diff options
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 328298bda4..1023a4339b 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -289,7 +289,9 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( { BOOL handled = FALSE; - if (cargo_type == DAD_TEXTURE) + bool is_mesh = cargo_type == DAD_MESH; + + if ((cargo_type == DAD_TEXTURE) || is_mesh) { LLInventoryItem *item = (LLInventoryItem *)cargo_data; @@ -564,25 +566,27 @@ void LLFloaterTexturePicker::draw() LLRect interior = border; interior.stretch( -1 ); + // If the floater is focused, don't apply its alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { - gl_rect_2d_checkerboard( interior ); + gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep ); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha ); // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { - mFallbackImage->draw(interior); + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { - gl_rect_2d( interior, LLColor4::grey, TRUE ); + gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x(interior, LLColor4::black ); @@ -1204,7 +1208,11 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, // returns true, then the cast was valid, and we can perform // the third test without problems. LLInventoryItem* item = (LLInventoryItem*)cargo_data; - if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item)) + bool is_mesh = cargo_type == DAD_MESH; + + if (getEnabled() && + ((cargo_type == DAD_TEXTURE) || is_mesh) && + allowDrop(item)) { if (drop) { @@ -1263,23 +1271,25 @@ void LLTextureCtrl::draw() LLRect interior = border; interior.stretch( -1 ); + // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { - gl_rect_2d_checkerboard( interior ); + gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { - mFallbackImage->draw(interior); + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { - gl_rect_2d( interior, LLColor4::grey, TRUE ); + gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x( interior, LLColor4::black ); |