAL) + if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) { - // mInventoryPickType overrides combo - index = self->mInventoryPickType; + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); } + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } + else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } +} + +void LLFloaterTexturePicker::refreshInventoryFilter() +{ + U32 filter_types = 0x0; - if (index == LLTextureCtrl::PICK_TEXTURE_MATERIAL) + if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) { filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; } - else if (index == LLTextureCtrl::PICK_TEXTURE) + else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) { filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; } - else if (index == LLTextureCtrl::PICK_MATERIAL) + else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) { filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; } - self->mInventoryPanel->setFilterTypes(filter_types); + mInventoryPanel->setFilterTypes(filter_types); } void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled) @@ -1267,27 +1241,8 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled) void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type) { mInventoryPickType = type; - - // if can select both materials and textures, set textures_material_combo's layout as visible - childSetVisible("combo_layout", mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL); - - mLocalScrollCtrl->clearRows(); - if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL) - { - LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - } - else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE) - { - LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - } - else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) - { - LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); - } - - // refresh filters - onSelectTextureMaterials(0, this); + refreshLocalList(); + refreshInventoryFilter(); } void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle) @@ -1712,56 +1667,7 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) if (op == TEXTURE_SELECT && mOnSelectCallback) { - // determine if the selected item in inventory is a material - // by finding the item in inventory and inspecting its (IT_) type - LLUUID item_id = floaterp->findItemID(floaterp->getAssetID(), FALSE); - LLInventoryItem* item = gInventory.getItem(item_id); - if (item) - { - if (item->getInventoryType() == LLInventoryType::IT_MATERIAL) - { - // ask the selection manager for the list of selected objects - // to which the material will be applied. - LLObjectSelectionHandle selectedObjectsHandle = LLSelectMgr::getInstance()->getSelection(); - if (selectedObjectsHandle.notNull()) - { - LLObjectSelection* selectedObjects = selectedObjectsHandle.get(); - if (!selectedObjects->isEmpty()) - { - // we have a selection - iterate over it - for (LLObjectSelection::valid_iterator obj_iter = selectedObjects->valid_begin(); - obj_iter != selectedObjects->valid_end(); - ++obj_iter) - { - LLSelectNode* object = *obj_iter; - LLViewerObject* viewer_object = object->getObject(); - if (viewer_object) - { - // the asset ID of the material we want to apply - // the the selected objects - LLUUID asset_id = item->getAssetUUID(); - - // iterate over the faces in the object - // TODO: consider the case where user has - // selected only certain faces - S32 num_faces = viewer_object->getNumTEs(); - for (S32 face = 0; face < num_faces; face++) - { - viewer_object->setRenderMaterialID(face, asset_id); - dialog_refresh_all(); - } - viewer_object->sendTEUpdate(); - } - } - } - } - } - } - else - // original behavior for textures, not materials - { - mOnSelectCallback(this, LLSD()); - } + mOnSelectCallback(this, LLSD()); } else if (op == TEXTURE_CANCEL && mOnCancelCallback) { |