diff options
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
| -rw-r--r-- | indra/newview/lltexturectrl.cpp | 200 |
1 files changed, 140 insertions, 60 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 5381f8291a..3aaf5f0c9f 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -100,7 +100,7 @@ public: PermissionMask immediate_filter_perm_mask, PermissionMask non_immediate_filter_perm_mask, BOOL can_apply_immediately, - const std::string& fallback_image_name); + LLUIImagePtr fallback_image_name); virtual ~LLFloaterTexturePicker(); @@ -153,7 +153,7 @@ protected: LLTextureCtrl* mOwner; LLUUID mImageAssetID; // Currently selected texture - std::string mFallbackImageName; // What to show if currently selected texture is null. + LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null. LLUUID mWhiteImageAssetID; LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory. @@ -175,6 +175,8 @@ protected: BOOL mNoCopyTextureSelected; F32 mContextConeOpacity; LLSaveFolderState mSavedFolderState; + + BOOL mSelectedItemPinned; }; LLFloaterTexturePicker::LLFloaterTexturePicker( @@ -183,11 +185,11 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( PermissionMask immediate_filter_perm_mask, PermissionMask non_immediate_filter_perm_mask, BOOL can_apply_immediately, - const std::string& fallback_image_name) + LLUIImagePtr fallback_image) : LLFloater(LLSD()), mOwner( owner ), mImageAssetID( owner->getImageAssetID() ), - mFallbackImageName( fallback_image_name ), + mFallbackImage( fallback_image ), mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ), mOriginalImageAssetID(owner->getImageAssetID()), mLabel(label), @@ -197,7 +199,8 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( mFilterEdit(NULL), mImmediateFilterPermMask(immediate_filter_perm_mask), mNonImmediateFilterPermMask(non_immediate_filter_perm_mask), - mContextConeOpacity(0.f) + mContextConeOpacity(0.f), + mSelectedItemPinned( FALSE ) { mCanApplyImmediately = can_apply_immediately; LLUICtrlFactory::getInstance()->buildFloater(this,"floater_texture_ctrl.xml",NULL); @@ -226,7 +229,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id) if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) { // no copy texture - childSetValue("apply_immediate_check", FALSE); + getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE); mNoCopyTextureSelected = TRUE; } mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO); @@ -236,7 +239,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id) void LLFloaterTexturePicker::setActive( BOOL active ) { - if (!active && childGetValue("Pipette").asBoolean()) + if (!active && getChild<LLUICtrl>("Pipette")->getValue().asBoolean()) { stopUsingPipette(); } @@ -248,7 +251,7 @@ void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b) mCanApplyImmediately = b; if (!mCanApplyImmediately) { - childSetValue("apply_immediate_check", FALSE); + getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE); } updateFilterPermMask(); } @@ -292,7 +295,11 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( { BOOL handled = FALSE; - if ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) + bool is_mesh = false; +#if LL_MESH_ENABLED + is_mesh = cargo_type == DAD_MESH; +#endif + if ((cargo_type == DAD_TEXTURE) || is_mesh) { LLInventoryItem *item = (LLInventoryItem *)cargo_data; @@ -403,7 +410,7 @@ BOOL LLFloaterTexturePicker::postBuild() childSetCommitCallback("show_folders_check", onShowFolders, this); - childSetVisible("show_folders_check", FALSE); + getChildView("show_folders_check")->setVisible( FALSE); mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); @@ -423,8 +430,13 @@ BOOL LLFloaterTexturePicker::postBuild() mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); mInventoryPanel->setAllowMultiSelect(FALSE); - // store this filter as the default one - mInventoryPanel->getRootFolder()->getFilter()->markDefault(); + // Disable auto selecting first filtered item because it takes away + // selection from the item set by LLTextureCtrl owning this floater. + mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE); + + // Commented out to scroll to currently selected texture. See EXT-5403. + // // store this filter as the default one + // mInventoryPanel->getRootFolder()->getFilter()->markDefault(); // Commented out to stop opening all folders with textures // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE); @@ -437,12 +449,12 @@ BOOL LLFloaterTexturePicker::postBuild() mNoCopyTextureSelected = FALSE; - childSetValue("apply_immediate_check", gSavedSettings.getBOOL("ApplyTextureImmediately")); + getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately")); childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this); if (!mCanApplyImmediately) { - childSetEnabled("show_folders_check", FALSE); + getChildView("show_folders_check")->setEnabled(FALSE); } getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); @@ -519,10 +531,10 @@ void LLFloaterTexturePicker::draw() updateImageStats(); // if we're inactive, gray out "apply immediate" checkbox - childSetEnabled("show_folders_check", mActive && mCanApplyImmediately && !mNoCopyTextureSelected); - childSetEnabled("Select", mActive); - childSetEnabled("Pipette", mActive); - childSetValue("Pipette", LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); + getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected); + getChildView("Select")->setEnabled(mActive); + getChildView("Pipette")->setEnabled(mActive); + getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); //BOOL allow_copy = FALSE; if( mOwner ) @@ -533,20 +545,15 @@ void LLFloaterTexturePicker::draw() mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES); mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); } - else if (!mFallbackImageName.empty()) - { - mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName); - mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); - } if (mTentativeLabel) { mTentativeLabel->setVisible( FALSE ); } - childSetEnabled("Default", mImageAssetID != mOwner->getDefaultImageAssetID()); - childSetEnabled("Blank", mImageAssetID != mWhiteImageAssetID ); - childSetEnabled("None", mOwner->getAllowNoTexture() && !mImageAssetID.isNull() ); + getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID()); + getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID ); + getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() ); LLFloater::draw(); @@ -578,13 +585,10 @@ void LLFloaterTexturePicker::draw() // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); - - // Draw Tentative Label over the image - if( mOwner->getTentative() && !mViewModel->isDirty() ) - { - mTentativeLabel->setVisible( TRUE ); - drawChild(mTentativeLabel); - } + } + else if (!mFallbackImage.isNull()) + { + mFallbackImage->draw(interior); } else { @@ -593,6 +597,38 @@ void LLFloaterTexturePicker::draw() // Draw X gl_draw_x(interior, LLColor4::black ); } + + // Draw Tentative Label over the image + if( mOwner->getTentative() && !mViewModel->isDirty() ) + { + mTentativeLabel->setVisible( TRUE ); + drawChild(mTentativeLabel); + } + + if (mSelectedItemPinned) return; + + LLFolderView* folder_view = mInventoryPanel->getRootFolder(); + if (!folder_view) return; + + LLInventoryFilter* filter = folder_view->getFilter(); + if (!filter) return; + + bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() && + filter->isNotDefault(); + + // After inventory panel filter is applied we have to update + // constraint rect for the selected item because of folder view + // AutoSelectOverride set to TRUE. We force PinningSelectedItem + // flag to FALSE state and setting filter "dirty" to update + // scroll container to show selected item (see LLFolderView::doIdle()). + if (!is_filter_active && !mSelectedItemPinned) + { + folder_view->setPinningSelectedItem(mSelectedItemPinned); + folder_view->dirtyFilter(); + folder_view->arrangeFromRoot(); + + mSelectedItemPinned = TRUE; + } } } @@ -647,13 +683,13 @@ const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL co PermissionMask LLFloaterTexturePicker::getFilterPermMask() { - bool apply_immediate = childGetValue("apply_immediate_check").asBoolean(); + bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean(); return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask; } void LLFloaterTexturePicker::commitIfImmediateSet() { - bool apply_immediate = childGetValue("apply_immediate_check").asBoolean(); + bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean(); if (!mNoCopyTextureSelected && apply_immediate && mOwner) { mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE); @@ -726,7 +762,7 @@ void LLFloaterTexturePicker::onBtnSelect(void* userdata) void LLFloaterTexturePicker::onBtnPipette() { - BOOL pipette_active = childGetValue("Pipette").asBoolean(); + BOOL pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean(); pipette_active = !pipette_active; if (pipette_active) { @@ -826,7 +862,7 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string ) } } - mInventoryPanel->setFilterSubString(upper_case_search_string); + mInventoryPanel->setFilterSubString(search_string); } void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te ) @@ -875,7 +911,8 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) mShowLoadingPlaceholder( TRUE ), mImageAssetID(p.image_id), mDefaultImageAssetID(p.default_image_id), - mDefaultImageName(p.default_image_name) + mDefaultImageName(p.default_image_name), + mFallbackImage(p.fallback_image) { setAllowNoTexture(p.allow_no_texture); setCanApplyImmediately(p.can_apply_immediately); @@ -1019,7 +1056,7 @@ void LLTextureCtrl::showPicker(BOOL take_focus) mImmediateFilterPermMask, mNonImmediateFilterPermMask, mCanApplyImmediately, - mFallbackImageName); + mFallbackImage); mFloaterHandle = floaterp->getHandle(); @@ -1137,6 +1174,20 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) } } +void LLTextureCtrl::setImageAssetName(const std::string& name) +{ + LLPointer<LLUIImage> imagep = LLUI::getUIImage(name); + if(imagep) + { + LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get()); + if(pTexture) + { + LLUUID id = pTexture->getID(); + setImageAssetID(id); + } + } +} + void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id ) { if( mImageAssetID != asset_id ) @@ -1163,8 +1214,12 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, // returns true, then the cast was valid, and we can perform // the third test without problems. LLInventoryItem* item = (LLInventoryItem*)cargo_data; + bool is_mesh = false; +#if LL_MESH_ENABLED + is_mesh = cargo_type == DAD_MESH; +#endif if (getEnabled() && - ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) && + ((cargo_type == DAD_TEXTURE) || is_mesh) && allowDrop(item)) { if (drop) @@ -1211,12 +1266,6 @@ void LLTextureCtrl::draw() mTexturep = texture; } - else if (!mFallbackImageName.empty()) - { - // Show fallback image. - mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName); - mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); - } else//mImageAssetID == LLUUID::null { mTexturep = NULL; @@ -1240,6 +1289,10 @@ void LLTextureCtrl::draw() gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep); mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } + else if (!mFallbackImage.isNull()) + { + mFallbackImage->draw(interior); + } else { gl_rect_2d( interior, LLColor4::grey, TRUE ); @@ -1250,25 +1303,52 @@ void LLTextureCtrl::draw() mTentativeLabel->setVisible( !mTexturep.isNull() && getTentative() ); - // Show "Loading..." string on the top left corner while this texture is loading. // Using the discard level, do not show the string if the texture is almost but not // fully loaded. - if ( mTexturep.notNull() && - (!mTexturep->isFullyLoaded()) && - (mShowLoadingPlaceholder == TRUE) && - (mTexturep->getDiscardLevel() != 1) && - (mTexturep->getDiscardLevel() != 0)) + if (mTexturep.notNull() && + (!mTexturep->isFullyLoaded()) && + (mShowLoadingPlaceholder == TRUE)) { + U32 v_offset = 25; LLFontGL* font = LLFontGL::getFontSansSerif(); - font->renderUTF8( - mLoadingPlaceholderString, 0, - llfloor(interior.mLeft+3), - llfloor(interior.mTop-25), - LLColor4::white, - LLFontGL::LEFT, - LLFontGL::BASELINE, - LLFontGL::DROP_SHADOW); + + // Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god + if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike()) + { + font->renderUTF8( + mLoadingPlaceholderString, + 0, + llfloor(interior.mLeft+3), + llfloor(interior.mTop-v_offset), + LLColor4::white, + LLFontGL::LEFT, + LLFontGL::BASELINE, + LLFontGL::DROP_SHADOW); + } + + // Optionally show more detailed information. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + LLFontGL* font = LLFontGL::getFontSansSerif(); + std::string tdesc; + // Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best). + + v_offset += 12; + tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0)); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + + v_offset += 12; + tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel()); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + + v_offset += 12; + tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str()); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + } } LLUICtrl::draw(); |
